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CD Projekt Red Announces Cyberpunk 2077: Ultimate Edition Is Coming to Mac

GFreeman

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CD PROJEKT RED today announced Cyberpunk 2077: Ultimate Edition will be arriving natively on Macs with Apple silicon, including the new iMac, Mac mini, and MacBook Pro, powered by the M4 family of chips. The game is optimized to take full advantage of Apple silicon and Metal to bring the immersive world of Night City - and the deadly district of Dogtown - to Mac gamers for the very first time.

The game will include advanced features like path tracing, frame generation, and built-in Spatial Audio for even more immersive gameplay and stunning visuals. Coming to Mac early next year, it will be available to purchase via both the Mac App Store and Steam, and existing Steam PC purchases will carry over to the Mac. More details and a release date for early next year will be announced at a later time.



"I'm incredibly excited that Mac gamers across the world will be able to discover the world and stories of Cyberpunk 2077 and Phantom Liberty early next year. With the power of Apple silicon and Apple's advanced technologies, the dark future of Night City on Mac brings players impressive performance, amazing visuals, and an immersive, cinematic experience. Everyone at CD PROJEKT RED is thrilled to bring this open-world RPG to the Mac and we are also eagerly looking forward to the future of our games on Apple silicon," said Michał Nowakowski, Joint Chief Executive Officer at CD PROJEKT RED.

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Well that's unexpected.

I hope it gets the full 2020 release treatment with plenty of hilarious bugs or Mac users won't know what they missed. I have an M1 Pro MacBook with the 2048 core GPU so it could run OK on it. I bought on GOG but they're both owned by CDPR, the Mac version should be there too, right? It better be.
 

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How the new Macs' GPUs compare to PC side what it comes to gaming performance? I have no idea personally.
 
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How the new Macs' GPUs compare to PC side what it comes to gaming performance? I have no idea personally.

Are you talking the M4? It would be quite low, below the current cheapest RTX 40 series, surely with all RTX / DLSS type features greatly reduced. Of course we won't know for sure until this comes out and TPU tests it.
 
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Mac users won't know what they missed
But that's like the whole point of Mac. I will be surprised if it will bug out as much as 4 years ago. Most likely new bugs will be minor and will be polished shortly after. CDPR might have insane management but Apple are Apple for a reason.
 
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Maybe the start of a push to get apple to take gaming seriously? there's a multi billion dollar market there and many are fed up with WinBlows.
Are you talking the M4? It would be quite low, below the current cheapest RTX 40 series, surely with all RTX / DLSS type features greatly reduced. Of course we won't know for sure until this comes out and TPU tests it.
M3 max was pushing low power 4070 mobile numbers. So a 4060 desktop chip?

M4 will probably push closer to 4060ti numbers.

But that's like the whole point of Mac. I will be surprised if it will bug out as much as 4 years ago. Most likely new bugs will be minor and will be polished shortly after. CDPR might have insane management but Apple are Apple for a reason.
Apple users are plenty used ot bugs. Every major iOS release and mac OS releases is plagued with users having battery life and connectivity issues.

Actually, was this ever true? The whole point of 10.6 snow leopard was to even out the multiple years worth of bugs apple left in their OS, and that was 20 years ago.
 
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But that's like the whole point of Mac. I will be surprised if it will bug out as much as 4 years ago. Most likely new bugs will be minor and will be polished shortly after. CDPR might have insane management but Apple are Apple for a reason.
Dunno... the 'magic' mouse with it's multi-touch might not be the most helpful thing when the action in the game gets 'busy' - although I suspect gamers even on a mac will probably have a more normal mouse to use.

With the power of Apple silicon and Apple's advanced technologies, the dark future of Night City on Mac brings players impressive performance, amazing visuals, and an immersive, cinematic experience.

I hate it when they come out with BS like this and pay excessive lip service - if they were that 'advanced' you'd have been targeting that to begin with and not just cosying up to Nvidia to keep bringing every RTX and DLSS tech improvement to the game even when most mainstream bugfixing had more or less finished.

Apart from RT features the game doesn't even require anything above baseline DX12 support anyway so it's not like there's a feature set requirement that even the M1 silicon likely didn't support.
 
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Considering the power budget of most Macs, I guess we'll see. You aren't going to be getting performance on par to any GPU that consumes more power than the entire Mac. The Mac with the most thermal headroom is the Studio (or Pro), and the top-model M2 Ultra (the biggest chip Apple has still) Studio caps at 295W. The M2 Max Studio tops at 145W. The M4 Pro mini caps at 155W. You can probably back into a reasonable guess that way. Maybe something along the lines of a mid-range gaming laptop? If they target AS exclusively, then I'd guess the game should be pretty well optimized.
 
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Dunno... the 'magic' mouse with it's multi-touch might not be the most helpful thing when the action in the game gets 'busy' - although I suspect gamers even on a mac will probably have a more normal mouse to use.



I hate it when they come out with BS like this and pay excessive lip service - if they were that 'advanced' you'd have been targeting that to begin with and not just cosying up to Nvidia to keep bringing every RTX and DLSS tech improvement to the game even when most mainstream bugfixing had more or less finished.

Apart from RT features the game doesn't even require anything above baseline DX12 support anyway so it's not like there's a feature set requirement that even the M1 silicon likely didn't support.
As someone with a Mac at home they work fine for the games that are released on Mac and the mouse is a non issue. You can use any old mouse you want. You won't want to use the magic mouse or magic pad those aren't supported but they are good for MacOS and productive software released for Mac. Some companies like Logitech and Razer make Mac products anyways. Controllers are easy and a lot of great brands like 8bitdo do have official support from Apple so you're fine. Personally I've found the Mac releases to be less buggy as Apple is Apple and the games are released later for Mac.
 
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As someone with a Mac at home they work fine for the games that are released on Mac and the mouse is a non issue. You can use any old mouse you want. You won't want to use the magic mouse or magic pad those aren't supported but they are good for MacOS and productive software released for Mac. Some companies like Logitech and Razer make Mac products anyways. Controllers are easy and a lot of great brands like 8bitdo do have official support from Apple so you're fine. Personally I've found the Mac releases to be less buggy as Apple is Apple and the games are released later for Mac.
Xbox and Dual Shock controllers work on Macs (and iPads and iPhones) with no fuss too. They've been officially supported for a while now.
 
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Apple users are plenty used ot bugs. Every major iOS release and mac OS releases is plagued with users having battery life and connectivity issues.

Actually, was this ever true? The whole point of 10.6 snow leopard was to even out the multiple years worth of bugs apple left in their OS, and that was 20 years ago.

I have not experienced any real bugs as far back as I remember

Used the first Intel MacBook Pro with 10.4 Tiger. Even Rosetta worked great.

Used the iPhone 3GS and many models after.

The first retina iPad.

Even used the first Apple Silicon machine (M1 MacBook Pro).

The only issues I have had throughout the years is an extremely rare program crash, which in most cases I caused by throwing files or work way outside ‘normal’ at them.
 
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You won't want to use the magic mouse or magic pad
Literally the point I was making - it'll be fun watching people try though....

On a side note; I wonder if they've changed the game mechanics to make mac users feel more comfortable with it... e.g.
  • No cyberware 'tier' upgrades using higher tier components... you wanna upgrade gotta buy a new one :roll:
  • No RAM jolt/boost perks... you get stuck with the RAM you got when you buy the deck :roll:
  • Buying from 'non-authorised' rippers means you get the higher tier cyberware and improve your atrribute scores but it still will fail to unlock/open locked doors due to not being genuine 'authorised'... :nutkick:
  • Misty's Esoterica has been renamed to Misty's genius bar...
  • No Voodoo boys planting malware into V for the GIM mission... because things like that just aren't 'mac'
 
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Literally the point I was making - it'll be fun watching people try though....

On a side note; I wonder if they've changed the game mechanics to make mac users feel more comfortable with it... e.g.
  • No cyberware 'tier' upgrades using higher tier components... you wanna upgrade gotta buy a new one :roll:
  • No RAM jolt/boost perks... you get stuck with the RAM you got when you buy the deck :roll:
  • Buying from 'non-authorised' rippers means you get the higher tier cyberware and improve your atrribute scores but it still will fail to unlock/open locked doors due to not being genuine 'authorised'... :nutkick:
  • Misty's Esoterica has been renamed to Misty's genius bar...
  • No Voodoo boys planting malware into V for the GIM mission... because things like that just aren't 'mac'

Nobody who's gaming on a Mac is going to use the magic mouse or pad so you're never going to see someone try. As for the rest of your snark the Mac versions of everything don't change. It's the same games but with all the bugs that were on the Windows version when it hit mostly gone and apple is much stricter about quality. Things tend to run better as MacOS doesn't suffer the overhead of Windows and is much better at memory management and there are vastly less hardware configurations to deal with.

I've got an RTX 4090 and I don't really game on the PC. It's mostly the nieces playing Beat Saber VR. I play a good amount of Switch, PS5, and hell the "computer" games I play I've used the Macbook Pro more than the PC! Hell I play more games on my iPhone and iPad than I do the PC.
 
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Nobody who's gaming on a Mac is going to use the magic mouse or pad so you're never going to see someone try. As for the rest of your snark the Mac versions of everything don't change. It's the same games but with all the bugs that were on the Windows version when it hit mostly gone and apple is much stricter about quality. Things tend to run better as MacOS doesn't suffer the overhead of Windows and is much better at memory management and there are vastly less hardware configurations to deal with.

I've got an RTX 4090 and I don't really game on the PC. It's mostly the nieces playing Beat Saber VR. I play a good amount of Switch, PS5, and hell the "computer" games I play I've used the Macbook Pro more than the PC! Hell I play more games on my iPhone and iPad than I do the PC.

That sounds terrible. Well hopefully it comes to the iPad soon so you can enjoy the Cyberpunk experience in all 11" of immersive, handheld glory.

As long as we're discussing capable appliances:
doom on a microwave
 
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As for the rest of your snark the Mac versions of everything don't change. It's the same games but with all the bugs that were on the Windows version when it hit mostly gone and apple is much stricter about quality.

1000051414.gif


The joke is based on the idea of apple being apple about things and how things 'should be' on that platform regardless of what it is...

Then, unironically, you use that same point about the bugs being gone 'because apple' when in reality it's because CDPR f****d up the original launch and rushed it.

As for the quality thing... That'll not last long if they keep moving towards pursuing parity with other releases schedules and platforms... Otherwise enjoy the 4 year old official games releases and walkthroughs being the normal....
 
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This is going to be interesting to see how it run and see how Ray tracing preform on the M chip.
 
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How the new Macs' GPUs compare to PC side what it comes to gaming performance? I have no idea personally.
Total carp. A little better than CPU's integrated graphics, or on pair with the lowest GPU's out there you can buy.
That's really no comparisson.
 
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Cyberpunk needs 70 GB, most macs come with 256, I don't see people installing a 70 GB game on a mac, I know you can use external storage but still.

Also most macs have 8 GB RAM, remember 8 GB RAM on macs share VRAM too, so in other words, the minimum amount of RAM would be higher on macs because they don't have separate VRAM.
 
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Total carp. A little better than CPU's integrated graphics, or on pair with the lowest GPU's out there you can buy.
That's really no comparisson.
That is not true. They are much better then any iGPU solution from AMD or Intel, by miles

I only play WoW on Mac, so only have data for that game, when i did a testing around 3 years ago for one YT channel, this si copy/paste from there.

Anyone who plays WoW can test it on their PC and compare.

Quality setting in WoW goes from 1 as lowest to 10 as maximum:

The main problem in WoW with Mac M1 is, that they cant handle fog particle effects, so for example when you are in Torgast instance that has fog parts from where the shadow npcs come out, that effect drops fps to like 5fps, and i was not able to find any way to turn off that effect. Also the FPS range is much bigger then on PC. What I mean by that is on Mac FPS goes from like 50 to 90, while on PC it would be from 70 to 90. This is only true for M1 chips, so maybe Metal API changed for generations after the M1


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3024 x 1964 resolution (native)
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quality 10 - 20 - 40 fps


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I absolutely love this game. But it's still full of bugs. It's also crazy that CDPR have given up on making more DLC like Phantom Liberty for it, after they said the next version is at least 5 years away.

However, after all the news in the press about the direction CDPR has gone, I think they will never release another game people will actually want to play. Such a shame.
 
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apple is much stricter about quality
While this is true...
Things tend to run better as MacOS doesn't suffer the overhead of Windows
...this is moose muffins. I'm not a MacOS guy, but I have to use it enough to know that MacOS, Linux and Windows are effectively on par with each other as far as stability. Let's not perpetuate a redonkulas myth.

This is going to be interesting to see how it run and see how Ray tracing preform on the M chip.
It's not. The MacOS version of CyberPunk2077 will be sans raytracing. Apple's performance on RTRT is very sub-par compared to NVidia and AMD. Pathetic would be another good word to describe it.
 
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...this is moose muffins. I'm not a MacOS guy, but I have to use it enough to know that MacOS, Linux and Windows are effectively on par with each other as far as stability. Let's not perpetuate a redonkulas myth.
He didn’t really say anything about stability. That said, my work Windows 11 PC is a master class in bugs and glitches. It’s every single week I experience something odd. Just today, the row label column in excel went blank. If I hover over it, the numbers would reappear for a time and then disappear. I experience stuff like this on the regular, on a business class laptop. Does it crash? No, not usually, but there is definitely a lack of quality in the feel of using that particular Windows machine.
 
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"Run better" in my eyes = Stability.


That's an Office Suite problem, not a Windows problem. Context is important.
But is it an office problem? What renders the app and causes that sort of problem? I could say it goes either way. Besides, many of the other issues I have are strictly on windows. Like sometimes when I maximize a window, it maximizes over the taskbar, making the maximize feature unusable until I reboot. I’ve had long lags in opening settings and the search menus. Granted, office also has its issues (hello, new Outlook), but a good chunk of my issues are Windows-related. It’s not crashing, but rather I experience very real usability bugs. I use macOS and Linux, too, and honestly most of this is related to Windows 11. I never had these kinds of issues with Windows 10.
 
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