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Obsidian Says "The Outer Worlds" Will be Free of Microtransactions, Releases Screenshots

Raevenlord

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Obsidian Entertainment, which have recently announced their latest videogame in the form of "The Outer Worlds", have now come out of woodwork to assuage some fears gamers might have. In an increasingly microtransaction-ridden digital world, and perhaps not helped by the Microsoft acquisition that Obsidian Entertainment has undergone, fears of microtransactions being added to the game that's expected to be a Fallout spiritual successor naturally grew. Timothy Cain, original creator of Fallout, in an interview with Gamestar, put those thoughts to rest. He said, in no uncertain terms that "There are no microtransactions in the game. You buy it once and then enjoy it forever."

New screenshots and details for the game have also been made known, including an interesting "Flaw" system, which pairs with the now well-known "Perk" to give players debuffs for some of their "weak traits" during gameplay in exchange for perk points. Companions with their own motivations and storylines, choice-driven gameplay with some emergent dynamics, are all part of the recipe. Check out the screenshots and Obsidian's own explanations of some of the games' features after the break.






  • The player-driven story RPG: In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
  • You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
  • Lead your companions: During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
  • Explore the corporate colony: Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything… except for the alien monsters left behind when the terraforming of the colony's two planets didn't exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.



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That first screenshot, if I wasn't told it was for The Outer Worlds, I would have sworn I was looking at No Man's Sky.

I'm certainly interested in the game. Thankfully they aren't making people pay for anything other than the game itself.
 
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Doesn't matter how pretty if the world is if they don't fix the ultra wooden uncanny valley NPCs I'm going to give it a hard pass.
 
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Looks great and all but the CA is hurting my eyes
 
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People relax. The game looks good. Yes the NPC's have that wooden "bethesda" look, but lets not forget this is early footage. It might be much better when released.
 
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Seeing that big object activates my megalophobia, but I don't want to pass up this game. Unreal Engine 4, Obsidian, Fallout-like, graphics look great, and hopefully Open World(doesn't have to be vast but bigger is better for me, I love to explore), many positives.
 
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I am perfectly OK with wooden bethesda animations as long as the character development, world building, and player interactions are all meaningful and well implemented. The OG mass effect has wooden animations by todays standards, so does new vegas, yet both are still fantastic RPGs. The graphics and gameplay of the OG baulders gate games have aged about as well as milk, yet they are still fantastic adventure games.

I really hope this is good. The last few years have been disappointing from a games release standpoint, and while single player RPGs have done better then some other genres, having more is always great. After all, theres no multiplayer, so the game will be just as interesting to play 6 years from now as it would be today.
 
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Looks too overly cartoonish...what's with this trend recently??
 

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Why do people think there would be wooden “Bethesda” animations

Obsidian has made many games of their own characters and animations, and one under contract to Bethesda.
 
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Doesn't matter how pretty if the world is if they don't fix the ultra wooden uncanny valley NPCs I'm going to give it a hard pass.
They don't look all that real. Pretty much on par with every other game in terms of character design. They also seem to follow the rest of the game's art style. What kind of NPC's are you looking for?
 
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They don't look all that real. Pretty much on par with every other game in terms of character design. They also seem to follow the rest of the game's art style. What kind of NPC's are you looking for?

It's nothing nothing wrong the models, but the animations or lack thereof. The wooden faces with the thousand mile stare, and when speaking only the mouth move. Moving on to the rest of the model this it's like they tried but they missed the mark at the subtle movements that people make because of breathing, maintaining balance, etc. This is stuff that can be addressed with cheap mo-cap. I lock on little shit like that, and a the reason I can never get past a couple hours into any FO by Beth. Now, OW joins them in company.
 

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I’m not sure yet that Obsidian joins anyone yet. It’s a 2019 release. Give them time to tweak it. That’s what studios are supposed to do the last few months.
 
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I’m not sure yet that Obsidian joins anyone yet. It’s a 2019 release. Give them time to tweak it. That’s what studios are supposed to do the last few months.

exactly
they better take time tweaking this thing instead of rushing to release it and end up like the release of Mass Effect Andromeda or FO76 :wtf::shadedshu:
 
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Never really got into Fallout. I tried New Vegas but I didn't like the combat system. This looks interesting though.
 
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It's nothing nothing wrong the models, but the animations or lack thereof. The wooden faces with the thousand mile stare, and when speaking only the mouth move. Moving on to the rest of the model this it's like they tried but they missed the mark at the subtle movements that people make because of breathing, maintaining balance, etc. This is stuff that can be addressed with cheap mo-cap. I lock on little shit like that, and a the reason I can never get past a couple hours into any FO by Beth. Now, OW joins them in company.

You're playing a game.

I understand it's a game. It's not real life and making them look perfectly real shouldn't impact anything because it's a game. You should try to enjoy the game for what it is and not what it lacks.

Then again, if you feel you won't like it because of this reason, just skip it.

As for Fallout games, sure the animation on NPCs aren't that great, but it doesn't bother me. What bothers me is the godawful voice acting from roughly 3/4 of the voices used. In cases like this, I turn on the subtitles and read through faster than the NPC can speak and just skip to the next line of dialogue. Literally, some of the voices make me want to punch my monitor because they're so annoying in Fallout 4. I don't think Fallout 4 is a good Fallout by any means. It's a halfway decent FPS, so that's how I treat it and I'm enjoying the game enough by those standards.
 
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