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NVIDIA DLSS Comes To Void Crew, Towers of Aghasba, and War Thunder

GFreeman

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More than 600 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, Void Crew has officially launched with support for DLSS Super Resolution. Towers of Aghasba is available now with DLSS Super Resolution. And War Thunder has added new hardware-accelerated ray-traced effects that take full advantage of GeForce RTX Ray Tracing Cores.

Void Crew Out Now With DLSS Super Resolution
Hutlihut Games and Focus Entertainment's Void Crew is a co-op roguelite for 1-4 players, where you and your friends join the ranks of METEM's chosen clone warriors, embarking on a Pilgrimage into the unknown. As a crew, you'll take on the role of Pilot, Gunner, Engineer, or Scavenger to face the threats lurking deep in METEM's domain. Your mission? Stand against the mysterious HOLLOW, an alien force like no other, to restore order - and try not to panic! Void Crew has just exited Early Access, adding a ton of new content, along with new technical features. Now, GeForce RTX gamers can accelerate performance using DLSS Super Resolution, to make their space adventures even better.



War Thunder Ray Tracing & DLAA Update Available Now
Gaijin Entertainment's War Thunder features hundreds of high-fidelity, accurately rendered tanks and other ground military vehicles, planes, warships, and more, which players take command of in a variety of arcade and realistic game modes. First released in 2013, War Thunder has been constantly updated, adding new technologies, effects, and enhancements, including DLSS Super Resolution and NVIDIA Reflex.

In War Thunder's newest update, Gaijin Entertainment has introduced support for a suite of new hardware-accelerated ray tracing effects, further enhancing fidelity of the game's vehicles and environments. Now, players can enable options for ray-traced ambient occlusion, ray-traced opaque reflections, ray-traced transparent reflections, ray-traced water, and ray-traced shadows in-game, each with quality settings to ensure effects scale across a wide range of PC configurations.

GeForce RTX gamers will enjoy the most performant experience when enabling War Thunder's new ray-traced effects thanks to each GPU's dedicated Ray Tracing Cores that greatly accelerate ray tracing workloads. And thanks to the addition of DLSS Super Resolution back in 2021, GeForce RTX owners can boost frame rates even further. Alternatively, activate DLAA for maximum graphical fidelity on rigs where performance is already high (select DLSS with Native Quality to enable DLAA).

Additionally, GeForce owners can make War Thunder gameplay even more responsive thanks to the availability of Reflex, which reduces system latency, giving GeForce gamers an edge in pulse-pounding multiplayer matches.


Towers of Aghasba Available Now With DLSS Super Resolution
Explore an open-world filled with majestic creatures and quirky characters in Dreamlit's Towers of Aghasba. Nurture withered lands into vibrant ecosystems and flex your creativity as you build a thriving island civilization in balance with nature. Invite friends to craft, harvest, and hang on your fantasy island.

GeForce RTX gamers can accelerate frame rates with DLSS Super Resolution, for an even faster experience.


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DLAA for War Thunder is nice, but the real win there is finally passing motion vectors. The game finally can do motion with scalers.
Ray Tracing is heavy, and while it improves shadows and lighting, the need to add extra puddles to showcase reflections is funny. It's also a buggy implementation, some asset or something is not being cleaned when switching from tank to plane, making any GPU go to sub 20 FPS if RT is enabled. I hope they solve this.
 
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Yeah, same issue here.
 
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Also having the same issue, and so far haven't been able to try RT ingame as it only works on Nvidia for now.
 
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I've instantly try DX12. I got stuttering only on the first and second game after de DX changes, RT medium works great without a major performance hit on my 6750XT, and I use FSR Native as an anti-aliasing. All of that at 120 fps with full settings at max (appart from RT) in 1440p. I think I could try higher RT.
SSAA is still better than FSR but the gap in performance hit is very high even when tuning SSAA to be lower than 4x. FSR have some ghosting on far away plane but that's the only issue I've encounter. XeSS woks great too but I've seen a lot of blurr in rainy weather.
 
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RT doesn't work on AMD cards yet.
So the settings can be enabled and you can change it but it don't work ? Why they didn't greyed the menu instead, like they do for exclusive Nvidia tech, because RT is not an exclusivity as far as I know.
 
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