NVIDIA today announced ahead of the Game Developers Conference (GDC) groundbreaking enhancements to NVIDIA RTX neural rendering technologies. NVIDIA has partnered with Microsoft to bring neural shading support to the Microsoft DirectX preview in April, giving developers access to AI Tensor Cores in NVIDIA GeForce RTX GPUs to accelerate neural networks from within a game's graphics pipeline. Neural shading represents a revolution in graphics programming, combining AI with traditional rendering to dramatically boost frame rates, enhance image quality and reduce system resource usage.
"Microsoft is adding cooperative vector support to DirectX and HLSL, starting with a preview this April," said Shawn Hargreaves, Direct3D development manager at Microsoft. "This will advance the future of graphics programming by enabling neural rendering across the gaming industry. Unlocking Tensor Cores on NVIDIA RTX will allow developers to fully leverage RTX Neural Shaders for richer, more immersive experiences on Windows."
Neural Shaders Enable Photorealistic, Living Worlds With AI
The next era of computer graphics will be based on NVIDIA RTX Neural Shaders, which allow the training and deployment of tiny neural networks from within shaders to generate textures, materials, lighting, volumes and more. This results in dramatic improvements in game performance, image quality and interactivity, delivering new levels of immersion for players.
At the CES trade show earlier this year, NVIDIA introduced RTX Kit, a comprehensive suite of neural rendering technologies for building AI-enhanced, ray-traced games with massive geometric complexity and photorealistic characters.
Now, at GDC, NVIDIA is expanding its powerful lineup of neural rendering technologies, including with Microsoft DirectX support and plug-ins for Unreal Engine 5.
NVIDIA is partnering with Microsoft to bring neural shading support to the DirectX 12 Agility software development kit preview in April, providing game developers with access to RTX Tensor Cores to accelerate the performance of applications powered by RTX Neural Shaders.
Plus, Unreal Engine developers will be able to get started with RTX Kit features such as RTX Mega Geometry and RTX Hair through the experimental NVIDIA RTX branch of Unreal Engine 5. These enable the rendering of assets with dramatic detail and fidelity, bringing cinematic-quality visuals to real-time experiences.
Now available, NVIDIA's "Zorah" technology demo has been updated with new incredibly detailed scenes filled with millions of triangles, complex hair systems and cinematic lighting in real time - all by tapping into the latest technologies powering neural rendering, including:
And the first neural shader, Neural Radiance Cache, is now available in RTX Remix.
View at TechPowerUp Main Site
"Microsoft is adding cooperative vector support to DirectX and HLSL, starting with a preview this April," said Shawn Hargreaves, Direct3D development manager at Microsoft. "This will advance the future of graphics programming by enabling neural rendering across the gaming industry. Unlocking Tensor Cores on NVIDIA RTX will allow developers to fully leverage RTX Neural Shaders for richer, more immersive experiences on Windows."



Neural Shaders Enable Photorealistic, Living Worlds With AI
The next era of computer graphics will be based on NVIDIA RTX Neural Shaders, which allow the training and deployment of tiny neural networks from within shaders to generate textures, materials, lighting, volumes and more. This results in dramatic improvements in game performance, image quality and interactivity, delivering new levels of immersion for players.
At the CES trade show earlier this year, NVIDIA introduced RTX Kit, a comprehensive suite of neural rendering technologies for building AI-enhanced, ray-traced games with massive geometric complexity and photorealistic characters.
Now, at GDC, NVIDIA is expanding its powerful lineup of neural rendering technologies, including with Microsoft DirectX support and plug-ins for Unreal Engine 5.
NVIDIA is partnering with Microsoft to bring neural shading support to the DirectX 12 Agility software development kit preview in April, providing game developers with access to RTX Tensor Cores to accelerate the performance of applications powered by RTX Neural Shaders.
Plus, Unreal Engine developers will be able to get started with RTX Kit features such as RTX Mega Geometry and RTX Hair through the experimental NVIDIA RTX branch of Unreal Engine 5. These enable the rendering of assets with dramatic detail and fidelity, bringing cinematic-quality visuals to real-time experiences.
Now available, NVIDIA's "Zorah" technology demo has been updated with new incredibly detailed scenes filled with millions of triangles, complex hair systems and cinematic lighting in real time - all by tapping into the latest technologies powering neural rendering, including:
- ReSTIR Path Tracing
- ReSTIR Direct Illumination
- RTX Mega Geometry
- RTX Hair
And the first neural shader, Neural Radiance Cache, is now available in RTX Remix.
View at TechPowerUp Main Site