Jimmy 2004
New Member
- Joined
- Jan 15, 2005
- Messages
- 5,458 (0.75/day)
- Location
- England
System Name | Jimmy 2004's PC |
---|---|
Processor | S754 AMD Athlon64 3200+ @ 2640MHz |
Motherboard | ASUS K8N |
Cooling | AC Freezer 64 Pro + Zalman VF1000 + 5x120mm Antec TriCool Case Fans |
Memory | 1GB Kingston PC3200 (2x512MB) |
Video Card(s) | Saphire 256MB X800 GTO @ 450MHz/560MHz (Core/Memory) |
Storage | 500GB Western Digital SATA II + 80GB Maxtor DiamondMax SATA |
Display(s) | Digimate 17" TFT (1280x1024) |
Case | Antec P182 |
Audio Device(s) | Audigy 4 + Creative Inspire T7900 7.1 Speakers |
Power Supply | Corsair HX520W |
Software | Windows XP Home |
The first patch for Crysis has been released, which you can download from here. The changes are as follows:
Fixes:
Updates:
View at TechPowerUp Main Site
Fixes:
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes
Updates:
- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10
- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly
View at TechPowerUp Main Site