A couple of things I've noticed about Star Citizen/Squadron 42:
1. Whenever it is discussed, the apologists come out in droves, defending the never ending production of these projects. They truly believe in the project, many claim to enjoy the game now. However, it seems they are suffering from some kind of sunk cost fallacy logic or Stockholm Syndrome/Trauma Bonding type of psychosis.
2. I tried the game several months ago when they let you play for about a week for free. I gave an entire Saturday to it, and I found it lacking significantly. The idea of the game is very interesting, but it's nowhere near done. It reminded me a lot of Starfield, like seriously, sit them side by side and it is hard to really discern significant differences. The biggest difference to me was that Starfield at least felt like a somewhat polished game that was playable and just worked. The problem with Starfield is that it is rather shallow as an experience and there are way too many loading screens. Star Citizen has far more potential, but Cloud has yet to get the basic game mechanic, gameplay, and functionality near completion.
3. Every so often, maybe when the funding starts to slow down, Cloud Imperium releases a trailer and gives a date/year when Squadron 42 will release, it's usually two years from the current date, but as that date nears they push it another two years. Regardless, it does one of two things, either the apologists get excited and dump more money into the game, or new suckers are brought into the fray after seeing the exciting trailers.
4. As long as the apologists keep handing Cloud money, the projects will probably never finish.
5. Every trailer announcement or showcase, shows off all of the features they've added, but it makes you wonder, why haven't they fixed the basic things yet? They keep adding features, but the base game is still in shambles.