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Disco Elysium Spiritual Successor In Development At New Studio, Longdue

TheLostSwede

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With the fifth anniversary of Disco Elysium on the horizon, Longdue is proud to announce its formation as a new independent studio that has raised seed investment to create an RPG that will continue Disco Elysium's award-winning legacy and represent a bold new artistic endeavor that aims to trailblaze in the narrative-first cRPG space.

Longdue is already a dozen strong, including team members that worked on the original Disco Elysium and its unreleased sequel. The team is also drawing talent from across the industry, including veterans from Bungie, Rockstar, and Brave At Night.




A Psychogeographic RPG with Narrative Depth
Longdue's debut RPG explores the delicate interplay between the conscious and subconscious, the seen and unseen. Set in a world where choices ripple between the character's psyche and environment, players will navigate a constantly shifting landscape, shaped by both internal and external forces.

The game introduces a groundbreaking 'psychogeographic RPG' mechanic, where every decision reshapes both the world and the characters that inhabit it. In this experience, the lines between the mind and the environment blur, colliding and transforming with each choice, leading players through an ever-evolving narrative landscape.

A Legacy of Innovation
While Longdue's debut project draws from the creative energy and legacy of Disco Elysium and other beloved RPGs, like Planescape: Torment, it's also crafted to stand independently as a meaningful addition to the RPG genre. Longdue is committed to making games that carry the weight of thoughtful design and engaging storytelling, positioning the studio as a steady, dependable voice in RPG development.

Longdue aims to create games that resonate emotionally and intellectually. The studio is here to build a reputation for consistently delivering quality, with a focus on depth and narrative integrity. This is just the beginning of Longdue's journey to become a trusted name in the greater RPG canon.

"At Longdue, we're inspired by decades of classic RPGs, from Ultima and Wizardry, through Fallout and Planescape, to the justifiably adored Disco Elysium," said Narrative Director Grant Roberts. "We're excited to continue that legacy with another narrative-first, psychological RPG, where the interplay between inner worlds and external landscapes is the beating heart of the experience. We're building a world-class team for a world-class game that will tell a world-class story, and we can't wait to show you more."

Longdue investor representative Riaz Moola says: "We are excited to back the work of an incredible team of creative talent and support the development of a new type of narrative-first video game experience and associated technology to improve the creation of these games across the video game industry."

Fans can visit longduegames.com to join the community and be the first to hear more details about the studio's upcoming game.

Key Points
  • Spiritual Successor to Disco Elysium: Longdue's debut project is developed with key creatives from the original Disco Elysium team and contributors to the unreleased sequel, carrying forward the thoughtful, narrative-first approach that defined its predecessor.
  • Psychological Depth and Player Choice: The game explores the intricate relationship between mind and environment, offering players a story-driven experience where their choices shape both the world and its characters.
  • Creative Pedigree with a Fresh Vision: Drawing inspiration from Disco Elysium, Planescape: Torment, and other classic RPGs, Longdue is crafting a new experience that blends established traditions with its own innovative ideas.
  • Honoring a Legacy, Carving a New Path: Announced on the fifth anniversary of Disco Elysium, Longdue's first project honors the cRPG canon while establishing itself as a steady and dependable voice in the future of isometric RPG design.

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This is obviously going to get delayed with a studio name like that.
 
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We were robbed of a true sequel. A spiritual successor is going to have a very tough time living up to the expectations.
 
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I'm never a fan of games that so heavily hinge on a previous game's reputation. The amount of times Disco Elysium is mentioned without being an outright sequel/sidequel is enough to get me queasy.

A confident team will have the huevos to stand alone. The last time I remember a game advertising this much about having team members that worked on x presitious game, it was Back 4 Blood.
 

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I'm never a fan of games that so heavily hinge on a previous game's reputation. The amount of times Disco Elysium is mentioned without being an outright sequel/sidequel is enough to get me queasy.

A confident team will have the huevos to stand alone. The last time I remember a game advertising this much about having team members that worked on x presitious game, it was Back 4 Blood.

It's because Disco Elysium 2 isn't actually made by the Disco Elysium people, at this point. I don't what happened really, but I think there were some corporate takeover or something. We don't know which actual people are involved in this yet though so it's hard to say anything on how much of a "spiritual successor" it will be.

Also this is the third group claimant for the DE successor title. Grant Roberts mentioned in the article has worked on such games as Destiny 2 and Suicide Squad so yeah. One of the splinter teams, Summer Eternal, at least has OG writers I think.
 
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Interestingly, a quick Google shows there are at least 3 if not 4 games being developed by Disco Elysium devs (different ones in each project). All seem to be more or less similar in concept (as in, likely similar to DE). Really looking forward to how they will turn out to be. The studios are:
Red Info
Dark Math Games
Longdue
ZA/UM (possibly canceled)
 
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I'm never a fan of games that so heavily hinge on a previous game's reputation. The amount of times Disco Elysium is mentioned without being an outright sequel/sidequel is enough to get me queasy.

A confident team will have the huevos to stand alone. The last time I remember a game advertising this much about having team members that worked on x presitious game, it was Back 4 Blood.
Yeah its not at all indicative of quality. Bar exceptions, like Hideo kojima, you can recognize his hand everywhere he goes
 
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