Raevenlord
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At GTC (GPU Technology Conference) today, NVIDIA has gone on to show how much VR is in the company's cards for future expansion. After giving us a ray-tracing solution for gaming audio with their VRWorks Audio SDK, and a VR stitching solution via their 360 Video SDK, NVIDIA has now showcased a system capable of running what could be defined as a "local VR party". I would like to point out, however, that such a system may find itself of much more use to businesses, education, and the military segments than local LAN parties, though I wouldn't mind embracing the skin of a VR-driven Darth Vader.
NVIDIA's proof-of-concept system can drive four different VR headsets. It makes use of four of the company's Quadro P6000 GPUs running four virtual machines on a PC server, which are paired with four HTC Vive Business Edition headsets and HTC's Lightroom tracking system. The system appears to be tiny for such a powerful configuration, though having a system powered by four video-cards shouldn't come as a surprise to anyone at this point in time - even if such an approach is now bordering on virtual impracticality for most consumers. NVIDIA is offering a look at the design guide technical document for such a system, though, which can prove an interesting read, right here.
View at TechPowerUp Main Site
NVIDIA's proof-of-concept system can drive four different VR headsets. It makes use of four of the company's Quadro P6000 GPUs running four virtual machines on a PC server, which are paired with four HTC Vive Business Edition headsets and HTC's Lightroom tracking system. The system appears to be tiny for such a powerful configuration, though having a system powered by four video-cards shouldn't come as a surprise to anyone at this point in time - even if such an approach is now bordering on virtual impracticality for most consumers. NVIDIA is offering a look at the design guide technical document for such a system, though, which can prove an interesting read, right here.
View at TechPowerUp Main Site