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Unity Engine powers a lot of games across platforms. The game engine includes a telemetry module that dials home every few minutes (depending on the game), pushing usage data and crash reports (if any). Some games, such as "Kerbal Space Program," allow you to opt-out from this telemetry, but even then the engine is known to dial home at game startup and at longer intervals, with far less amount of data.
TechPowerUp Forums member by the night and software developer by the day "R-T-B" created a nifty utility that can modify your game to completely strip it off Unity Engine telemetry, called UnityAnalyticsKiller. "Stop spying on my kerbals," reads the utility's GitHub page, describing UnityAnalyticsKiller as a game library replacement along with a ReadMe with some basic instructions. You can also inspect its source and build it by yourself if you're curious. R-T-B invites gamers and developers to test the utility and offer feedback in the TechPowerUp Forums thread here.
DOWNLOAD: UnityAnalyticsKiller by R-T-B
View at TechPowerUp Main Site
TechPowerUp Forums member by the night and software developer by the day "R-T-B" created a nifty utility that can modify your game to completely strip it off Unity Engine telemetry, called UnityAnalyticsKiller. "Stop spying on my kerbals," reads the utility's GitHub page, describing UnityAnalyticsKiller as a game library replacement along with a ReadMe with some basic instructions. You can also inspect its source and build it by yourself if you're curious. R-T-B invites gamers and developers to test the utility and offer feedback in the TechPowerUp Forums thread here.
DOWNLOAD: UnityAnalyticsKiller by R-T-B
View at TechPowerUp Main Site