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11 bit studios Roadmaps Upcoming Frostpunk 2 Content Packs

T0@st

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Attention, for the Administration of New London bears tidings of utmost importance. Since the fateful September past, our City has endured, prospered, and expanded its dominion. In pursuit of greater foresight, our vigilant expeditionists have charted a course through the treacherous frostland. As fresh intelligence reaches us, we are pleased to provide an update on their tireless endeavors.

Moreover, scouts report that the arrival of Spring shall bring significant developments for the people of New London. They have also urged the Administration to observe a day of reflection on April 24th, in honor of the seventh anniversary of our first great expedition—an endeavor once guided by a departed leader of unwavering resolve. May light forever grace their steadfast soul.




Stewards of New London...the road ahead
Most notably, through meticulous observation, our scouts have refined their estimations of when the waypoints—previously marked on the map—might be reached. Though the icy vastness remains unforgiving and whiteouts ever unpredictable, they now anticipate key milestones aligning with the changing seasons. These are as follows:
  • May 8th—A day to be remembered: a Free Major Content Update that will adjust the City's management, paying homage to the order established by the first New Londoners.
  • Summer—A grand undertaking: the Console Port.
  • Autumn—Reaching the Spectrum DLC, which may help us learn more about ourselves and the people of our great city in more ways than one…


Our thanks
As ever, the Administration owes its strength not merely to those who govern but to you, the citizens who shape our course. Your steadfast support, insights, and—indeed—your grievances are the very lifeblood of progress. A greater tomorrow is within reach, so long as we endure.

We shall not falter, for The City Must Not Fall!

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It would be great if they overhauled the factions and faction perks/buildings in a big way. I can't say they've been a real boon to the game, more like a nuisance to get through to still make the city you want. And this happens because a few factions are just much better equipped than others in general, at any given time in a freely customizable game I just want the best set of them. It feels bad doing a long term game/build with factions you don't like. No way to change them during the game, and if you try to marginalize one of them, it'll backfire massively. The factions feel too controlled, too many counterweights applied basically, it always balances itself out again unless you overdo the effort on them, and then you practically lose the game. They're really there to guide you through some story elements it seems, more than anything else. And those are the same ones most of the time.

Overall I think the factions mechanic is the wrong way to build variety into the game, and beyond the factions, the whole affair is a pretty linear one, if you've built one or two big cities you just know what'll be coming at you in any future games. I liked my initial few playthroughs of the game. Building is addictive and fun, resource hunting much the same. Storms and low temps are good to increase the tension. But beyond that... it needs something more to be replayable, to me.
 
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