- Joined
- Oct 9, 2007
- Messages
- 47,449 (7.50/day)
- Location
- Hyderabad, India
System Name | RBMK-1000 |
---|---|
Processor | AMD Ryzen 7 5700G |
Motherboard | ASUS ROG Strix B450-E Gaming |
Cooling | DeepCool Gammax L240 V2 |
Memory | 2x 8GB G.Skill Sniper X |
Video Card(s) | Palit GeForce RTX 2080 SUPER GameRock |
Storage | Western Digital Black NVMe 512GB |
Display(s) | BenQ 1440p 60 Hz 27-inch |
Case | Corsair Carbide 100R |
Audio Device(s) | ASUS SupremeFX S1220A |
Power Supply | Cooler Master MWE Gold 650W |
Mouse | ASUS ROG Strix Impact |
Keyboard | Gamdias Hermes E2 |
Software | Windows 11 Pro |
NVIDIA today released the latest version of its GeForce Game Ready drivers. Version 572.16 WHQL comes with support for the latest NVIDIA GeForce RTX 5080 and RTX 5090 "Blackwell" graphics cards, along with all the software framework needed for DLSS 4 and Multi Frame Generation. DLSS 4 and its updated Transformer-based models for super resolution, ray reconstruction, and frame generation are even available to older generations of GeForce RTX GPUs depending on their hardware capability. The updated super resolution model is available across the GeForce RTX series, the updated ray reconstruction to RTX 40-series and RTX 30-series; and the updated frame generation model to the RTX 40-series. Multi frame generation is exclusive to the RTX 50-series.
A bug that caused G-SYNC compatible monitors to flicker when framerate drops below 60 FPS has been fixed. Micro-stutters noticed with "Indiana Jones and the Great Circle" with V-sync disabled, has been fixed. Stability has been improved for Ubisoft games that use the Snowdrop game engine. The list of games with DLSS 4 multi frame generation support can be found in the table below.
DOWNLOAD: NVIDIA GeForce 572.16 WHQL
Gaming Technology
Fixed Gaming Bugs
A new driver-based AI model delivers smoother gameplay by inferring an additional frame between two rendered frames on GeForce RTX 50 Series GPUs
Game Ready
View at TechPowerUp Main Site
A bug that caused G-SYNC compatible monitors to flicker when framerate drops below 60 FPS has been fixed. Micro-stutters noticed with "Indiana Jones and the Great Circle" with V-sync disabled, has been fixed. Stability has been improved for Ubisoft games that use the Snowdrop game engine. The list of games with DLSS 4 multi frame generation support can be found in the table below.
DOWNLOAD: NVIDIA GeForce 572.16 WHQL
Gaming Technology
- Game Ready for GeForce RTX 5090, GeForce RTX 5080, and DLSS 4
- List of supported DLSS 4 titles at launch above
- NVIDIA Smooth Motion
- RTX Video Super Resolution optimizations and enhancements, new multiple display settings, Advanced Optimus support, DLSS 4 support
Fixed Gaming Bugs
- Certain G-SYNC Compatible monitors may display flickering when game FPS drops below 60 FPS
- Indiana Jones and the Great Circle may display micro-stutters when Vertical Sync is disabled
- Improved stability for Ubisoft games using the Snowdrop engine
- [Evernote/QQ/ASUS Armoury Crate] displays higher than normal CPU usage
- Motion blur renders incorrectly in some more cases in Blender Cycles
- [KeyShot2024] TDR on loading the scene Camera Keyframe Animation
- Changing state of "Display GPU Activity Icon in Notification Area" does not take effect until PC is rebooted
- Unexpected Low Performance on CUDA Vpath Tests for Blackwell GPUs
A new driver-based AI model delivers smoother gameplay by inferring an additional frame between two rendered frames on GeForce RTX 50 Series GPUs
Game Ready
- Kingdom Come: Deliverance II
- Marvel's Spider-Man 2
- Alienware AW2725Q
- AOC 24G40E
- AOC 25G4S
- AOC Q27G40E
- AOC Q27G4S
- AOC Q27G4ZD
- ASUS VG27UQ1A
- HP OMEN 32x
- I-O Data GD242UD
- LG 27G850A G
- LG 27GX790A
- MSI MAG321CUP
- MSI MPG272UX OLED
- MSI MPG321UX
- MSI MPG321CURX
- MSI MPG322URX
- MSI MPG341CX
- MSI MPG491CQPX
- Philips 27M2N6500
- DYNASTY WARRIORS: ORIGINS
- Indiana Jones And The Great Circle
- Marvel Rivals
- Marvel's Spider-Man 2
- Path of Exile 2
- SUPERVIVE
View at TechPowerUp Main Site