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The Sims at 25 - Veteran Developer Discusses Franchise History

T0@st

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25 years ago, The Sims made history with the first instalment of a legendary series that would go on to be one of the best-selling of all time. Few simulation games have enjoyed the success and longevity of The Sims—and the freedom and creativity to play with life however you want has afforded the series near-unrivalled appeal in the years since. This week, Electronic Arts is celebrating this milestone and the history of the series in a big way, which includes a huge The Sims 4 Free Content Update containing new Create a Sim options, clothing, Build/Buy Items and much more. The festivities will also include the limited-time Blast From The Past Event, which lets players earn revamped versions of iconic items from the original The Sims game via in-game goals.

We had the opportunity to chat with Kevin Gibson, Production Director for The Sims at EA. Gibson has been working in production roles across the franchise since 2003, and has first-hand experience of how the series has evolved in that time. The studio is abuzz with excitement about the franchise's birthday, and Gibson shares that digging deep into the series' past to rediscover nostalgic highlights has been extremely rewarding. "Our incredible players have shown us that no one does life like The Sims, and we wanted to celebrate this journey we have been on together," Gibson says. "25 years ago there was a game with an idea that made big a splash at E3, and look where we are today! We've been part of multiple generations and touched millions of lives.




"We wouldn't be here today without that, and we wanted to take a moment to pause and recognize all of our players—from those who were there at the E3 launch in 1999, to those that are brand new Simmers today enjoying The Sims 4 for the first time. All of the Simmers from all of the years and all of the different ways to play The Sims, are part of this 25-year journey, and this is our way of saying thank you."


Blast From The Past
The Blast From The Past event is a particularly nostalgic look back at the early 2000s, bringing memorable clothing, furniture and decor from the early Sims games into The Sims 4. Among the items are some of my personal favourites, including two bold neon inflatable chairs, a three-tiered cake, and the fabulous light-up dancefloor where my young self also ordered many a Sim to boogie on down.

A lot has happened in the world in 25 years too—in the year 2000, The Sims created a simulation in the image of real life. Now, that original game serves as a time capsule to a past life. For example, in the first game, putting a wired phone inside your home was a necessity. In The Sims 4, Sims carry their own mobile phones, brimming with services that can be accessed anywhere, just like us.

"We've taken time to really explore the history of The Sims, going back to the roots and playing the original game, as well as exploring many of the previous game launches to remind ourselves of all the different ways people play with life," Gibson tells us. "Everyone at the studio has had a different part of the franchise they cherish as meaningful to them, and the opportunity to share those moments with our players as part of the 25th birthday celebration has been a lot of fun."



Preserving the Spirit of The Sims
The original The Sims was great fun, but often irreverent, difficult and downright wacky in the scenarios it presented. Your Sims could perish in freak accidents, their shrill screams piercing through your cheap PC speakers, all while another Sim is receiving a mysterious prank call about canoes. While The Sims has evolved to welcome a wider audience across two decades, its spirit remains largely unchanged, and this is something that the team has always wanted to preserve. "The Sims was hard. Your Sims died, a lot. However, a core concept of The Sims was that it was your story and the game provided the push back in a humorous way," Gibson says, "The tradition of letting the player tell their story, while the game pokes at the edges with humor and challenge has been a key pillar of how we make decisions for the game."

The Sims 4 continues in that original spirit of serving the needs of the player and the story they are telling, while using comedy to enhance the story in new and different ways—your Sims can die, they can be ghosts, they can romance the Grim Reaper… or even become a Reaper themselves. Even at over a decade old, The Sims 4 continues to feel fresh, with a consistent roadmap of content packs and updates. The Sims as a franchise has always evolved over time, marking huge economical, societal and technological advancements inside its progression systems, and that is reflected in the recent Free Content Update.

"The Sims 4 team wanted to give our players something that felt more in line with today's fashions and trends for clothing and decor," Gibson adds. "We spent time doing a full review of our assets in the game, finding where there was room to draw inspiration from modern expectations of aesthetics and style that our players expect as part of the new content we wanted to add."

"The Sims can draw from reality, fantasy and science fiction, romance, home decor, world culture, travel and so much more," Gibson adds. "We're always building onto this ever-growing toybox of options and experiences within The Sims. In addition, we have a large group of people who are all eager to share moments from their lived experiences and help bring authentic nuances to the game to help tell stories players are interested in telling."



The Sims team has also kept a close eye on community requests and discussions over the years, and lots of additions that have been made to The Sims 4 directly reflect what the players are asking for, a demonstrable commitment to building a game for everyone. "Our evolution has been fuelled constantly through listening to our players," Gibson adds. "The Sims is about the player, the story they are trying to tell, the creative space they are trying to build within, and the expression they want to have within the game. We have evolved the most in the need to change and grow to meet our players expectations of this franchise and to reflect the world we all live in.

"From the beginning, we've always sought to immerse our player community in this different version of the world we know, where they can experiment and explore, and express themselves. Across all our games and spin-offs, this core commitment to creativity and imagination has always remained true, and underlying it all is an enthusiastic, endlessly inspiring community."


The new The Sims 4 Free Content Update and Blast From The Past Event are available to play in The Sims 4 now. There are lots more Sims celebrations going on this week—be sure to visit the official website for more information.

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Space Lynx

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I just like Sims 1 and 2 because I can use cheat codes, never actually would play the Sims the way it is supposed to be played. It was fun building a house that you wanted, etc.
 
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I just like Sims 1 and 2 because I can use cheat codes, never actually would play the Sims the way it is supposed to be played. It was fun building a house that you wanted, etc.

That's the beauty of the franchise -- there is no "right" or "wrong" way to play! :D

You'll be happy to know that Sims 3 and Sims 4 carry on the cheat codes, too, hehe. :D

Here's to another 25 years of The Sims! :toast:
 

duckface

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I really liked changing the colors of the furniture, they removed that now only pre-made colors, and it was also very woke and prissy, you can't even bake a baby anymore.
 
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To the endless ridicule from my friends, I used to play the Sims 2, but mainly for the house-building aspect of it. Loved buying cheap plots, demolishing the homes on them, then building new homes from scratch. The only alternatives at the time were super expensive professional architecture applications that were also very complicated to use.

Then Google released SketchUp, which was great, but it was still early days and didn't have the vast library of furniture and selections, so I pretty much stuck to the Sims to scratch that itch.
 
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