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Google Genie 2 Promises AI-Generated Interactive Worlds With Realistic Physics and AI-Powered NPCs

Cpt.Jank

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For better or worse, generative AI has been a disruptive force in many industries, although its reception in video games has been lukewarm at best, with attempts at integrating AI-powered NPCs into games failing to impress most gamers. Now, Google's DeepMind AI has a new model called Genie 2, which can supposedly be used to generate "action-controllable, playable, 3D environments for training and evaluating embodied agents." All the environments generated by Genie 2 can supposedly be interacted with, whether by a human piloting a character with a mouse and keyboard or an AI-controlled NPC, although it's unclear what the behind-the-scenes code and optimizations look like, both aspects of which will be key to any real-world applications of the tech. Google says worlds created by Genie 2 can simulate consequences of actions in addition to the world itself, all in real-time. This means that when a player interacts with a world generated by Genie 2, the AI will respond with what its model suggests is the result of that action (like stepping on a leaf resulting in the destruction of said leaf). This extends to things like lighting, reflections, and physics, with Google showing off some impressively accurate water, volumetric effects, and accurate gravity.

In a demo video, Google showed a number of different AI-generated worlds, each with their own interactive characters, from a spaceship interior being explored by an astronaut to a robot taking a stroll in a futuristic cyberpunk urban environment, and even a sailboat sailing over water and a cowboy riding through some grassy plains on horseback. What's perhaps most interesting about Genie 2's generated environments is that Genie has apparently given each world a different perspective and camera control scheme. Some of the examples shown are first-person, while others are third-person with the camera either locked to the character or free-floating around the character. Of course, being generative AI, there is some weirdness, and Google clearly chose its demo clips carefully to avoid graphical anomalies from taking center stage. What's more, at least a few clips seem to very strongly resemble worlds from popular video games, Assassin's Creed, Red Dead Redemption, Sony's Horizon franchise, and what appears to be a mix of various sci-fi games, including Warframe, Destiny, Mass Effect, and Subnautica. This isn't surprising, since the worlds Google used to showcase the AI are all generated with an image and text prompt as inputs, and, given what Google says it used as training data used, it seems likely that gaming clips from those games made it into the AI model's training data.



In the first clip, the buttons the character interacts with look like they can't decide whether they are circular or angular. In some other clips, there are strange blurry textures, and there are moments in some clips where character interactions seem a little unnatural. Google doesn't shy away from these bloopers, though, and has included a very funny collection of bloopers in the bottom of the announcement blog post.

Of course, any generative AI system is only as good as its training data, and Google says that Genie 2 was trained on a large-scale video dataset, and that the model likely contained a mix of different video game clips, some of which probably exhibited some visual artifacts typical of streamed gameplay. Google imagines using the Genie for everything from rapid prototyping game worlds and training and evaluating AI-powered NPCs in novel worlds and scenarios.

Google claims that its AI is developed "responsibly," stating:

Genie 2 shows the potential of foundational world models for creating diverse 3D environments and accelerating agent research. This research direction is in its early stages and we look forward to continuing to improve Genie's world generation capabilities in terms of generality and consistency.

As with SIMA, our research is building towards more general AI systems and agents that can understand and safely carry out a wide range of tasks in a way that is helpful to people online and in the real world

View at TechPowerUp Main Site | Source
 
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Man these corporation are going to have to stop lying at some point, this stuff will never be useable. Notice how in those demos they never turn the camera around because the whole thing would get regenerated into something completely different like in that Minecraft AI thing, all this is doing is predicting frame after frame with no internal representation.

More useless crap.
 
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Man these corporation are going to have to stop lying at some point, this stuff will never be useable. Notice how in those demos they never turn the camera around because the whole thing would get regenerated into something completely different like in that Minecraft AI thing, all this is doing is predicting frame after frame with no internal representation.

More useless crap.
At some point it will. Just like the internet and computers!
 
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Man these corporation are going to have to stop lying at some point, this stuff will never be useable. Notice how in those demos they never turn the camera around because the whole thing would get regenerated into something completely different like in that Minecraft AI thing, all this is doing is predicting frame after frame with no internal representation.

More useless crap.
I don't think they regenerate everything when you turn, there is no point in this
1. The world is lost and can be used only by one person or whatevet
2. This is extra calculation
3. The experience or the purpose of generated content is lost if it change so much so often
4. I bet those "worlds" cannot be generated in realtime
 
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Man, my EMP grenades are gonna sell like hotcakes here in a few years...
 
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The amount of compute needed for each frame sinks it immediately. I wouldn't be surprised if it was minimum 10 times more compute per frame, if not much much more. But also, so much power needed to play these games. I feel that it's going to be a non-starter because of those issues unless they can seriously improved the efficiency of it all.
 
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Imagine in 20-30 years there will not be any more game engines as we know today, but mostly a mixture between a game engine and AI, with games requiring always on Internet connection in order for the world and characters to be generated live. Say bye-bye to actually owning a game....
 

AcE

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AI only for NPCs as an individual extra is fine, I absolutely don't need wholy AI generated games, it's the same nonsense as "AI art", no thanks. It's just for scams and fakes anyway.
 
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If they continue developing this further they soon will have to announce User-Generated violence against Ai Centers.

Ai should not be allowed to create culture.
 
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Imagine in 20-30 years there will not be any more game engines as we know today, but mostly a mixture between a game engine and AI, with games requiring always on Internet connection in order for the world and characters to be generated live. Say bye-bye to actually owning a game....

Well idk if you are keeping up with the news, but Ubisoft made the first move in taking away a racing game people (including me) owned....so yeah we dont own games right now, its all just a license they technically can take away whenever they want....it seems.
Anywho, who cares about that stuff in the future? If AI is that advanced why not just use it to make your own game? why even need game companies?
 
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