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BenQ XL2420G 'Hybrid Engine' G-SYNC Monitor Coming This Fall

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BenQ, a world-leading human technology and solutions provider and professional gaming monitor pioneer, unveiled today the world's first hybrid engine G-SYNC gaming monitor: the XL2420G. Engineered to push the limits of display technology with market-driving innovation, the XL2420G is a solid successor of all the best of BenQ and a true game changer in the midst of a G-SYNC revolution.

Unlike any G-SYNC gaming monitor in the market, this brilliant creation gives gamers the freedom to switch between BenQ's proprietary Classic Mode, which offers unmatched maneuverability to customize every gameplay to your liking, and the G-SYNC Mode, which utilizes NVIDIA's G-SYNC technology to deliver unprecedented speed for buttery smooth on-screen action. Brilliant and fierce, the XL2420G is by far the best gaming monitor for those seeking to own the best of both worlds.





"Following the launch of NIVIDIA G-SYNC, we learned that the anticipation is soaring for a BenQ G-SYNC monitor. But we didn't just want to build a G-SYNC monitor. We wanted to build one that's the best out in the market, for every BenQ gaming monitor is aimed to bring the best gaming experience," said Peter Huang, General Manager of BenQ Technology. "So with the XL2420G, we challenged ourselves to something radically new, a hybrid engine design executed to perfection to offer the best of BenQ and the best of G-SYNC."

Boasting a pioneering hybrid engine design, the all-new XL2420G has everything you can ask for in a gaming monitor - world-leading BenQ display craftsmanship and the irritable smoothness of NIVIDIA G-SYNC technology on top of a stunning 24" 1 ms GTG LED display. All it takes is a simple switch of input cables to match your choice of gameplay.

NIVIDIA-powered G-SYNC Mode
NVIDIA's G-SYNC technology puts the GPU in charge for unprecedented buttery smooth, ultra-responsive gameplay. The G-SYNC Mode synchronizes the monitor's display refresh rates to the GPU to ensure images appear instantly the moment they are rendered, effectively eliminating frame rate artifacts seen in high-motion gaming, like screen tearing, display stutter and input lag. Ultra Low Motion Blur (ULMB) is also at your disposal to smooth the way for a near-zero motion blur performance.

Proprietary Classic Mode
A hybrid engine design enables BenQ to infuse its state-of-the-art design DNA into the XL2420G. The Classic Mode brings total display maneuverability to gamers in favor of customizable gameplay and ensures the best gaming experience is delivered for games unsupported by G-SYNC. The extensive customizable display settings include: Motion Blur Reduction and Gaming Refresh Rate Optimization Management (100/120/144Hz) for Perfect Motion and Fast Gaming; Black eQualizer and Smart Scaling for being Precise in Control; S Switch and Display Pilot for the most Intuitive Experience; and Gaming Eye-Care with BenQ's Low Blue Light and Gaming-comfort Flicker-free technologies.

The launch of the XL2420G hybrid engine G-SYNC monitor marks a new breakthrough in gaming display technology and a substantial step forward for BenQ. As the company continue to perfect its gaming display design, more best-of-class monitors can be expected sweep pro gamers and gaming enthusiasts off their feet.

The XL2420G will be available worldwide in Fall 2014.

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i thought hybrid as in G-Sync and Freesync together in one monitor. guess i think to much...
 
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I'd be cautious either way. Might want to check out the OCUK and ASUS ROG forums for the issues people are dealing with ASUS ROG SWIFT and see if its manageable for you before purchasing one.
 
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Is this yet another 1080p 16:9 labeled as "gamer monitor"? :rolleyes:
 
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Freesync won't be available until display port 1.3 comes out I think
 
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My computer case is not "Hybrid" because it allows me to turn it off with a power button. God I hate these companies so much. Take them out the back and shoot the marketing team in the head.
 
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This is cool!!! I am currently using the XL2720Z monitor and it is a fantastic gaming monitor. BenQ's built in motion stabilizing firmware is great, especially being adjustable with Blur Busters BenQ utility.

http://www.blurbusters.com/benq/strobe-utility/

What the "Hybrid" gives you is the option to choose an input other than just a monitor with 1 single DP input. Naturally G-Sync works only over DP, but you have the option to use alternative inputs as well at the sacrifice of G-Sync. But if your gaming at 144FPS, then G-Sync doesn't matter to you anyways. That is when BenQ's firmware would be more beneficial.
 
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Interesting. ULMB on the Swift doesn't work in conjunction with Gsync. Now it looks like Gsync doesn't play well with BenQ's extra monitor features either. I wonder if it's because nVidia limits them to running vanilla settings with Gsync to make support from their end simpler, or if it's an actual hardware/software limitation?
 
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Freesync won't be available until display port 1.3 comes out I think
DP 1.2a has the ability now to run FreeSync, its just now a monitor needs to come out and support it.

i thought hybrid as in G-Sync and Freesync together in one monitor. guess i think to much...
I was under the same impression, after reading I find this interesting in what it really means to BenQ to be a hybrid lol.
 
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Benchmark Scores bench score are for people who don't game.
What happen to the XL2702H 27" that was suppose to have released back in June?
 
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Freesync (as part of the DP spec) isn't ready yet. That's a year from now.
DP1.2a is done. Has been for a few months now. According to AMD on their Freesync FAQ page we should see monitors 4thQ this year or 1stQ next.

AMD has undertaken every necessary effort to enable Project FreeSync in the display ecosystem. Monitor vendors are now integrating the DisplayPort Adaptive-Sync specification and productizing compatible displays. AMD is working closely with these vendors to bring products to market, and we expect compatible monitors in the 4Q14-1Q15 timeframe.

So, soon(ish), maybe?
 
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Indeed, the issue now is "Project Freesync", whatever that means.

I'm hoping AMD can persuade my monitor manufacturer they don't want to sell me a new monitor at all, but rather give me a free firmware update instead.
 
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Interesting. ULMB on the Swift doesn't work in conjunction with Gsync. Now it looks like Gsync doesn't play well with BenQ's extra monitor features either. I wonder if it's because nVidia limits them to running vanilla settings with Gsync to make support from their end simpler, or if it's an actual hardware/software limitation?

ULMB is not variable. They would need to have both hardware/software to be aware of the on going changes in the monitor to sync and properly work.
 
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ULMB is not variable. They would need to have both hardware/software to be aware of the on going changes in the monitor to sync and properly work.
That was what I figured, but it seems to not play nice with any additional features.
 
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That was what I figured, but it seems to not play nice with any additional features.

They need something like what eDP 1.3 can provide where the panels TCON can be communicated with and can control the backlight. I think some dude posted a pic once...hehe



It's rumored that DP 1.3 will set standards for this and with AMDs specs being submitted to VESA and incorporated into DP 1.2a. It might be a good possibility we'll see it sooner rather then later.
 
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