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NVIDIA Releases GeForce 572.16 WHQL Game Ready Drivers

btarunr

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NVIDIA today released the latest version of its GeForce Game Ready drivers. Version 572.16 WHQL comes with support for the latest NVIDIA GeForce RTX 5080 and RTX 5090 "Blackwell" graphics cards, along with all the software framework needed for DLSS 4 and Multi Frame Generation. DLSS 4 and its updated Transformer-based models for super resolution, ray reconstruction, and frame generation are even available to older generations of GeForce RTX GPUs depending on their hardware capability. The updated super resolution model is available across the GeForce RTX series, the updated ray reconstruction to RTX 40-series and RTX 30-series; and the updated frame generation model to the RTX 40-series. Multi frame generation is exclusive to the RTX 50-series.

A bug that caused G-SYNC compatible monitors to flicker when framerate drops below 60 FPS has been fixed. Micro-stutters noticed with "Indiana Jones and the Great Circle" with V-sync disabled, has been fixed. Stability has been improved for Ubisoft games that use the Snowdrop game engine. The list of games with DLSS 4 multi frame generation support can be found in the table below.



DOWNLOAD: NVIDIA GeForce 572.16 WHQL

Gaming Technology
  • Game Ready for GeForce RTX 5090, GeForce RTX 5080, and DLSS 4
  • List of supported DLSS 4 titles at launch above
  • NVIDIA Smooth Motion
  • RTX Video Super Resolution optimizations and enhancements, new multiple display settings, Advanced Optimus support, DLSS 4 support

Fixed Gaming Bugs
  • Certain G-SYNC Compatible monitors may display flickering when game FPS drops below 60 FPS
  • Indiana Jones and the Great Circle may display micro-stutters when Vertical Sync is disabled
  • Improved stability for Ubisoft games using the Snowdrop engine
Fixed General Bugs
  • [Evernote/QQ/ASUS Armoury Crate] displays higher than normal CPU usage
  • Motion blur renders incorrectly in some more cases in Blender Cycles
  • [KeyShot2024] TDR on loading the scene Camera Keyframe Animation
Open Issues Discovered
  • Changing state of "Display GPU Activity Icon in Notification Area" does not take effect until PC is rebooted
  • Unexpected Low Performance on CUDA Vpath Tests for Blackwell GPUs

A new driver-based AI model delivers smoother gameplay by inferring an additional frame between two rendered frames on GeForce RTX 50 Series GPUs
Game Ready
  • Kingdom Come: Deliverance II
  • Marvel's Spider-Man 2
G-Sync Monitors
  • Alienware AW2725Q
  • AOC 24G40E
  • AOC 25G4S
  • AOC Q27G40E
  • AOC Q27G4S
  • AOC Q27G4ZD
  • ASUS VG27UQ1A
  • HP OMEN 32x
  • I-O Data GD242UD
  • LG 27G850A G
  • LG 27GX790A
  • MSI MAG321CUP
  • MSI MPG272UX OLED
  • MSI MPG321UX
  • MSI MPG321CURX
  • MSI MPG322URX
  • MSI MPG341CX
  • MSI MPG491CQPX
  • Philips 27M2N6500
GFE / NVApp Optimal Settings
  • DYNASTY WARRIORS: ORIGINS
  • Indiana Jones And The Great Circle
  • Marvel Rivals
  • Marvel's Spider-Man 2
  • Path of Exile 2
  • SUPERVIVE

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561.09 is the latest driver that work for my dell laptop with tigerlake and mx350. After that i have high CPU around 15% caused by SYSTEM.
 
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Benchmark Scores Benchmarks in 2024?
I assume Smooth Motion is like AMD's AFMF, driver-level frame generation but running exclusively on the new 50-series tensor cores?

I don't think anyone has talked about this before?
 
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