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NVIDIA Announces New GeForce Experience Features Ahead of RTX Push

Raevenlord

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NVIDIA today announced new GeForce experience features to be integrated and expanded in wake of its RTX platform push. The new features include increased number of Ansel-supporting titles (including already released Prey and Vampyr, as well as the upcoming Metro Exodus and Shadow of the Tomb Raider), as well as RTX-exclusive features that are being implemented into the company's gaming system companion.

There are also some features being implemented that gamers will be able to take advantage of without explicit Ansel SDK integration done by the games developer - which NVIDIA says will bring Ansel support (in any shape or form) to over 200 titles (150 more than the over 50 titles already supported via SDK). And capitalizing on Battlefield V's relevance to the gaming crowd, NVIDIA also announced support for Ansel and its Highlights feature for the upcoming title.





But what new features are being baked into GeForce Experience?

Well, ray tracing ones, of course. One of the takeaways here is that NVIDIA knows that the more time you have, the better image you can have. And RTX baked into Ansel means that previously unthinkable scenarios - such as adding up to 30x more bounces and rays to a pre-existing image as a way to improve image quality - can now be done from the Ansel interface. Part of this is shown in NVIDIA's Assetto Corsa demonstration, where RTX support and Ansel Integration exposes higher quality settings than what the game natively has. NVIDIA says they can achieve 32x more reflection samples, 12x ambient occlusion, 40x reflection samples, and ten times more refractions per pixel than the original rendering included.



Ansel AI up-res powered by RTX will allow for GeForce Experience integration of trained images, upping 1080p images up to 8K with the power of ray tracing. EXR will allow for capture of HDR images (which usually present some capture problems), and NVIDIA is also adding the fun to Ansel, with numerous filters and stickers that can be applied live on your game of choice via the Ansel interface. Hitman 2, for example, was used as an example of what can be one in real-time changes of background through the usage of depth-based filters (and green screens) that allow for image manipulation.



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hoping they announced there removing it from the driver package and made it a go find it somewhere at there site standalone . what will this now do ? jack up the download from 400mb to 600 when just the driver mis only like 75 ? that would be nice to just get a driver with out all there add on crap/gimmickware at a low download rate /size
 
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Looking at that list... is it just me, or is nVidia buying up all the series that were AMD side-ish before?
 
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Looking at that list... is it just me, or is nVidia buying up all the series that were AMD side-ish before?
Probably more likely that they are going with nVidia now because there is not much high competition from AMD at the moment at least in their GPU field.
 
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They need to buy them. The devs arent going to implement Nvidia specific feature for free.
Those extra money from the callous pricing of those cards have to go somewhere under official bribes...
 
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That pic saying "EXR" shows The Witcher 3 then says "captures HDR buffers". I don't get it, W3 doesn't have HDR on PC yet right?
 
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Looking at that list... is it just me, or is nVidia buying up all the series that were AMD side-ish before?

They swap around periodically due to previous agreements expiring and not being renewed.

Ubisoft and Bethesda moved to AMD. Previously they had partnerships with Nvidia.

Ubisoft in particular has switched back and forth multiple times from AMD to Nvidia to AMD and so on.

Also in some cases it is because the ownership of the titles has changed hands. For example Square Enix no longer owns IO Interactive and Hitman.
 
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So, nothing really useful then... ANSEL, while probably the most useful thing for RTX, in the end, who's even using this thing? They are speaking of this mass of people who capture and share glorious ingame screenshots. And I've never heard of any of it until NVIDIA said they exist...
 
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OC3D.NET: Nvidia Clarifies - RTX in games doesn't mean Ray Tracing

Now that the dust has settled a little, Nvidia has released a press release to confirm that RTX technology refers to both AI and Ray Tracing, which means that almost half of the "RTX Games" below will lack any support for Ray Tracing. In fact, more of the titles below support Nvidia's AI-driven DLSS (Deep Learning Super Sampling) than real-time Ray Tracing, with 16 games supporting DLSS while 11 support Ray Traced elements.
 
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That campfire shadow seems way off...
 
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Does anyone know anyone that uses Ansel on a regular basis?

Here. But only in the games where it actually works... so far: TWitcher 3 and GR Wildlands. Its nice to play around with. But I dont see how a ray traced doorknob is going to improve anything and since Ansel is a picture frozen in time, there is no dynamic element to it. Not getting warmer here for RT.
 
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