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Microsoft DirectX Raytracing 1.2 and Neural Rendering Brings up to 10x Speedup for AMD, Intel, and NVIDIA GPUs

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How did this "

Microsoft DirectX Raytracing 1.2 and Neural Rendering Brings up to 10x Speedup for AMD, Intel, and NVIDIA GPUs"​


Turn into this

AMD users need not apply. Maybe in 2027 AMD will release compatible hardware.

I think I may go back to reddit.
 
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How did this "

Microsoft DirectX Raytracing 1.2 and Neural Rendering Brings up to 10x Speedup for AMD, Intel, and NVIDIA GPUs"​


Turn into this

AMD users need not apply. Maybe in 2027 AMD will release compatible hardware.

I think I may go back to reddit.
Whoa there big fella, thinking and Reddit don't mix. :laugh:
 
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Whoa there big fella, thinking and Reddit don't mix. :laugh:
I just don't get how it is always the exact same users. At least on Reddit anyone that continues gets overwhlemed
 

truerock

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Why not both?

Why? You mean making DXR, neural rendering and other bits a mandatory part and fashioning that into a new version?

Why? What makes DX12 unoptimized? What bugs and slowness do you mean?

Guys, DX12 is an API. The way it is being or needs to be used is different from API itself. If you are talking about games it is not the API that is buggy - in most cases, there have been some relatively smaller bugs obviously - but the game or application that developer made. DX12 is a comparatively lower-level API, same as Vulkan. Which means the API and IHV implementations of it in drivers will not hold your hand the same way older APIs like OpenGL or DX11 did. While there is a bigger possibility for optimization, there is also a bigger possibility of shooting your own foot.
Good post, thanks
 
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How did this "

Microsoft DirectX Raytracing 1.2 and Neural Rendering Brings up to 10x Speedup for AMD, Intel, and NVIDIA GPUs"​


Turn into this

AMD users need not apply. Maybe in 2027 AMD will release compatible hardware.

I think I may go back to reddit.
So the tech that increases performance is Opacity Micromaps (OMM) and Shader Execution Reordering (SER). Nvidia supports both starting in 40 series, OMM is supported by all RTX series cards. AMD and Intel doesn't support either but hope that AMD has a scheduler tool that might mimic SER but its unconfirmed if it can atm according to Tomshardware. Hence why someone posted the need not apply remark.

Link to original post with article from tomshardware. https://www.techpowerup.com/forums/...el-and-nvidia-gpus.334455/page-2#post-5481187
 
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