I think that this card is going to do okay at raytracing at 1080p because devs somehow still have to find a way to get effects working on the vanilla 2060, which is woefully underpowered for the same job. So having a card that is one rung up from minimum viable performance levels will probably do you well for the first few years of raytracing, and the fact that the consoles are going to have a pretty shit implementation of RTRT might even extend that for a few years more.
Honestly, I am a bit confused why Nvidia priced this at $400 instead of $370 or $350. They're now getting beat slightly by AMD's new card at traditional games, and it's too close to the much better 2070 Super which is where you should buy if raytracing really is something you want to do. Buying any aftermarket 2060 Super (except this one) is a fools errand since $420-450 is just a stone's throw away from a reference 2070 super that will give you 15% more performance.
Moreso than other release cycles, I feel like Nvidia really screwed up the product stepping. The performance gaps are just too small for the extra cost going up the stack, unless you factor in raytracing, which no one is doing because no one has any games that uses it. If they had come out with the "super" line initially, it would have been a pretty clean launch. But with 2060, 2060 Super, 2070, 2070 Super, 2080, 2080 Super, 2080 Ti, and all the 16xx bullcrap, and last gen's cards, there is just way too many price/performance points for anyone to feel like they made the right decision.
I applaud Galax for coming out at $400 with an overclocked card, because at least this card is clearly value-oriented. The 5700 and 2060 Super are the closest to a 970-like deal people are going to get this gen. It's just too bad that Nvidia burned people with the original 2060 and keep pushing the stack to be more expensive.