Poorly optimized? Lets chill out on that term for a sec. It doesnt look bad.
Asking to much for your compromise, much? I will stop trolling and being sarcastic to you. On the other hand, no matter how good the graphic look, if the game doesn't run smooth, I don't think members would agree to the idea of playing a very pretty game that's coded poorly.
I bet some of the new goodies that Ubisoft got from NVidia Gameswork isn't fine-tuned completely.
That's art work not optimization
I'm pretty sure it's more quads or points or more polygons that enable the "that's artwork" infatuation. I bet the choppy-ness in certain portions of the game is probably latency issues with codes going through the GPU in certain scenes of the game.
Just rambling: I'm surprised this game doesn't utilize PhysX for Nvidia turf-grass simulations and physics while the GPU live-renders everything... I like the idea that NVidia is using their own version of volumetrics with their GI rays, but calling it "god-rays," that name screams hype-gimmick. Is NVidia going to give GPU-rendered fire, through NVidia Gameworks, the name "Devil-fire" just to hype it up and bring in more $$$$. I face-palm. I face-palm hard.