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Valve has merged a new script into the master branch of its SteamOS Gamescope compositor on GitHub. This update introduces display configuration support for the Asus ROG Ally and ROG Ally X, notably enabling Gamescope to utilize the full 48-120 Hz Variable Refresh Rate (VRR) range on the 1920x1080p panels of these devices. Having a wide VRR range is especially worth considering the challenges of maintaining high frame rates on portable devices due to limited computational power. So with VRR being present at 48 Hz, handheld consoles reach tear-free gaming even demanding titles. This update follows a series of recent Steam-related improvements, including an August update that added support for Asus ROG Ally and ROG Ally X buttons to the SteamOS input layer.
With VRR support being added now, we may see future Steam Deck iterations with VRR display support, as the current Steam Deck and Steam Deck OLED don't support this feature. This VRR update shows Valve's continued progress towards a broader release of SteamOS for various PC platforms. It confirms the company's focus on optimizing the operating system for handheld devices as the future of SteamOS. What used to be mini PCs, Valve now sees as handheld gaming consoles, which are the target area of SteamOS. Despite the growing anticipation, the exact release date for a broader SteamOS rollout remains uncertain, given Valve's notorious "Valve Time" approach to product launches. However, with community-driven SteamOS 3 ports like Bazzite and HoloISO already available, enthusiasts have alternative options to explore in the meantime.
View at TechPowerUp Main Site | Source
With VRR support being added now, we may see future Steam Deck iterations with VRR display support, as the current Steam Deck and Steam Deck OLED don't support this feature. This VRR update shows Valve's continued progress towards a broader release of SteamOS for various PC platforms. It confirms the company's focus on optimizing the operating system for handheld devices as the future of SteamOS. What used to be mini PCs, Valve now sees as handheld gaming consoles, which are the target area of SteamOS. Despite the growing anticipation, the exact release date for a broader SteamOS rollout remains uncertain, given Valve's notorious "Valve Time" approach to product launches. However, with community-driven SteamOS 3 ports like Bazzite and HoloISO already available, enthusiasts have alternative options to explore in the meantime.
View at TechPowerUp Main Site | Source