- Joined
- May 10, 2023
- Messages
- 776 (1.14/day)
- Location
- Brazil
Processor | 5950x |
---|---|
Motherboard | B550 ProArt |
Cooling | Fuma 2 |
Memory | 4x32GB 3200MHz Corsair LPX |
Video Card(s) | 2x RTX 3090 |
Display(s) | LG 42" C2 4k OLED |
Power Supply | XPG Core Reactor 850W |
Software | I use Arch btw |
Vulkan drivers from all companies are as fast as their other drivers from what I've seen, so I don't think this is a GPU vendor issue.That's the gpu vendors job, not microsoft.
Not a MS issue either, they're not responsible for Vulkan.
I guess it's more of a matter of engines not making proper use/exploiting Vulkan as much as they do with Directx. I don't deal with development in either of those APIs, but I can imagine it to be something really simple, like either due to DX being easier to use, be it on actual code or how to use extensions (VK is known to require tons of boilerplate), or engines just focusing more on DX because that's the standard for games on Windows and that's it.