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Ghost Recon Breakpoint PC System Requirements Revealed

btarunr

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Ubisoft's latest entry to its smash-hit open-world tactical combat sim "Ghost Recon" is getting its latest chapter "Breakpoint," bound for an October 4 release. Breakpoint builds on the open-world presentation of "Wildlands," and transports you to the fictional world of Auroa, across its diverse landscapes and drone-patrolled wilderness. Ubisoft today posted the system requirements for "Breakpoint." Nothing serious, the average gaming desktop should comfortably run it at 1080p thru 2K resolution, as detailed in the slide below.

Ghost Recon Breakpoint appears to be closely developed in collaboration with AMD, which means a high-level of optimization for AMD Ryzen processors and Radeon graphics cards. In particular, the game supports AMD FidelityFX image-quality enhancement introduced with "Navi." The PC version has texture-resolution suited for 4K Ultra HD, supports ultrawide monitors, has uncapped frame-rates, tobii eye-tracking support, and Discord integration. It's available for pre-order on UPlay and Epic Games Store.



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"1080p thru 2K" ^.^

I really like how Ubisoft does these system requirements. The amount of games that dont bother giving an AMD equivalent, or a recommended (or worse, Ive seen recommended specs with lesser parts than the minimum), or what setting its for etc., is very common on steam now. Altho this isnt the best example here, as no target fps is mentioned, which they have done previously.
 

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Never heard of the game but after watching a short clip of game footage. Im actually surprised it didnt turn out like another 3rd person clone of their other 3rd person games. Graphics look pretty good.


gameplay could still be a 1:1 clone though.
 
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I love how the cpu requirements go up as the resolution increases. You wanna play at 2k**? - 6700 and 1700x... 4K? 7700 and 2700x...

"but I thought CPUs were less relevant at... "

"SHUT UP TIMMY! 2700x or 2k for you!"
 
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Refreshing to see developers once again referencing AMD CPUs.
 
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I love how the cpu requirements go up as the resolution increases. You wanna play at 2k**? - 6700 and 1700x... 4K? 7700 and 2700x...

"but I thought CPUs were less relevant at... "

"SHUT UP TIMMY! 2700x or 2k for you!"
Higher graphics settings take more cpu time. The cpu is less relevant because it isn't the bottleneck, but that does not mean it isn't needed.
 
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Higher graphics settings take more cpu time. The cpu is less relevant because it isn't the bottleneck, but that does not mean it isn't needed.

It's the same graphics settings with a higher resolution... a higher resolution does not take more CPU time.

Higher FPS is a higher strain on the CPU, not the resolution, which is why your CPU usage drops as you scale to 4k - then it doesnt matter what CPU you have anymore.

130242


as an example, the last game in the series, with a 1080ti (which is similar to the 2080 & Radeon VII they recommend).
 
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Ubisoft hasn't made a proper Ghost Recon game in years, this does not look like one of them. Just another boring shooter.
 
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It is a mix of Wildlands and The Division. I played the Ghost Recon series since 2001, but after Advanced Warfighter it went down hill. These new ones are fun but they have nothing in common with the OG.
Breakpoint had some serious performance issues in the last closed test, i guess they sorted it out since 1440p - ultra, was 30 fps territory with my rig.
 
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@droopyRO Are enemies bullet sponges just like in Division?
 
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No, they behave like the ones in Wildlands. But the game, has a base of operations, just like The Division 2 has, that kind of kills the whole lone wolf survival thing.
 
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It's the same graphics settings with a higher resolution... a higher resolution does not take more CPU time.

Higher FPS is a higher strain on the CPU, not the resolution, which is why your CPU usage drops as you scale to 4k - then it doesnt matter what CPU you have anymore.

View attachment 130242

as an example, the last game in the series, with a 1080ti (which is similar to the 2080 & Radeon VII they recommend).
CPU still has more work to do per frame at higher resolution. On the other hand a lower resolution the GPU bottleneck shifts away toward the CPU side because it can render frames more rapidly thus the CPU utilization increases along with that.
 
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CPU still has more work to do per frame at higher resolution. On the other hand a lower resolution the GPU bottleneck shifts away toward the CPU side because it can render frames more rapidly thus the CPU utilization increases along with that.

130270


Correct, but the increase is so proportionally tiny, which, in reality at 4K there's virtually no difference between an r5 3600 or a 9900k (or a 7700k/2600x/2700x/1700x) for most titles.

In reality any CPU that can run a game at lower rez can, run the game at higher rez (at the same preset settings) since the gfx falls down exponentially faster. Also the relative increase per frame on the CPU is a few % even when going from 800x600 to 4K.

Not to mention, the performance difference on that chart between 2K ultra rig (a 6700k and a 1080ti) and 4k ultra rig (a 7700k and a 2080) is a few % both on the CPU and GPU.
 
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You're looking at the Avg/Max settings in that scenario BTW which is far from the best representation look at the 1% percentile instead where the CPU is of more vital importance and where it impacts frame rates and input lag in a more important way. To put it bluntly a Lamborghini that stutters and stalls ain't much of a sports car and can steel get passed by a Corvette that runs like a top. If you've ever had to drive a vehicle that coughs and wants to stall out and had to do a bit of brake/gas to prevent you'd get what I'm saying completely. That's why when talking about this issue at least compare where it really matters and instead of some arbitrary general average/max benchmark. That said a GPU is obviously way more vital in the grand scheme at high resolution and at low resolution becomes less important quickly.
 
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