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NVIDIA Announces Financial Results for Third Quarter Fiscal 2025

Nomad76

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NVIDIA today reported revenue for the third quarter ended October 27, 2024, of $35.1 billion, up 17% from the previous quarter and up 94% from a year ago. For the quarter, GAAP earnings per diluted share was $0.78, up 16% from the previous quarter and up 111% from a year ago. Non-GAAP earnings per diluted share was $0.81, up 19% from the previous quarter and up 103% from a year ago.

"The age of AI is in full steam, propelling a global shift to NVIDIA computing," said Jensen Huang, founder and CEO of NVIDIA. "Demand for Hopper and anticipation for Blackwell—in full production—are incredible as foundation model makers scale pretraining, post-training and inference.



"AI is transforming every industry, company and country. Enterprises are adopting agentic AI to revolutionize workflows. Industrial robotics investments are surging with breakthroughs in physical AI. And countries have awakened to the importance of developing their national AI and infrastructure," he said.

NVIDIA will pay its next quarterly cash dividend of $0.01 per share on December 27, 2024, to all shareholders of record on December 5, 2024.

Outlook
NVIDIA's outlook for the fourth quarter of fiscal 2025 is as follows:
  • Revenue is expected to be $37.5 billion, plus or minus 2%.
  • GAAP and non-GAAP gross margins are expected to be 73.0% and 73.5%, respectively, plus or minus 50 basis points.
  • GAAP and non-GAAP operating expenses are expected to be approximately $4.8 billion and $3.4 billion, respectively.
  • GAAP and non-GAAP other income and expense are expected to be an income of approximately $400 million, excluding gains and losses from non-affiliated investments and publicly-held equity securities.
  • GAAP and non-GAAP tax rates are expected to be 16.5%, plus or minus 1%, excluding any discrete items.

Highlights
NVIDIA achieved progress since its previous earnings announcement in these areas:

Data Center
  • Third-quarter revenue was a record $30.8 billion, up 17% from the previous quarter and up 112% from a year ago.
  • Announced the availability of NVIDIA Hopper H200-powered instances in several cloud services, including AWS, CoreWeave and Microsoft Azure, with Google Cloud and Oracle Cloud Infrastructure coming soon.
  • Launched Denmark's largest sovereign AI supercomputer, an NVIDIA DGX SuperPOD driven by 1,528 NVIDIA H100 Tensor Core GPUs and interconnected using NVIDIA Quantum-2 InfiniBand networking.
  • Introduced the NVIDIA AI Aerial platform for telecommunications providers and began working with T-Mobile, Ericsson and Nokia to accelerate the commercialization of AI-RAN.
  • Announced that SoftBank Corp. is building Japan's most powerful AI supercomputer with the NVIDIA Blackwell platform and has successfully piloted the world's first combined AI and 5G telecom network using NVIDIA AI Aerial.
  • Revealed that cloud leaders in India, Japan and Indonesia are building AI infrastructure with NVIDIA accelerated computing, while consulting leaders are helping speed AI adoption across industries with NVIDIA AI Enterprise software.
  • Accelerated xAI's Colossus supercomputer cluster, using 100,000 NVIDIA Hopper GPUs, with the NVIDIA Spectrum-X Ethernet networking platform.
  • Unveiled a partnership with Foxconn to build Taiwan's fastest AI supercomputer with NVIDIA Blackwell.
  • Announced that Blackwell debuted on MLPerf Training, completed all tests and delivered up to 2.2x performance gains on large language model benchmarks.
  • Contributed foundational elements of the NVIDIA Blackwell design to the Open Compute Project and broadened NVIDIA Spectrum-X support for OCP standards.
  • Revealed that U.S. technology companies including Accenture, Deloitte and Google Cloud are tapping NVIDIA AI software to create custom AI applications, transforming industries worldwide.
  • Announced the expansion of a partnership with Lenovo to launch new hybrid AI solutions and systems optimized to run NVIDIA AI Enterprise software.

Gaming and AI PC
  • Third-quarter Gaming revenue was $3.3 billion, up 14% from the previous quarter and up 15% from a year ago.
  • Celebrated the 25th anniversary of GeForce 256, the world's first GPU, which marked a breakthrough for gaming and laid the foundation for an AI-driven future.
  • Demonstrated NVIDIA ACE and digital human technologies in Mecha BREAK, featuring the Minitron 4B model for better in-game character responses, at Gamescom.
  • Introduced 20 GeForce RTX and DLSS titles, including Indiana Jones and the Great Circle and Dragon Age: The Veilguard.
  • Began shipping new RTX AI PCs with 321 AI trillion operations per second of performance from ASUS and MSI, with Microsoft Copilot+ capabilities anticipated next quarter.

Professional Visualization
  • Third-quarter revenue was $486 million, up 7% from the previous quarter and up 17% from a year ago.
  • Announced that Foxconn is using digital twins and industrial AI built on NVIDIA Omniverse to bring online faster three factories used to manufacture NVIDIA GB200 Grace Blackwell Superchips.
  • Revealed that leading industrial manufacturers in India, including Reliance and Ola Motors, and Japan, including Toyota, Yaskawa, and Seven and I Holdings, are using NVIDIA AI and Omniverse to automate workflows and drive more efficient operations.
  • Unveiled NVIDIA Holoscan for Media, an AI-enabled, software-defined platform that allows live media and video pipelines to run on the same infrastructure as AI, enhancing production delivery.

Automotive and Robotics
  • Third-quarter Automotive revenue was $449 million, up 30% from the previous quarter and up 72% from a year ago.
  • Revealed that Volvo is releasing a new electric SUV built on NVIDIA accelerated computing.
  • Introduced Project GR00T AI and simulation tools for robot learning and humanoid development, and new generative AI tools and perception workflows for robotics developers.
  • Announced that Japanese and Indian companies including Toyota and Ola Motors are using NVIDIA Isaac and Omniverse to build the next wave of physical AI.



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Yeah, that's correct, Nvidia trolls everyone with their naming scheme of reports.


"Gaming and AI PC

Third-quarter Gaming revenue was $3.3 billion, up 14% from the previous quarter and up 15% from a year ago"

Notice how there is no Gaming alone any more. We will have no idea what Nvidia counts here - not that it was very relevant before, but they really have a completely free pick to shift revenues, incomes as they see fit.

Why would a gaming card generation generate record growth at the very end of it's life? Why would Nvidia even bother with releasing next generation?
 
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AMD gaming revenue including consoles - $462M
Nvidia without consoles 7x AMD.

AMD total revenue - $6.8B
Nvidia gaming only revenue - Nearly half of AMD‘s total revenue.

AMD profit from gaming - $12M
Nvidia profit from gaming - 100x AMD

Nvidia is one of the best run companies in the world. Jensen knew exactly what he was doing when he said NO to Microsoft and Sony.


Yes. Every freaking time there’s someone who doesn’t know what a fiscal year is. They teach this in high school business class. You should have learned this when you were 14 years old.
 
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Yes. Every freaking time there’s someone who doesn’t know what a fiscal year is. They teach this in high school business class. You should have learned this when you were 14 years old.

Most of the companies don't label this year's reports as "fiscal year 2025", so you can step down your high horse.
 
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Educate thyself

”Laws in many jurisdictions require company financial reports to be prepared and published on an annual basis but generally with the reporting period not aligning with the calendar year

"The calendar year is used as the fiscal year by about 65% of publicly traded companies in the United States and for most large corporations in the United Kingdom."

"Fiscal years' names are often shortened based on the year in which they end; for example, "fiscal year 2023-2024" and "FY24" are synonymous."

Nowhere it states that it is mandatory to denote current fiscal year with the date where it ends, just that it is "often" shortened from full label (Fiscal year 2024 - 25) to just the ending number. But as we have seen, most companies just use calendar year anyway. So the most common, and of course the most logical way, is to use calendar year, especially in communicating to general public - as most other companies do, regardless of which labeling they use internally.
 
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I heard this first in middle school, albeit not during the classes.
So the most common, and of course the most logical way, is to use calendar year, especially in communicating to general public - as most other companies do, regardless of which labeling they use internally.
No, most companies use fiscal year, almost always, especially if they're listed on exchanges.

The fiscal year starts April here; it starts in October for the US IIRC.
 
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I heard this first in middle school, albeit not during the classes.

No, most companies use fiscal year, almost always, especially if they're listed on exchanges.

The fiscal year starts April here; it starts in October for the US IIRC.

It's hard to use "ALWAYS" if the first results I look don't use it.

Intel Reports Third-Quarter 2024 Financial Results

Press Release by Nomad76 Oct 31st, 2024 21:36

AMD Reports Third Quarter 2024 Financial Results, Revenue Up 18 Percent YoY

Press Release by GFreeman Oct 29th, 2024 16:49


"The fiscal year starts April here; it starts in October for the US IIRC."

And as far as I know, Nvidia's Fiscal Year starts in January, first Quarter is from January to April. But yeah, it doesn't start on January 1., but on January 28.

Or are they Fiscal Months?

:p
 
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Maybe it's just a US thing? Admittedly, I don't really follow the results outside the tech sector. It probably also has to do with accounting; here you need to have to follow the government fiscal year.

Or are they Fiscal Months?

:p
That's just JHH double-dipping on poor old gamers :ohwell:
 
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It's really a mess, when people create graphs of Nvidia's revenues or other data they often confuse the Fiscal Year with the actual date, so they wonder then why there's no correlation between cryptomadness or release of the new popular GPU generation and Nvidia's income, all they see is the sudden surge a year later. :-D
 
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