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Ghost Recon Wildlands: Performance Analysis

W1zzard

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Tom Clancy's Ghost Recon Wildlands is Ubisoft's latest open-world tactical shooter. We test this highly demanding game on a wide selection of graphics cards at full HD, 1440p, and 4K, at Ultra and Very High settings. We also took a look at VRAM usage using the GeForce Titan X Pascal.

Show full review
 
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I'd be very curious to see CPU testing in it as well. My 5820k had some load on all 12 threads while playing the beta, would like to see just how well it scales with that.
 

the54thvoid

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I assume this game will be added to the bunch in an upcoming GPU review?

Yes, noticed he did say only the blah, blah and 1080ti could run it....
 

W1zzard

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I assume this game will be added to the bunch in an upcoming GPU review?
Not in the next review you are waiting for, due to lack of time, but in all future reviews yes.
 

VSG

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Yes, noticed he did say only the blah, blah and 1080ti could run it....

The 1080Ti is basically a Titan X Pascal, so logically makes sense. Of course I imagine he's already tested it anyway :D

Edit: Or not!
 
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yet another poorly optimized ubisoft game
 
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a underhanded teaser of the 1080ti's performance huh? very nice. :p ;)

The GPU required for 1080p 60fps is steep, very steep. Will the Titan X Pascal even be able to keep a min of 60FPS for a smooth vsynced experience? I guess wit hthe stuttering it wouldn't be possible anyway.
 

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Poorly optimized? Lets chill out on that term for a sec. It doesnt look bad.

That's art work not optimization

W1zzard said:
It might have also helped fight the stuttering issue that many players are reporting. We noticed this issue being reported consistently in the first 2-3 minutes of gameplay, and even more so when driving a car, to the point where the game will "hang" every few seconds even on a system where the game files are installed on an SSD.
 

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Poor excuse.

Alright, sorry im not on the Anti-Ubisoft bandwagon.

That's art work not optimization

I am saying based on the benchmarks it doesnt look that bad when it comes to optimization, but maybe im missing something. The cards look to be where one would expect at the resolutions and settings. Please enlighten me on this so called "bad optimization" or is that just a blanket term people seem to throw around because its a game from Ubisoft? Or is it because YOU dont have the hardware to run it, its all of a sudden unoptimized?
 
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What about SLI support?
 
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.
 

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W1zzard wrote:

"With the Ultra preset chosen, the game demands the best graphics hardware, even to play at a fluid 1080p HD. Only the GTX 1080, Titan X Pascal, and GTX 1080 Ti are able to achieve 60 FPS. When you go to 1440p, the GTX 1080 drops below 50 FPS, leaving only the Titan X Pascal and 1080 Ti with playable framerates."

Hey, is this a little teaser for TPU's GTX 1080 Ti performance review in a few days? ;):D
 
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Sharp looking game, good review.
A test centring on the GameWorks impact on performance would have been the icing on the cake.
 
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yet another poorly optimized ubisoft game

I don't think so, BETA runs just fine on Ryzen 1800X. All the threads are being utilized. Infact these new UBIsoft titles are very well optimized for multicore CPU's.
 
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7700k @ 5.0ghz
1700 @ 3.9ghz

You can see CPU load in this video

Thank you for sharing, Mainstream gaming CPU is not in a same league as 8C16T 1700. High frequency will always have better results.
 
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Poorly optimized? Lets chill out on that term for a sec. It doesnt look bad.

Asking to much for your compromise, much? I will stop trolling and being sarcastic to you. On the other hand, no matter how good the graphic look, if the game doesn't run smooth, I don't think members would agree to the idea of playing a very pretty game that's coded poorly.

I bet some of the new goodies that Ubisoft got from NVidia Gameswork isn't fine-tuned completely.

That's art work not optimization

I'm pretty sure it's more quads or points or more polygons that enable the "that's artwork" infatuation. I bet the choppy-ness in certain portions of the game is probably latency issues with codes going through the GPU in certain scenes of the game.

Just rambling: I'm surprised this game doesn't utilize PhysX for Nvidia turf-grass simulations and physics while the GPU live-renders everything... I like the idea that NVidia is using their own version of volumetrics with their GI rays, but calling it "god-rays," that name screams hype-gimmick. Is NVidia going to give GPU-rendered fire, through NVidia Gameworks, the name "Devil-fire" just to hype it up and bring in more $$$$. I face-palm. I face-palm hard.
 
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