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Processor | Intel Core 2 Quad Q6600 G0 VID: 1.2125 |
---|---|
Motherboard | GIGABYTE GA-P35-DS3P rev.2.0 |
Cooling | Thermalright Ultra-120 eXtreme + Noctua NF-S12 Fan |
Memory | 4x1 GB PQI DDR2 PC2-6400 |
Video Card(s) | Colorful iGame Radeon HD 4890 1 GB GDDR5 |
Storage | 2x 500 GB Seagate Barracuda 7200.11 32 MB RAID0 |
Display(s) | BenQ G2400W 24-inch WideScreen LCD |
Case | Cooler Master COSMOS RC-1000 (sold), Cooler Master HAF-932 (delivered) |
Audio Device(s) | Creative X-Fi XtremeMusic + Logitech Z-5500 Digital THX |
Power Supply | Chieftec CFT-1000G-DF 1kW |
Software | Laptop: Lenovo 3000 N200 C2DT2310/3GB/120GB/GF7300/15.4"/Razer |
Microsoft has released yet another poor VGA performance patch. The Symptoms: in some scenarios, games and benchmarks perform more poorly than expected on a Windows Vista-based computer. This issue occurs when the games and the benchmarks use multiple display adapters in a Linked Display Adapter (LDA) configuration. A graphics processing unit (GPU) or part of a GPU link may incur a small scheduling latency on a new Direct Memory Access (DMA) packet. This is true if the DMA packet is submitted to the GPU that has previously run out of work and if another GPU in the linked configuration is very busy. In some scenarios, significant starvation of one or more GPUs in the linked configuration reduces the expected performance of an application. Dated December 3, 2007 more information for the hotfix including download link can be found here.
View at TechPowerUp Main Site
View at TechPowerUp Main Site