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Intel Releases Arc GPU Graphics Drivers 101.6127/6044 Beta

GFreeman

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Intel has released the latest version of its Arc GPU Graphics drivers, the version 101.6127/6044 Beta. The new driver update brings Game On support on Intel Arc A-series GPUs and Intel Core Ultra CPUs with Intel Arc GPUs for No More Room in Hell 2 game. It also improves game performance on Intel Arc A-series GPUs in Core Keeper and Metaphor: ReFantazio games under DirectX 11. Intel also improved performance on Intel Core Ultra Series 2 CPUs with built-in Intel Arc GPUs in Marvel's Spider-Man Remastered and Assassin's Creed Mirage games under DirectX 12.

Intel also fixed a couple of issues on Intel Core Ultra Series 1 and Series 2 CPUs with built-in Intel Arc GPUs, including a fix for issue when enabling or disabling Endurance Gaming preset, issue with visual corruption in Chaos Enscape Benchmark 4.1, issue with lower performance in 3DMark Wildlife Extreme benchmark, and fix for issue with corruption during gameplay in Final Fantasy XVI.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.6127/6044 Beta



Gaming Highlights:
Intel Game On Driver support on Intel Arc A-series Graphics GPUs and Intel Core Ultra with built-in Intel Arc GPUs for:
  • No More Room in Hell 2
Game performance improvements on Intel Arc A-Series Graphics Products versus Intel 31.0.101.6083 software driver for:
  • Core Keeper (DX11)
    • Up to 11% average FPS uplift at 1080p with Very High settings
    • Up to 13% average FPS uplift at 1440p with Very High settings
  • Metaphor: ReFantazio (DX11)
    • Up to 20% average FPS uplift at 1440p with High settings
Game performance improvements on Intel Core Ultra Series 2 GPUs versus Intel 31.0.101.5736 software driver for:
  • Marvel's Spider-Man Remastered (DX12)
    • Up to 8% average FPS uplift at 1080p with Medium settings
  • Assassin's Creed Mirage (DX12)
    • Up to 24% average FPS uplift at 1080p with Medium settings & adaptive quality off
Fixed Issues:
Intel Core Ultra Series 1 and Series 2 with built-in Intel Arc GPUs:
  • When enabling or disabling Endurance Gaming, the previous frame rate preset may not retain the desired frame rate. If observed, please select the intended setting to reapply the frame rate mode.
  • Chaos Enscape Benchmark 4.1 may experience visual corruption.
  • 3DMark Wildlife Extreme may experience lower than expected performance.
  • Final Fantasy XVI (DX12) may exhibit corruption during gameplay.
Known Issues:
Intel Arc A-Series Graphics Products:
  • Doom Eternal (VK) may exhibit intermittent flickering corruption in the game menu and during gameplay.
  • Blender may experience application crash while rendering certain benchmark scenes.
  • Topaz Video AI may experience errors when exporting videos after using some models for video enhancements.

Intel Core Ultra Series 1 with built-in Intel Arc GPUs:
  • Horizon Forbidden West (DX12) may experience color corruption during gameplay.
  • Adobe Premiere Pro may exhibit corruption in the output video after performing 8K AV1 Encode.
  • SPECworkstation 3.1 may exhibit system instability while running certain workloads.
  • PugetBench for Davinci Resolve Studio V19 may experience errors intermittently with benchmark preset set to Extended.
  • Davinci Resolve Studio v19.0 may experience errors while rendering OpenVino test scenarios.
Intel Core Ultra Series 2 with built-in Intel Arc GPUs:
  • DirectML-based AI applications may experience slower first token latency.
  • Adobe Premiere Pro may exhibit corruption in the output video after performing 8K AV1 Encode.
  • Davinci Resolve Studio v19.0 may experience errors while rendering OpenVino test scenarios.
  • Star Wars Outlaws (DX12) may experience crash or corruption around object edge in some scenes.
Intel Arc Control Known Issues:
  • Schedule Updates for Drivers may not work intermittently.
  • Arc Control Studio capture or stream may not stop intermittently when using the stop option. A workaround is to use Exit app option in Settings to stop the recording.

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I would be using these if I could even find an Intel Arc 770 GPU here in Canada that isnt overpriced. Local company has them on discount as while quantity lasts, and its never in stock so.....
 
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I would be using these if I could even find an Intel Arc 770 GPU here in Canada that isnt overpriced. Local company has them on discount as while quantity lasts, and its never in stock so.....
Maybe they'll get their stuff together when Battlemage comes out.
 

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Benchmark Scores I dont have time for that.
Lots of FW updates across the board with these.
 
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Maybe they'll get their stuff together when Battlemage comes out.

idk, I feel we are hearing worryingly little about it
 
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Yeah, we should have seen or heard something by now.
Tom Petersen said "before CES2025 hopefully" or something along these lines and that was at the start of the year. Didn't sound promising back then but hey, they still have a couple of months. Would be interesting to know why they can't launch sooner though, as the thing is ready, has been for months, and looks pretty promising in laptops.
 
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idk, I feel we are hearing worryingly little about it

Or maybe they cooked up a real beast that can make even nGreedia beg for mercy? Who knows, if the Intel/AMD show has taught us anything, we shouldn't be surprised if something extraordinary happens and surprises us all.
 
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idk, I feel we are hearing worryingly little about it

There's not a lot of reason to release updated hardware until their software catches up, it's a huge outlay of money to spin those up. The A770 hardware as example should be a direct competitor to the 4070 and 7700 XT, but the drivers have it around 7600 / 4060 performance levels on average.

Of course, not as simple as that - depends on what title and the averages are weighted down heavily due to older titles.

But new hardware isn't going to change the software deficit, even if it's next-gen capable hardware. With Battlemage we'd likely get a card with 4080 / 7900 hardware capabilities being shoved into the 4070 / 7700 XT performance bracket due to those drivers, just as new 5070 / 8700 cards are released.

Even if they do release Battlemage, I would imagine it's going to be small numbers produced like Arc was. There's no reason to burn all that fab production capability on something that makes no profit until they have the drivers to match the hardware.
 
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There's not a lot of reason to release updated hardware until their software catches up, it's a huge outlay of money to spin those up. The A770 hardware as example should be a direct competitor to the 4070 and 7700 XT, but the drivers have it around 7600 / 4060 performance levels on average.
It doesn't perform well because the hardware is subpar and needs high utilization/workload to perform, meaning high settings and resolutions. And on top of that it has missing instructions such as Execute Indirect which had to be emulated, and in heavy EI using engines such as Unreal 5 the performance was terrible. Also in BMG they move to SIMD16 versus SIMD8 which improves Day 0 compatibility and also improves efficiency.

There are likely many low-level details that make Alchemist underperform. It isn't even taking full advantage of the 512GB/s memory bandwidth. That's how sucky the hardware is.
But new hardware isn't going to change the software deficit, even if it's next-gen capable hardware. With Battlemage we'd likely get a card with 4080 / 7900 hardware capabilities being shoved into the 4070 / 7700 XT performance bracket due to those drivers, just as new 5070 / 8700 cards are released.
Hardware will improve the situation on Battlemage because it fixes certain architectural imbalances that are present in Alchemist. Software fixes were necessary on Alchemist to make up for the weaknesses and it put a lot of burden on them since often it has to be done on a game-by-game basis. If the architecture sucks, that's what you have to do. You can see on Lunarlake reviews that it already does quite a bit better compared to Time Spy.

Battlemage will require lot less effort both on compatibility and performance from a software point of view, because it has lot less glass-jaw scenarios. Even Battlemage will not completely address this. It'll take at least Celestial.

Two well known fallacies regarding Intel Alchemist:
-Software is crap and it's the whole reason it sucks: No, hardware is also crap, and makes driver team do more work, and can't perform well out of the box without hand tuning.
-DX11 sucks because it's emulated like DX9: No, DX11 has been from the beginning, Native. It performs bad because it needed optimizations. Also DX9 has been native since early last year.
 
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