- Joined
- May 1, 2023
- Messages
- 83 (0.14/day)
When the poll first dropped, it swung wildly back and forth between the niche options that ended up loosing. I think at one point it suddenly shot up to like 90% RT. Where people spamming the poll?
System Name | 3 "rigs"-gaming/spare pc/cruncher |
---|---|
Processor | R7-5800X3D/i7-7700K/R9-7950X |
Motherboard | Asus ROG Crosshair VI Extreme/Asus Ranger Z170/Asus ROG Crosshair X670E-GENE |
Cooling | Bitspower monoblock ,custom open loop,both passive and active/air tower cooler/air tower cooler |
Memory | 32GB DDR4/32GB DDR4/64GB DDR5 |
Video Card(s) | Gigabyte RX6900XT Alphacooled/AMD RX5700XT 50th Aniv./SOC(onboard) |
Storage | mix of sata ssds/m.2 ssds/mix of sata ssds+an m.2 ssd |
Display(s) | Dell UltraSharp U2410 , HP 24x |
Case | mb box/Silverstone Raven RV-05/CoolerMaster Q300L |
Audio Device(s) | onboard/onboard/onboard |
Power Supply | 3 Seasonics, a DeltaElectronics, a FractalDesing |
Mouse | various/various/various |
Keyboard | various wired and wireless |
VR HMD | - |
Software | W10.someting or another,all 3 |
What, where?Uh oh VRAM is low priority on this TPU poll... only 12GB VRAM on 5070 confirmed.
System Name | Compy 386 |
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Processor | 7800X3D |
Motherboard | Asus |
Cooling | Air for now..... |
Memory | 64 GB DDR5 6400Mhz |
Video Card(s) | 7900XTX 310 Merc |
Storage | Samsung 990 2TB, 2 SP 2TB SSDs, 24TB Enterprise drives |
Display(s) | 55" Samsung 4K HDR |
Audio Device(s) | ATI HDMI |
Mouse | Logitech MX518 |
Keyboard | Razer |
Software | A lot. |
Benchmark Scores | Its fast. Enough. |
Perhaps rasterization is a dead end, but who will drop backward compatibility with current tech for a promise of new? Look what happens when Intel said it's going to drop support of some x86 legacy stuff. GFX generation needs a change, but I don't see it happening in PC ecosystem, even consoles fell into backward compatibility trap. Nope, it will be something new, not burdened by the old.A lot of armchair engineering going on here. Rasterization is a dead end. Caring about more performance there instead of RT is pointless. There are too many things you can't go any further with on rasterization to care about or develop for now that we have acceptable RT performance with RTX or competing cores (including all related tech: DLSS, RR, FG, etc.). By next-gen consoles everything will have some element of RT going on for much more realistic lighting, shadows, reflections, global illumination, etc. and normal rasterization will start to look like "hacks" to simply avoid (SSR and SSAO are good examples that never looked very good).
Processor | Core i7-12700 |
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Motherboard | MSI B660 MAG Mortar |
Cooling | Noctua NH-D15 |
Memory | G.Skill Ripjaws V 64GB (4x16) DDR4-3600 CL16 @ 3466 MT/s |
Video Card(s) | AMD RX 6800 |
Storage | Too many to list, lol |
Display(s) | Gigabyte M27Q |
Case | Fractal Design Define R5 |
Power Supply | Corsair RM750x |
Mouse | Too many to list, lol |
Keyboard | Keychron low profile |
Software | Fedora, Mint |
> Looks at a gaming landscape in which rasterization accounts for 95% of every sceneA lot of armchair engineering going on here. Rasterization is a dead end. Caring about more performance there instead of RT is pointless. There are too many things you can't go any further with on rasterization to care about or develop for now that we have acceptable RT performance with RTX or competing cores (including all related tech: DLSS, RR, FG, etc.). By next-gen consoles everything will have some element of RT going on for much more realistic lighting, shadows, reflections, global illumination, etc. and normal rasterization will start to look like "hacks" to simply avoid (SSR and SSAO are good examples that never looked very good).
Processor | Ryzen 7 7800X3D |
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Motherboard | ASRock B650M PG Riptide |
Cooling | Wraith Max + 2x Noctua Redux NF-P12 |
Memory | 2x16GB ADATA XPG Lancer Blade DDR5-6000 CL30 |
Video Card(s) | Powercolor RX 7800 XT Fighter OC |
Storage | ADATA Legend 970 2TB PCIe 5.0 |
Display(s) | Dell 32" S3222DGM - 1440P 165Hz + P2422H |
Case | HYTE Y40 |
Audio Device(s) | Microsoft Xbox TLL-00008 |
Power Supply | Cooler Master MWE 750 V2 |
Mouse | Alienware AW320M |
Keyboard | Alienware AW510K |
Software | Windows 11 Pro |
Yes. But game companies are forcing TAA on their titles so they can promote useless gimmicks like DLSS.Upscaling and frame generation lol no one wants that bullshit, finally people awakes, and those thiefs companies are pushing hard in this way !!
I'm honestly surprised Energy Efficiency was 16% I must me a luggite because I DGAF about it.
System Name | Poor Man's PC |
---|---|
Processor | waiting for 9800X3D... |
Motherboard | MSI B650M Mortar WiFi |
Cooling | Thermalright Phantom Spirit 120 with Arctic P12 Max fan |
Memory | 32GB GSkill Flare X5 DDR5 6000Mhz |
Video Card(s) | XFX Merc 310 Radeon RX 7900 XT |
Storage | XPG Gammix S70 Blade 2TB + 8 TB WD Ultrastar DC HC320 |
Display(s) | Xiaomi G Pro 27i MiniLED + AOC 22BH2M2 |
Case | Asus A21 Case |
Audio Device(s) | MPow Air Wireless + Mi Soundbar |
Power Supply | Enermax Revolution DF 650W Gold |
Mouse | Logitech MX Anywhere 3 |
Keyboard | Logitech Pro X + Kailh box heavy pale blue switch + Durock stabilizers |
VR HMD | Meta Quest 2 |
Benchmark Scores | Who need bench when everything already fast? |
Processor | Intel® Core™ i7-13700K |
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Motherboard | Gigabyte Z790 Aorus Elite AX |
Cooling | Noctua NH-D15 |
Memory | 32GB(2x16) DDR5@6600MHz G-Skill Trident Z5 |
Video Card(s) | ZOTAC GAMING GeForce RTX 3080 AMP Holo |
Storage | 2TB SK Platinum P41 SSD + 4TB SanDisk Ultra SSD + 500GB Samsung 840 EVO SSD |
Display(s) | Acer Predator X34 3440x1440@100Hz G-Sync |
Case | NZXT PHANTOM410-BK |
Audio Device(s) | Creative X-Fi Titanium PCIe |
Power Supply | Corsair 850W |
Mouse | Logitech Hero G502 SE |
Software | Windows 11 Pro - 64bit |
Benchmark Scores | 30FPS in NFS:Rivals |
Processor | Ryzen 7800X3D |
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Motherboard | ROG STRIX B650E-F GAMING WIFI |
Memory | 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5) |
Video Card(s) | INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2 |
Storage | 2TB Samsung 980 PRO, 4TB WD Black SN850X |
Display(s) | 42" LG C2 OLED, 27" ASUS PG279Q |
Case | Thermaltake Core P5 |
Power Supply | Fractal Design Ion+ Platinum 760W |
Mouse | Corsair Dark Core RGB Pro SE |
Keyboard | Corsair K100 RGB |
VR HMD | HTC Vive Cosmos |
No, rasterization is not a dead end. The problem is that with manufacturing process evolution slowing down scaling up compute unit counts is no longer a viable way ahead for long.A lot of armchair engineering going on here. Rasterization is a dead end. Caring about more performance there instead of RT is pointless. There are too many things you can't go any further with on rasterization to care about or develop for now that we have acceptable RT performance with RTX or competing cores (including all related tech: DLSS, RR, FG, etc.). By next-gen consoles everything will have some element of RT going on for much more realistic lighting, shadows, reflections, global illumination, etc. and normal rasterization will start to look like "hacks" to simply avoid (SSR and SSAO are good examples that never looked very good).
No they won't. Look at state of the art games making 4090 struggle even without RT. Unreal Engine 5 with Nanite and Lumen turned up for example.Up to them, next gpus generation rtx 6xxx/ rx 8xxx will surely handle 4k 60fps+ easily there will be no need for that bullshit specially if graphics does not make a huge evolution !!
RT is straight-up not postprocessing.It's funny someone said that current artificial feature is the future, when in fact it is only a small part of post processing.
I humbly remind you that there are 2 global processes, yeah I kinda oversimplified, namely rendering pipeline and post processing.
Ray tracing is just post processing, sorry if this hurts but that's the reality.
Those who write that rasterization is a "dead end", it is very clear that they do not understand how the graphic card displays images from code.
System Name | AM4_TimeKiller |
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Processor | AMD Ryzen 5 5600X @ all-core 4.7 GHz |
Motherboard | ASUS ROG Strix B550-E Gaming |
Cooling | Arctic Freezer II 420 rev.7 (push-pull) |
Memory | G.Skill TridentZ RGB, 2x16 GB DDR4, B-Die, 3800 MHz @ CL14-15-14-29-43 1T, 53.2 ns |
Video Card(s) | ASRock Radeon RX 7800 XT Phantom Gaming |
Storage | Samsung 990 PRO 1 TB, Kingston KC3000 1 TB, Kingston KC3000 2 TB |
Case | Corsair 7000D Airflow |
Audio Device(s) | Creative Sound Blaster X-Fi Titanium |
Power Supply | Seasonic Prime TX-850 |
Mouse | Logitech wireless mouse |
Keyboard | Logitech wireless keyboard |
Rasterization is only a dead end once RT can work on midrange cards without a significant performance hit, RT has it own hacks being upscaling and fake frames which makes games look worse as well.
> Looks at a gaming landscape in which rasterization accounts for 95% of every scene
> "Rasterization is a dead end"
Good points. Rasterization is crucial for rendering a scene. There is still plenty of room left to get more detailed scenes with improved rasterization.It's funny someone said that current artificial feature is the future, when in fact it is only a small part of post processing.
I humbly remind you that there are 2 global processes, yeah I kinda oversimplified, namely rendering pipeline and post processing.
Ray tracing is just post processing, sorry if this hurts but that's the reality.
Those who write that rasterization is a "dead end", it is very clear that they do not understand how the graphic card displays images from code.
Agreed. Those new games are so extremely poor optimized, now is mandatory to use upscaling tech just and fake frames just to run them OK-ish even on uber expensive GPUs.... Ridiculous.
DLSS-like functionalities helps devs to avoid proper optimization of games. In other words, it enables them to get paid quickier and for less work done. Next there will be games generated by "AI" sold with price tags of games made by humans.Yes. But game companies are forcing TAA on their titles so they can promote useless gimmicks like DLSS.
Another occasion for dUck-measuring if you mean auditorium. My card make more rt than your card. For game studios is easy way to transfer part of their work on the he consumer's back. For Nvidia is way to bigger profit margins.Can someone explain to me what is it with this strange obsession with software when it comes to ray-tracing these days?
Processor | Ryzen 7800X3D |
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Motherboard | ROG STRIX B650E-F GAMING WIFI |
Memory | 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5) |
Video Card(s) | INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2 |
Storage | 2TB Samsung 980 PRO, 4TB WD Black SN850X |
Display(s) | 42" LG C2 OLED, 27" ASUS PG279Q |
Case | Thermaltake Core P5 |
Power Supply | Fractal Design Ion+ Platinum 760W |
Mouse | Corsair Dark Core RGB Pro SE |
Keyboard | Corsair K100 RGB |
VR HMD | HTC Vive Cosmos |
This future is still quite a bit away.Here's some REALITY:
1) Path-tracing:
This IS the end-goal for most 3D gaming. Rasterized graphics will eventually go away. Game DEVELOPMENT will actually be far EASIER once it's only being done for path-tracing for many reasons including issues related to light baking and conflicts between raster lighting methods. It's not even debatable if you're in the industry.
(It will take a LONG time though because game devs still need to make most games for older hardware due to the install base vs profitability.)
2) AI UPSCALING:
It's not a "BS" feature like some people seem to think. It's actually the most BENEFICIAL feature that has ever come to gaming. Has it been ABUSED? Absolutely.
Also, future games will continue to optimize around the assumption that AI UPSCALING will be used. For example, deciding on the art style, or line thickness, or how many light bounces to do etc.
Summary:
The future of HARDWARE design is primarily based around moving towards more PATH TRACING and utilizing AI UPSCALING. The Sony PS5 PRO is a good example of how this is happening. The main GPU architecture is done for a bit more general compute to get higher resolution, a better focus on path-tracing and some dedicated DIE SPACE for PSSR to utilize AI upscaling.
The PS6, next XBOX and PC gaming in general will be optimized around these TWO things.
By all means, be ANNOYED about upscaling and/or frame generation being abused. Or path-tracing seemingly not offering much for the performance cost. That doesn't change the fact that these are amazing tools in the toolbox when used correctly. And they are the future.
System Name | Kincsem |
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Processor | AMD Ryzen 9 9950X |
Motherboard | ASUS ProArt X870E-CREATOR WIFI |
Cooling | Be Quiet Dark Rock Pro 5 |
Memory | Kingston Fury KF560C32RSK2-96 (2×48GB 6GHz) |
Video Card(s) | Sapphire AMD RX 7900 XT Pulse |
Storage | Samsung 970PRO 500GB + Samsung 980PRO 2TB + FURY Renegade 2TB+ Adata 2TB + WD Ultrastar HC550 16TB |
Display(s) | Acer QHD 27"@144Hz 1ms + UHD 27"@60Hz |
Case | Cooler Master CM 690 III |
Power Supply | Seasonic 1300W 80+ Gold Prime |
Mouse | Logitech G502 Hero |
Keyboard | HyperX Alloy Elite RGB |
Software | Windows 10-64 |
Benchmark Scores | https://valid.x86.fr/ilvewh https://valid.x86.fr/4d8n02 X570 https://www.techpowerup.com/gpuz/g46uc |
Processor | Core i7-12700 |
---|---|
Motherboard | MSI B660 MAG Mortar |
Cooling | Noctua NH-D15 |
Memory | G.Skill Ripjaws V 64GB (4x16) DDR4-3600 CL16 @ 3466 MT/s |
Video Card(s) | AMD RX 6800 |
Storage | Too many to list, lol |
Display(s) | Gigabyte M27Q |
Case | Fractal Design Define R5 |
Power Supply | Corsair RM750x |
Mouse | Too many to list, lol |
Keyboard | Keychron low profile |
Software | Fedora, Mint |
This is a thread about next-gen GPUs. I don't think anyone here disputes that full path-tracing is a worthwhile goal, or even that it will eventually take over, but the question is when? "Sometime between now and the heat death of the universe" doesn't move the needle on purchasing decisions made now or indeed within the next decade.Or path-tracing seemingly not offering much for the performance cost. That doesn't change the fact that these are amazing tools in the toolbox when used correctly. And they are the future.
System Name | S.L.I + RTX research rig |
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Processor | Ryzen 7 5800X 3D. |
Motherboard | MSI MEG ACE X570 |
Cooling | Corsair H150i Cappellx |
Memory | Corsair Vengeance pro RGB 3200mhz 32Gbs |
Video Card(s) | 2x Dell RTX 2080 Ti in S.L.I |
Storage | Western digital Sata 6.0 SDD 500gb + fanxiang S660 4TB PCIe 4.0 NVMe M.2 |
Display(s) | HP X24i |
Case | Corsair 7000D Airflow |
Power Supply | EVGA G+1600watts |
Mouse | Corsair Scimitar |
Keyboard | Cosair K55 Pro RGB |
No it isn't.Fact is, Ray Tracing is easier to work with for developers compared to baked lighting.
DLSS is barely AI. It's temporal upscaling. If it's AI performance will be bad because every frame needs to be trained and reconstructed in real-time.DLSS-like functionalities helps devs to avoid proper optimization of games. In other words, it enables them to get paid quickier and for less work done. Next there will be games generated by "AI" sold with price tags of games made by humans.
System Name | IZALITH (or just "Lith") |
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Processor | AMD Ryzen 7 7800X3D (4.2Ghz base, 5.0Ghz boost, -30 PBO offset) |
Motherboard | Gigabyte X670E Aorus Master Rev 1.0 |
Cooling | Deepcool Gammaxx AG400 Single Tower |
Memory | Corsair Vengeance 64GB (2x32GB) 6000MHz CL40 DDR5 XMP (XMP enabled) |
Video Card(s) | PowerColor Radeon RX 7900 XTX Red Devil OC 24GB (2.39Ghz base, 2.56Ghz boost) |
Storage | 2x1TB SSD, 2x2TB SSD, 2x 8TB HDD |
Display(s) | Samsung Odyssey G51C 27" QHD (1440p 165Hz) + Samsung Odyssey G3 24" FHD (1080p 165Hz) |
Case | Corsair 7000D Airflow Full Tower |
Audio Device(s) | Corsair HS55 Surround Wired Headset/LG Z407 Speaker Set |
Power Supply | Corsair HX1000 Platinum Modular (1000W) |
Mouse | Logitech G502 X LIGHTSPEED Wireless Gaming Mouse |
Keyboard | Keychron K4 Wireless Mechanical Keyboard |
Software | Arch Linux |