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Intel Arc B570 "Battlemage" GPU Details Surface: 18 Xe2 Cores, 10 GB VRAM

bug

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So the B570 has one 8-pin while the B580 has two 8-pin. Makes me suspect that the B580 might have a bit of overkill on the power supply. Perhaps because one 8 pin isn't enough, and the 6-pin has basically disappeared from the market. That or the B570 is going to really be a significant drop in performance.
It's a bit hard to judge with B570 being different all the way to the memory bus width, number of VRAM chips and everything. Conventional wisdom would say the B570 is in the upper range of what a single connector can power, while the B580 is either too close for comfort or downright out of reach for a single connector. 2x8pin, sadly, hasn't been a rare occurrence for mid-range cards in a while.
 
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In a short one. RX 6700 non-XT and its rebranded RX 6750 GRE 10 GB variation are precisely 160 bit. Would've loved the same to happen to RX 7600 and RTX 4060 series GPUs because 128 bit is just not serious at this level of performance. Especially with such slow VRAM.
its wild how much vram has ballooned but the games dont look that much better than things released in 2016. honestly at this point i think game devs are actually regressing.
 

bug

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its wild how much vram has ballooned but the games dont look that much better than things released in 2016. honestly at this point i think game devs are actually regressing.
Because the easiest thing you can do as a game dev is go "oh, more VRAM available? let's preload more textures to avoid possible future stutter/pop-in". Which is fine, if the VRAM is there, but it really has nothing to do with the quality of the generated images.

Imho, (good) games already look as good as possible. The next step forward in picture quality is RTRT. Hardware is still seriously underpowered for that, but at least it's becoming ubiquitous. It will get there. Eventually.
 
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Because the easiest thing you can do as a game dev is go "oh, more VRAM available? let's preload more textures to avoid possible future stutter/pop-in". Which is fine, if the VRAM is there, but it really has nothing to do with the quality of the generated images.

Imho, (good) games already look as good as possible. The next step forward in picture quality is RTRT. Hardware is still seriously underpowered for that, but at least it's becoming ubiquitous. It will get there. Eventually.
honestly i know im a minority but id like to see them bring back some other gimicks, like 3d sound and destructable environments with decent physics. the mid 2000s had some cool ideas that got shelved.
 
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Ah, the deal's already getting worse, one day ago it was rumored 12GB at 250.

We lost 2 GB in just two days. I hope Intel releases tomorrow, or it'll be an 8GB card after all.
You are confusing the B580 (12GB) with the B570 (10GB). The B580 is $250 and there evidence to show that pricing is accurate. As for the B570, I heard its supposed to be $200. However, unlike the B580, I haven't seen any hard evidence of the B570's price point.
 
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B580 was rumoured to have 12 GB; however, 10 GB is rumoured to be in B570. Different model.
Yeah you're right, I misread, the article mentions B570 is priced lower.
 
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How wide is an Xe2 core, because B580 is rumoured to have only 20 of them, while A770 has 32 Xe(1) cores.

If an Xe2 core is equivalent to an Arc Alchemist render slice (4 Xe1 cores) then 20 of them doesn't sound so bad for a higher-end product.
 
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