• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Ubisoft Axes Prince of Persia The Lost Crown, Disbands Dev Team 10 Months After Disappointing Launch

Cpt.Jank

Staff member
Joined
Aug 30, 2024
Messages
62 (0.67/day)
The latest game to come out of the Prince of Persia series was Prince of Persia The Lost Crown, which launched in January 2024. Now, after just 10 months on the market, Ubisoft has reportedly disbanded the development team behind the project, effectively ending all future development for the game and scrapping any planned sequels and DLC that was meant to be added to the game. The news has officially been acknowledged by Ubisoft, who published and developed the Prince of Persia game, and in its response, the game studio said that most of the developers involved with The Lost Crown have already moved to "other projects that will benefit from their expertise."

Since its launch in January this year, Prince of Persia The Lost Crown has been a bit of a commercial flop, garnering a mere 1,446-player peak player count on Steam, according to SteamDB. Insider Gaming reports that The Lost Crown sold as many as 1 million units across its PS5, Xbox, and PC releases, leading Ubisoft to classify it as a commercial failure. Despite basically acknowledging that The Lost Crown wasn't profitable enough, Ubisoft seemingly wants to leave the door open for future installments in the Prince of Persia franchise, saying "We know players have a love for this brand and Ubisoft is excited to bring more Prince of Persia experiences in the future."



Industry insiders reportedly told Insider Gaming that the former Prince of Persia team was split up among three separate projects at Ubisoft Montpellier. While there is no solid evidence suggesting what other projects Ubisoft may have diverted the Prince of Persia team to, there are rumblings that they were put to work on Beyond Good and Evil 2, the next Ghost Recon game, and a Rayman remake that appears to be in the works.

Prince of Persia The Lost Crown, despite having much of the platformer spirit of the mainline Prince of Persia games, was a departure from the formula that made the AAA titles in its past hits with gaming audiences. Instead, Ubisoft spun the IP into a hybrid Metroidvania, seemingly looking to cash in on the hype of games like Dead Cells, Hollow Knight, and the Ori games. While The Lost Crown did have a successful critical and public reception, raking in an 84% positive review rating on SteamDB, it didn't quickly sell millions of copies, like Ubisoft had expected, meaning it was cut loose.


View at TechPowerUp Main Site | Source
 
Joined
Jan 14, 2019
Messages
12,350 (5.75/day)
Location
Midlands, UK
System Name Nebulon B
Processor AMD Ryzen 7 7800X3D
Motherboard MSi PRO B650M-A WiFi
Cooling be quiet! Dark Rock 4
Memory 2x 24 GB Corsair Vengeance DDR5-4800
Video Card(s) AMD Radeon RX 6750 XT 12 GB
Storage 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2
Display(s) Dell S3422DWG, 7" Waveshare touchscreen
Case Kolink Citadel Mesh black
Audio Device(s) Logitech Z333 2.1 speakers, AKG Y50 headphones
Power Supply Seasonic Prime GX-750
Mouse Logitech MX Master 2S
Keyboard Logitech G413 SE
Software Bazzite (Fedora Linux) KDE
Where's the vote option for "we don't need new iterations of an old and overused franchise - we need new games"?

Also, what's the Metrodiavinaiiniaia or something format? :wtf:
 
Joined
Jun 5, 2009
Messages
214 (0.04/day)
Location
Germany
System Name Steam Deck LCD | AluMaster
Processor AMD Van Gogh 4-Core 8-Threads | Core i7 5820k @ 4.5GHz
Motherboard Stock | GB G1 X99 Gaming
Cooling Stock + MX4 Thermal Paste | Thermalright Macho + 2x Arctic Cooling P12
Memory 16GB DDR5 5500 | 32GB DDR4 2133
Video Card(s) AMD Van Gogh 8 CUs | RTX 3060 Ti Undervolt + OC @ 120W
Storage 512GB NVMe + 512GB MicroSD | 512GB M.2 NVMe + 480GB SATA SSD
Display(s) 7" 800p (Deck) | LG 34" Ultrawide + 27" both 75Hz | 58" UHD TV
Case Stock + Airflow Backplate (5C less and a lot less noise) | Jonsbo RM2 Alu ATX 20L
Audio Device(s) Jabra Elite 65T Bluetooth Headphones
Power Supply Stock | FSP 500W SFX
Mouse Logitech MX-Master 3 Bluetooth | PS4 controller (because gyro)
Keyboard Logitech MX-Keys Bluetooth
Software SteamOS | Windows 10 IoT
I did not know that the game came out lol
That's exactly the problem. The game looks and runs fantastic. It is a homage to the Metroidvania genre, but marketing was practically non existent. I came to know about this, because I am subscribed to some retro gaming channels on YouTube. For me, the great game was plagued with bad decisionmaking. This last news just tells you where Ubisoft is atm, and that is not a good place.
 
Joined
Jan 14, 2019
Messages
12,350 (5.75/day)
Location
Midlands, UK
System Name Nebulon B
Processor AMD Ryzen 7 7800X3D
Motherboard MSi PRO B650M-A WiFi
Cooling be quiet! Dark Rock 4
Memory 2x 24 GB Corsair Vengeance DDR5-4800
Video Card(s) AMD Radeon RX 6750 XT 12 GB
Storage 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2
Display(s) Dell S3422DWG, 7" Waveshare touchscreen
Case Kolink Citadel Mesh black
Audio Device(s) Logitech Z333 2.1 speakers, AKG Y50 headphones
Power Supply Seasonic Prime GX-750
Mouse Logitech MX Master 2S
Keyboard Logitech G413 SE
Software Bazzite (Fedora Linux) KDE
Didn't have to play it in order to know I would hate it. And since we can't say why we don't like it, not even here, I guess, the problem will remain, enjoy.
I'll say it, then. Ugly and bland characters, childish mobile-like graphic presentation, unbearable out-of-place soundtrack, bullshit story and a complete lack of personality. I could go on, or say it in a less acceptable way, but it's all obvious from the trailer.
 
Last edited:
Joined
Sep 17, 2014
Messages
22,479 (6.03/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Gamers have a very good radar it seems

Every time we see this copy pasta graphics and art, its a fail. I think it all starts with trying to mimic Fortnite or WoW success, and then come all the other considerations, after which they finally start thinking about how the game should actually work.

If I review my own preferences in gaming, I've really developed an antenna for this type of junk. There's just an automatic cringe response keeping me away.

But let's also not forget this is Ubisoft, asking you to log in to Uplay for what is clearly a single player offline capable game. That's already enough to stay away.

I'll say it, then. Ugly and bland characters, childish mobile-like graphic presentation, unbearable out-of-place soundtrack, bullshit story and a complete lack of personality. I could go on, or say it in a less acceptable way, but it's all obvious from the trailer.
Yeah the Prince reminds me of this capoeira guy from Tekken, associations are all wrong :D
(My beat em up history is hazy lol... thought Soul Calibur first)
 
Last edited:
Joined
Jan 29, 2023
Messages
1,520 (2.26/day)
Location
France
System Name KLM
Processor 7800X3D
Motherboard B-650E-E Strix
Cooling Arctic Cooling III 280
Memory 16x2 Fury Renegade 6000-32
Video Card(s) 4070-ti PNY
Storage 500+512+8+8+2+1+1+2+256+8+512+2
Display(s) VA 32" 4K@60 - OLED 27" 2K@240
Case 4000D Airflow
Audio Device(s) Edifier 1280Ts
Power Supply Shift 1000
Mouse 502 Hero
Keyboard K68
Software EMDB
Benchmark Scores 0>1000
That's GOOD:

 
Joined
Jan 14, 2019
Messages
12,350 (5.75/day)
Location
Midlands, UK
System Name Nebulon B
Processor AMD Ryzen 7 7800X3D
Motherboard MSi PRO B650M-A WiFi
Cooling be quiet! Dark Rock 4
Memory 2x 24 GB Corsair Vengeance DDR5-4800
Video Card(s) AMD Radeon RX 6750 XT 12 GB
Storage 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2
Display(s) Dell S3422DWG, 7" Waveshare touchscreen
Case Kolink Citadel Mesh black
Audio Device(s) Logitech Z333 2.1 speakers, AKG Y50 headphones
Power Supply Seasonic Prime GX-750
Mouse Logitech MX Master 2S
Keyboard Logitech G413 SE
Software Bazzite (Fedora Linux) KDE
Gamers have a very good radar it seems

Every time we see this copy pasta graphics and art, its a fail. I think it all starts with trying to mimic Fortnite or WoW success, and then come all the other considerations, after which they finally start thinking about how the game should actually work.

If I review my own preferences in gaming, I've really developed an antenna for this type of junk. There's just an automatic cringe response keeping me away.

But let's also not forget this is Ubisoft, asking you to log in to Uplay for what is clearly a single player offline capable game. That's already enough to stay away.
As far as I know, Fortnite gained popularity mostly among children - that's who this graphic presentation is for. When you apply the same visual style onto a game belonging to a longstanding and well-established franchise with a mostly adult fan base who grew up on earlier, more mature iterations, combining it with all I said above, it won't require complex calculations to see that it'll be an ultimate failure.

Yeah the Prince reminds me of this capoeira guy from Tekken, associations are all wrong :D
(My beat em up history is hazy lol... thought Soul Calibur first)
Except that guy had his place in Tekken. This guy doesn't belong here in any way. :laugh:
 
Joined
Apr 29, 2023
Messages
123 (0.21/day)
Didn't have to play it in order to know I would hate it. And since we can't say why we don't like it, not even here, I guess, the problem will remain, enjoy.
Thing is the people who actually gave the game a chance say it plays really well - Metacritic range is 84-88 based on the target platform - and is an actually good metroidvania game. . .

I'm not going to say gamers are dumb, but when people like you are presented with the exact thing you usually claim to want - games with great gameplay, decent graphics with great performance, enjoyable story etc - y'all rather jump on a bandwagon of hate and disregard the fact the actual game in question is an actually good one no matter how shitty the company behind it is.

Also, when saying stuff like about not having to play it to it to know you don't like it and how you "can't express" that dislike here freely. . . dude, if you don't like Metroidvania-style games or the genre of the soundtrack no-one is going to crucify you for it, but seeing how you're being "silenced" for expressing your dislike I can only imagine what you're actually crying about over there. . .
 
Last edited:
Joined
Feb 23, 2019
Messages
6,074 (2.88/day)
Location
Poland
Processor Ryzen 7 5800X3D
Motherboard Gigabyte X570 Aorus Elite
Cooling Thermalright Phantom Spirit 120 SE
Memory 2x16 GB Crucial Ballistix 3600 CL16 Rev E @ 3800 CL16
Video Card(s) RTX3080 Ti FE
Storage SX8200 Pro 1 TB, Plextor M6Pro 256 GB, WD Blue 2TB
Display(s) LG 34GN850P-B
Case SilverStone Primera PM01 RGB
Audio Device(s) SoundBlaster G6 | Fidelio X2 | Sennheiser 6XX
Power Supply SeaSonic Focus Plus Gold 750W
Mouse Endgame Gear XM1R
Keyboard Wooting Two HE
You can shit on Ubisoft but from what I heard that game had good critics scores and user scores, it just failed to sell well. At least people didn't get laid off, only shifted to different projects.
 
Joined
Apr 29, 2023
Messages
123 (0.21/day)
When you apply the same visual style onto a game belonging to a longstanding and well-established franchise with a mostly adult fan base who grew up on earlier, more mature iterations, combining it with all I said above, it won't require complex calculations to see that it'll be an ultimate failure.
Sir have you actually played any of these supposed more "mature iterations"? Because the more fondly remembered PoP-titles produced under Ubisoft's belt sure don't look any more "artistically mature" than this game lmao

*added line "more fondly remembered"
 
Last edited:
Joined
Jan 14, 2019
Messages
12,350 (5.75/day)
Location
Midlands, UK
System Name Nebulon B
Processor AMD Ryzen 7 7800X3D
Motherboard MSi PRO B650M-A WiFi
Cooling be quiet! Dark Rock 4
Memory 2x 24 GB Corsair Vengeance DDR5-4800
Video Card(s) AMD Radeon RX 6750 XT 12 GB
Storage 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2
Display(s) Dell S3422DWG, 7" Waveshare touchscreen
Case Kolink Citadel Mesh black
Audio Device(s) Logitech Z333 2.1 speakers, AKG Y50 headphones
Power Supply Seasonic Prime GX-750
Mouse Logitech MX Master 2S
Keyboard Logitech G413 SE
Software Bazzite (Fedora Linux) KDE
I still don't know what Metrodividaviniaiai means. Can anybody help me? :( Yes, I read the Wikipedia page, but I still don't know how it's different from regular 2D platforming.

Sir have you actually played any of these supposed more "mature iterations"? Because the PoP-titles produced under Ubisoft's belt sure don't look any more "artistically mature" than this game lmao
Are you saying that Warrior Within didn't look more mature than this? Look again.
 

the54thvoid

Super Intoxicated Moderator
Staff member
Joined
Dec 14, 2009
Messages
13,058 (2.39/day)
Location
Glasgow - home of formal profanity
Processor Ryzen 7800X3D
Motherboard MSI MAG Mortar B650 (wifi)
Cooling be quiet! Dark Rock Pro 4
Memory 32GB Kingston Fury
Video Card(s) Gainward RTX4070ti
Storage Seagate FireCuda 530 M.2 1TB / Samsumg 960 Pro M.2 512Gb
Display(s) LG 32" 165Hz 1440p GSYNC
Case Asus Prime AP201
Audio Device(s) On Board
Power Supply be quiet! Pure POwer M12 850w Gold (ATX3.0)
Software W10
I played the OG Prince of Persia way back. This looks more faithful to that 2D sidescroller type. Metroidvania seems a snobby way to say 'more refined' platformer.

I played Hollow Knight recently (DNF - too hard). It doesn't have super-dooper realism. No kickback against that.

Graphics on side scrollers has never been as important as playability to me. It seems people like to hate without playing.
 
Joined
Apr 29, 2023
Messages
123 (0.21/day)
Are you saying that Warrior Within didn't look more mature than this? Look again.
That game's shift in style, tone and story was condemned by among others the series creator himself, with the Prince being parodied for having all his personality being non-existant and replaced with "brooding no-talk tough guy #4897", and the reboot that returned to a more cartoony style garnered higher reviews than any of the "Sands of Time"-continuity games ‍*shrug*
 
Joined
Jul 31, 2024
Messages
384 (3.12/day)
Where is the option. (Based on Avatar Game which annoyed me the most in recent years)

I dislike Ubisoft / Ubisoft Launcher

The MS-DOS prince of persia was well made and had a small hardware requirement. Decent game mechanics. The screenshots have nothing to do with that genre.
It just looks like a male "tombraider franchise".
There were no monsters or lions in prince of persia. I think they mix something up with Star wars Jedi Survivor game.
 
Joined
Sep 17, 2014
Messages
22,479 (6.03/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Thing is the people who actually gave the game a chance say it plays really well - Metacritic range is 84-88 based on the target platform - and is an actually good metroidvania game. . .

I'm not going to say gamers are dumb, but when people like you are presented with the exact thing you usually claim to want - games with great gameplay, decent graphics with great performance, enjoyable story etc - y'all rather jump on a bandwagon of hate and disregard the fact the actual game in question is an actually good one no matter how shitty the company behind it is.

Also, when saying stuff like about not having to play it to it to know you don't like it and how you "can't express" that dislike here freely. . . dude, if you don't like Metroidvania-style games or the genre of the soundtrack no-one is going to crucify you for it, but seeing how you're being "silenced" for expressing your dislike I can only imagine what you're actually crying about over there. . .
The proper question to ask here, is why Prince of Persia, a game concept that revolves around platforming over combat, has changed towards becoming a platforming combat game.

Its the same simplification and dopamine-fueled bullshit you see in many other franchises, it dilutes them, and makes everything samey. EVEN the 3D Princes of Persia had a heavy focus on platforming puzzles, movement, and combat was just an addon to it.

If you're looking for Prince of Persia, its easy to see this ain't it. So sure, there's a group that liked the change. Apparently it is a very small group, and Ubisoft agrees they misfired. Conceptually, which basically defeats the game's existence entirely.

If a large group just simply says 'No, not even interested in looking at it' its a pretty misinformed take to blame that group. I believe Ubisoft wants to sell product. Something can still be reviewed positively then, because the people who did see something there for them, found what they were looking for.

So really, I believe gamer's radars are tuned to perfection here. And I wouldn't dismiss the possibility that a big part of that is: known franchise, the umpteenth reboot from Ubisoft, Uplay/DRM, and the general discomfort triple A tends to bring lately. Because AGAIN, we're looking at a game that comes vanilla and has a roadmap, isn't just 'done', but clearly intended to be monetized further. That is again a departure from the older versions of the game.

Trust... hard to gain, easy to lose, and Ubisoft is experiencing decades of eroded trust now. GL to them, but I think they're done, and have been done for the better part of the last decade.
 
Last edited:
Joined
Jan 14, 2019
Messages
12,350 (5.75/day)
Location
Midlands, UK
System Name Nebulon B
Processor AMD Ryzen 7 7800X3D
Motherboard MSi PRO B650M-A WiFi
Cooling be quiet! Dark Rock 4
Memory 2x 24 GB Corsair Vengeance DDR5-4800
Video Card(s) AMD Radeon RX 6750 XT 12 GB
Storage 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2
Display(s) Dell S3422DWG, 7" Waveshare touchscreen
Case Kolink Citadel Mesh black
Audio Device(s) Logitech Z333 2.1 speakers, AKG Y50 headphones
Power Supply Seasonic Prime GX-750
Mouse Logitech MX Master 2S
Keyboard Logitech G413 SE
Software Bazzite (Fedora Linux) KDE
That game's shift in style, tone and story was condemned by among others the series creator himself, with the Prince being parodied for having all his personality being non-existant and replaced with "brooding no-talk tough guy #4897", and the reboot that returned to a more cartoony style garnered higher reviews than any of the "Sands of Time"-continuity games ‍*shrug*
Our taste differs, it seems. Let's just say that I've never been a fan of the cartoony presentation style in video game graphics, and most probably never will be.

Team Fortress 2, for example, while was a massive upgrade over TF1 (which was only a mod for Half-Life), it felt to me like a downgrade in graphics (and consequently, the player base) because of the cartoony style.

Metroidvania seems a snobby way to say 'more refined' platformer.
I still don't get it. :( How is it more refined?

Graphics on side scrollers has never been as important as playability to me. It seems people like to hate without playing.
I'm not against the graphics quality per se, but the presentation style. A cartoon's place is on the TV screen, not on my PC monitor.

The proper question to ask here, is why Prince of Persia, a game concept that revolves around platforming over combat, has changed towards becoming a platforming combat game.

Its the same simplification and dopamine-fueled bullshit you see in many other franchises, it dilutes them, and makes everything samey. EVEN the 3D Princes of Persia had a heavy focus on platforming puzzles, movement, and combat was just an addon to it.

If you're looking for Prince of Persia, its easy to see this ain't it. So sure, there's a group that liked the change. Apparently it is a very small group, and Ubisoft agrees they misfired. Conceptually, which basically defeats the game's existence entirely.

If a large group just simply says 'No, not even interested in looking at it' its a pretty misinformed take to blame that group. I believe Ubisoft wants to sell product. Something can still be reviewed positively then, because the people who did see something there for them, found what they were looking for.

So really, I believe gamer's radars are tuned to perfection here.
This is the inherent problem with franchises. If they go on for too long without a change, they'll go stale. If they change, fans will riot. There's no win either way.
Oh wait, there is: by making entirely new games. Only if it didn't require talent. :rolleyes:
 
Joined
Sep 17, 2014
Messages
22,479 (6.03/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
This is the inherent problem with franchises. If they go on for too long without a change, they'll go stale. If they change, fans will riot. There's no win either way.
Oh wait, there is: by making entirely new games. Only if it didn't require talent. :rolleyes:
I disagree its a franchise problem. Its a frequency problem.

Look at Magic the Gathering, the TCG. It exists almost as long as I do. Number of sets (150-300 cards each...) released... I believe its more than 300 (!). There used to be a few sets per year. Now we get about a dozen every year. The cards themselves have become less interesting. The amount of text on cards to keep them 'unique' against the tens of thousands variations on them, keeps increasing. Many cards feel like filler; and the cards that don't are often clearly targeted at markets, not at just being cool cards for players to play. A lot of external influences have entered, too, forming up sets: from Warhammer to Fortnite to Transformers and Lord of the Rings-themed sets. None of them really have staying power, whereas I still have and still collect many older cards because they dó have staying power, simply because they're much simpler and applicable to so many more possible decks.

A lot of franchises don't or barely change, or they change while staying true to their concept. I think that's the golden rule. Give fans what they want. Look at Call of Duty. We may not like it, but apparently, that dumb deathmatch feel is what people want. CoD simply became very good at its own concept, and its set in stone. If you buy a CoD, you know what you'll get.

The problems arise when they start blending together, borrowing concepts from each other, along with a yearly/bi yearly release cadence. Especially in the Ubisoft stable, because almost all franchises they have, had started borrowing concepts from one another. That's why Far Cry 5 contains an easter egg about not having to climb towers this time, when you climb the first one :) Even Ubisoft knows it, and sees it, but they somehow thought it was good strategy to go there.

Its clearly not.
 
Joined
Feb 1, 2019
Messages
3,607 (1.69/day)
Location
UK, Midlands
System Name Main PC
Processor 13700k
Motherboard Asrock Z690 Steel Legend D4 - Bios 13.02
Cooling Noctua NH-D15S
Memory 32 Gig 3200CL14
Video Card(s) 4080 RTX SUPER FE 16G
Storage 1TB 980 PRO, 2TB SN850X, 2TB DC P4600, 1TB 860 EVO, 2x 3TB WD Red, 2x 4TB WD Red
Display(s) LG 27GL850
Case Fractal Define R4
Audio Device(s) Soundblaster AE-9
Power Supply Antec HCG 750 Gold
Software Windows 10 21H2 LTSC
I'll say it, then. Ugly and bland characters, childish mobile-like graphic presentation, unbearable out-of-place soundtrack, bullshit story and a complete lack of personality. I could go on, or say it in a less acceptable way, but it's all obvious from the trailer.
Think I am ok with the graphics style, not a huge fan of "realistic", but agree with all your other points, that trailer wouldnt make me buy the game, it moves too quick, not enough game play footage and horrible track.
 
Joined
Jun 13, 2019
Messages
542 (0.27/day)
System Name Fractal
Processor Intel Core i5 13600K
Motherboard Asus ProArt Z790 Creator WiFi
Cooling Arctic Cooling Liquid Freezer II 360
Memory 16GBx2 G.SKILL Ripjaws S5 DDR5 6000 CL30-40-40-96 (F5-6000J3040F16GX2-RS5K)
Video Card(s) PNY RTX A2000 6GB
Storage SK Hynix Platinum P41 2TB
Display(s) LG 34GK950F-B (34"/IPS/1440p/21:9/144Hz/FreeSync)
Case Fractal Design R6 Gunmetal Blackout w/ USB-C
Audio Device(s) Steelseries Arctis 7 Wireless/Klipsch Pro-Media 2.1BT
Power Supply Seasonic Prime 850w 80+ Titanium
Mouse Logitech G700S
Keyboard Corsair K68
Software Windows 11 Pro
Take the SNES/Genesis version of Aladdin, port it to that engine. Would be a blast.
 
Joined
Nov 22, 2023
Messages
208 (0.55/day)
Kinda wild all the speculation in here over the game's failure.

Its a good game for what it is, it just sounds like what it is (MetroidVania) has a very limited market that is very well served by indie devs.

No one reason it didn't sell: some people don't like side scrollers, some feel the MV genre is saturated (SILKSONG WHEN?!), others don't like soft cartoon graphics, others are just over the whole PoP IP, others saw the name Ubisoft and ran the other way, others never even knew it existed...

Sounds like death by a thousand cuts.
 
Joined
Jul 7, 2019
Messages
922 (0.47/day)
As far as I know, Fortnite gained popularity mostly among children - that's who this graphic presentation is for. When you apply the same visual style onto a game belonging to a longstanding and well-established franchise with a mostly adult fan base who grew up on earlier, more mature iterations, combining it with all I said above, it won't require complex calculations to see that it'll be an ultimate failure.
Except Fortnite also targets teens, young adults, and even adults who are still children at heart and fans for the particular gameplay loops it offers. It's why they're able to make deals with Lady Gaga, DJ Marshmellow, and others, and attract thousands of gamers and non-gamers alike to watch the virtual concerts, and make collabs with the Lego company to basically make a giant Lego-branded playground, and make collabs with various movies to implement cameos or mini-events based around said movies.

Sure, the Battle Royale w/ building bit was and still is their main moneymaker, but they've slowly expanded beyond that so it's basically a playroom one could spend hours in. They've expanded to effectively having games within a game, between the Lego collab having allowed for a minecraft like virtual world to play in, to having ported over a basic implementation of Guitar Hero, to drip feeding their old and not dead-yet Save the World PvE game. And across most of those, being able to use the skins/gear one has unlocked in either PvP or PvE basically means that players get a lot of use out of paying or grinding for said skins.

Epic has basically learned how to crib some of the more enjoyable gameplay elements or loops and integrate them into a slowly but continuously expanding game, including the fact they're able to do the evolving world schtick that most other games can't do, which how their BR mode map keeps shifting and evolving before being reset for a new ministory and battlezone.

As for me, I only know all this having originally been an early supporter of Fornite when it started out as a PvE survival base-builder game, before it mostly died and got rolled into Battle Royale as a standalone mode. So I've seen how it's evolved into a monster that manages to stay "trendy" and maintain a playerbase that includes people with income to spare even as the game genre shifted to extraction games or competitive reflex games.
 
Joined
Jan 14, 2019
Messages
12,350 (5.75/day)
Location
Midlands, UK
System Name Nebulon B
Processor AMD Ryzen 7 7800X3D
Motherboard MSi PRO B650M-A WiFi
Cooling be quiet! Dark Rock 4
Memory 2x 24 GB Corsair Vengeance DDR5-4800
Video Card(s) AMD Radeon RX 6750 XT 12 GB
Storage 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2
Display(s) Dell S3422DWG, 7" Waveshare touchscreen
Case Kolink Citadel Mesh black
Audio Device(s) Logitech Z333 2.1 speakers, AKG Y50 headphones
Power Supply Seasonic Prime GX-750
Mouse Logitech MX Master 2S
Keyboard Logitech G413 SE
Software Bazzite (Fedora Linux) KDE
Except Fortnite also targets teens, young adults, and even adults who are still children at heart and fans for the particular gameplay loops it offers. It's why they're able to make deals with Lady Gaga, DJ Marshmellow, and others, and attract thousands of gamers and non-gamers alike to watch the virtual concerts, and make collabs with the Lego company to basically make a giant Lego-branded playground, and make collabs with various movies to implement cameos or mini-events based around said movies.

Sure, the Battle Royale w/ building bit was and still is their main moneymaker, but they've slowly expanded beyond that so it's basically a playroom one could spend hours in. They've expanded to effectively having games within a game, between the Lego collab having allowed for a minecraft like virtual world to play in, to having ported over a basic implementation of Guitar Hero, to drip feeding their old and not dead-yet Save the World PvE game. And across most of those, being able to use the skins/gear one has unlocked in either PvP or PvE basically means that players get a lot of use out of paying or grinding for said skins.

Epic has basically learned how to crib some of the more enjoyable gameplay elements or loops and integrate them into a slowly but continuously expanding game, including the fact they're able to do the evolving world schtick that most other games can't do, which how their BR mode map keeps shifting and evolving before being reset for a new ministory and battlezone.

As for me, I only know all this having originally been an early supporter of Fornite when it started out as a PvE survival base-builder game, before it mostly died and got rolled into Battle Royale as a standalone mode. So I've seen how it's evolved into a monster that manages to stay "trendy" and maintain a playerbase that includes people with income to spare even as the game genre shifted to extraction games or competitive reflex games.
No offense to you, or any fan of the genre, but what you just wrote in your post is the exact reason why Fortnite and the like make me sick.
 
Joined
Jul 7, 2019
Messages
922 (0.47/day)
No offense to you, or any fan of the genre, but what you just wrote in your post is the exact reason why Fortnite and the like make me sick.
None taken. Only reason I haven't dropped the game entirely is just because I already own it (as much as owning digital access to an online game goes anyway), so I log in once in a blue moon, see what gets added, then after a quick stint of being the only player in PvE, log out. It's also hard to miss even casual news of the game, given Epic loves to advertise whatever collab they have going and game reporting sites automatically include it as an easy news release.

I can see why it rubs people the wrong way; it certainly rubbed me the wrong way when they basically declared the PvE development dead and focused on trend-chasing, and proving they have a good enough team that can rip interesting elements and integrate them into their own game and maintain a large and spend-happy playerbase that way.
 
Top