Wasn't the power consumption of video playback fixed months ago?
I don't know, it wasn't when I had the card in 2022 (for about half a year, bought in April, sold in October). It was 2 years old then, and still the multi monitor/video playback power was not fixed (two 1440p 170hz panels). I guess I should have waited another two years, to make the comparison fair.
limiting the argument to ray tracing is disingenuous when we are arguing if the 7900GRE, 7800XT and 7700XT are fantastic buys all around. You graph shows % not frame number, so when you are showing 30% more peformance at 2k, you are probably showing me 40fps vs 30fps.
it's mid 70's vs mid 50's actually
You are a mind share zombie, you can't even admit they are great cards. I mean look at your sig, you are simping for them for free.
doesn't matter what I put in my signature, as long as I'm quoting facts. There is a night and day difference between saying certain things because you prefer X over Y (fanboyism), and preferring X over Y because you can say certain things abut how they compare. And hey, look at yours.....
I think DLSS FSR comparison is flawed half the time. Nvidia spends zilch on optimizing their cards for FSR.
I have never seen anyone claim fsr looks different on amd than on nvidia. Can you prove it ? Sounds made up to me.
Nvidia makes DLSS, not FSR. It's not on them to tinker with FSR implementation. No one willingly chooses the other one if they have a better solution available. Just look at TPUs reviews of FSR2/3, still the worst of upscalers. This is the latest, from STALKER2, but it's not like other fsr2/3 games are better than dlss3. Also, dlss3.5 includes a rt denoiser, which amd just doesn't have :
The FSR 3.1 upscaling implementation is extremely underwhelming in this game. At 4K resolution in its "Quality" mode, the small details in tree leaves, vegetation and of thin steel objects are noticeably degraded, the overall image looks very blurry, even when standing still, and this is clearly visible in our screenshots compared to other upscaling solutions, where even the TSR image looks a lot better, pretty unusual. The FSR 3.1 image is also suffering from disocclusion artifacts and ghosting, mainly around player weapons in motion, especially when interlacing with the grass. The shimmering in vegetation in motion is an issue as well, especially on the grass, and the visibility of these artifacts is more apparent at 1440p resolution. Speaking of 1080p resolution, the FSR 3.1 image is completely broken, producing simply a wrong image quality with extreme loss of all details, it looks like an oil painting.
The DLSS Super Resolution implementation is excellent at 4K resolution, producing a very crisp, detailed and stable image in motion, without shimmering in vegetation or ghosting issues. Compared to native TAA solution, it's a night and day difference across all resolutions in terms of overall image quality and stability. Things are a bit different at 1440p and 1080p resolutions as the DLSS image tends to have small breakups in motion, specifically on the edges of tree leaves, however, the shimmering in vegetation is not an issue in the DLSS image, even at 1080p resolution. With DLAA enabled, the overall image quality improvement is even higher, offering the best graphical experience overall when compared to the native TAA solution, FSR 3.1, DLSS or XeSS.
I don't see any major difference between DLSS and FSR 3.0.
"Tech sites report it, but I don't see it" is not an objective point of view to begin a discussion. Refer to what I wrote about saying things because of brand preference, you're doing the exact things you accuse me of.
I think techsites exaggerate the difference to absurdities. A control group vs placebo group may be an ego buster for Geforce owners.
I guess W1zzard has just been posting nvidia/intel/Epic/Sony-sponsored content in dlss/xess/UE5 upscaler (can't remember the name) vs fsr reviews for years.
btw, fsr3.0/3.1 available for a handful of games only, while dlss3 in hundreds.
Get back to me when you're ready to discuss actual facts.