• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Khronos Group Releases Vulkan Ray Tracing

btarunr

Editor & Senior Moderator
Staff member
Joined
Oct 9, 2007
Messages
47,301 (7.52/day)
Location
Hyderabad, India
System Name RBMK-1000
Processor AMD Ryzen 7 5700G
Motherboard ASUS ROG Strix B450-E Gaming
Cooling DeepCool Gammax L240 V2
Memory 2x 8GB G.Skill Sniper X
Video Card(s) Palit GeForce RTX 2080 SUPER GameRock
Storage Western Digital Black NVMe 512GB
Display(s) BenQ 1440p 60 Hz 27-inch
Case Corsair Carbide 100R
Audio Device(s) ASUS SupremeFX S1220A
Power Supply Cooler Master MWE Gold 650W
Mouse ASUS ROG Strix Impact
Keyboard Gamdias Hermes E2
Software Windows 11 Pro
Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces the ratification and public release of the Vulkan Ray Tracing provisional extensions, creating the industry's first open, cross-vendor, cross-platform standard for ray tracing acceleration. Primarily focused on meeting desktop market demand for both real-time and offline rendering, the release of Vulkan Ray Tracing as provisional extensions enables the developer community to provide feedback before the specifications are finalized. Comments and feedback will be collected through the Vulkan GitHub Issues Tracker and Khronos Developer Slack. Developers are also encouraged to share comments with their preferred hardware vendors. The specifications are available today on the Vulkan Registry.

Ray tracing is a rendering technique that realistically simulates how light rays intersect and interact with scene geometry, materials, and light sources to generate photorealistic imagery. It is widely used for film and other production rendering and is beginning to be practical for real-time applications and games. Vulkan Ray Tracing seamlessly integrates a coherent ray tracing framework into the Vulkan API, enabling a flexible merging of rasterization and ray tracing acceleration. Vulkan Ray Tracing is designed to be hardware agnostic and so can be accelerated on both existing GPU compute and dedicated ray tracing cores if available.



"There has been strong developer demand for a truly cross-platform ray tracing acceleration API and now Vulkan Ray Tracing is here to meet that industry need," said Daniel Koch, senior graphics system software engineer at NVIDIA and Vulkan Ray Tracing task sub group chair at Khronos. "The overall architecture of Vulkan Ray Tracing will be familiar to users of existing proprietary ray tracing APIs, which enables straightforward porting of existing ray traced content, but this framework also introduces new functionality and implementation flexibility."

Vulkan Ray Tracing consists of a number of Vulkan, SPIR-V, and GLSL extensions, some of which are optional. The primary VK_KHR_ray_tracing extension provides support for acceleration structure building and management, ray tracing shader stages and pipelines, and ray query intrinsics for all shader stages. VK_KHR_pipeline_library provides the ability to provide a set of shaders which can be efficiently linked into ray tracing pipelines. VK_KHR_deferred_host_operations enables intensive driver operations, including ray tracing pipeline compilation or CPU-based acceleration structure construction to be offloaded to application-managed CPU thread pools.

Vulkan Ray Tracing shaders are SPIR-V binaries which use two new extensions. The SPV_KHR_ray_tracing SPIR-V extension adds support for ray tracing shader stages and instructions; SPV_KHR_ray_query adds support for ray query shader instructions. Developers can generate those binaries in GLSL using two new GLSL extensions, GLSL_EXT_ray_tracing and GLSL_EXT_ray_query, which are supported in the open source glslang compiler. Engineers at Khronos member companies, including NVIDIA, have also added support for the SPIR-V extensions to DXC, Microsoft's open source HLSL compiler, enabling Vulkan Ray Tracing SPIR-V shaders to be authored in HLSL using the syntax defined by Microsoft, with minimal modifications.

Driver release updates and the status of Vulkan ecosystem components will be posted on the Vulkan Ray Tracing Provisional Release Tracker. A Vulkan SDK that includes support for Vulkan Ray Tracing will become available once all the necessary ecosystem components are upstreamed; check this link to watch for its availability. An introductory launch presentation on Vulkan Ray Tracing is here, and further technical details can be found in this blog post.

Industry Support for Vulkan Ray Tracing Provisional Specification
"Standardizing ray tracing in Vulkan is an important step towards making ray tracing available across a wide range of devices, as well as enabling developers to use this technology to its full advantage. AMD intends to provide support for all of the major features in this extension, including ray shading, ray queries, and CPU acceleration structure management. We will be working with developers to ensure great performance from our Vulkan Ray Tracing implementation; these efforts will help us to provide end users with even more visually stunning graphics on AMD Radeon GPUs," said Andrej Zdravkovic, senior vice president, software development, AMD.

"EA is happy to see the release of the provisional ray tracing extension for Vulkan. Realtime ray tracing is already an important part of game development and it will continue to be in the future. Allowing ray queries from any shader stage is a great feature, which will both simplify integrations and open up the possibility for new techniques while multithreaded host-side building of acceleration structures has the potential to reduce latency and improve the performance of our upcoming game titles," said Sebastian Tafuri, senior rendering engineer at Frostbite, EA.

"Epic Games has been an active member of the Vulkan Ray Tracing group from the beginning, and we are happy to see the ray tracing extension released to the public. We at Epic Games continue to wholeheartedly support Khronos's efforts on creating open standards to enhance the end-user experience," said Yuriy O'Donnell, rendering engineer, Epic Games.

"Imagination Technologies are very happy to see ray tracing become a standard part of Vulkan, helping the overall ray tracing ecosystem to grow substantially due to Vulkan's wide reach across many platforms and devices," said Rys Sommefeldt, senior director of product, Ray Tracing and High Performance Graphics, Imagination Technologies. "We are very supportive of the standard, which will help us deliver the efficient, fast, and focused hardware solution we are developing for our customers."

"The Intel Xe architecture roadmap includes support for hardware accelerated ray tracing, and we're excited to work with Khronos to implement full support into Vulkan," said Joshua Barczak, graphics software architect at Intel.

"NVIDIA ships beta drivers today with support for the provisional standardized ray tracing functionality in Vulkan," said Morgan McGuire, research director at NVIDIA. "Bringing accelerated ray tracing to the Vulkan cross-platform, open standard API is another significant step towards enabling the highest quality of visual realism for real-time games and applications everywhere."

"We are very excited about having hardware ray tracing support baked into Vulkan. Vulkan Ray Tracing enables us to research high-end rendering solutions, while also having support for all supporting vendors and platforms with minimal overhead," said Jules Urbach, CEO, OTOY.

View at TechPowerUp Main Site
 
Joined
Sep 17, 2014
Messages
22,684 (6.05/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Joined
Mar 13, 2018
Messages
28 (0.01/day)
Frankly, looking at two images at the same resolution, there's very little difference in perceived quality between classic rendering methods and ray tracing, at least from what I've seen. So a huge amount of computational effort for very, very little benefit.

Just a sales gimmick.
 
Joined
Mar 6, 2011
Messages
155 (0.03/day)
Assuming it's probably not a coincidence that they announce this on the day the PS5 hardware is announced.

Isn't the PS5 either supposed to be using Vulkan or a fork of it with a few specific extensions?
 
Joined
Sep 17, 2014
Messages
22,684 (6.05/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Frankly, looking at two images at the same resolution, there's very little difference in perceived quality between classic rendering methods and ray tracing, at least from what I've seen. So a huge amount of computational effort for very, very little benefit.

Just a sales gimmick.

Nah man everybody loves it because content creators now no longer have to do anything, they can just click randomly in the screen and boom RT magic with perfect lighting. As evidenced by games being postponed because RTX support is being baked in at the last minute...oh wait

Its not a gimmick though... but adoption of this will be slow and probably a bit painful, too. Yes the gain is limited, because the implementation has to be limited, and has to compete with rasterized stuff. Once this gets more streamlined as 'one' pipeline to do lighting, then we will probably see tangible gain. Its just another trick for the toolbox.
 
Joined
Sep 6, 2019
Messages
70 (0.04/day)
Frankly, looking at two images at the same resolution, there's very little difference in perceived quality between classic rendering methods and ray tracing, at least from what I've seen. So a huge amount of computational effort for very, very little benefit.

Just a sales gimmick.

It actually looks pretty darn good as evidence by Quake II using ray tracing.
 
Joined
May 4, 2011
Messages
633 (0.13/day)
System Name Smooth-Operator
Processor AMD Ryzen 7 3800x
Motherboard Asrock x570 Taichi
Cooling AMD Wraith Prism
Memory 2x16GB 3200MHz CL16@CL14 DDR4
Video Card(s) Sapphire Radeon RX 580 8GB NITRO+
Storage 2x4TB WD HGST 7K6 7200RPM 256MB
Display(s) Samsung S24E370DL 24" IPS Freesync 75Hz
Case Fractal Design Focus G Window Blue
Audio Device(s) Creative X-Fi Titanium PCIe x1
Power Supply Corsair HX850 80+ Platinum
Mouse Gigabyte Aorus M3
Keyboard Zalman ZM-K300M
Software Windows 10 x64 Enterprise/Ubuntu Budgie amd64
You have to see it in motion.
For that we need proper hardware which is not available yet. RTX2xxx is too weak to offer visuals and framerate which you could call motion.
 
Joined
Oct 18, 2013
Messages
6,266 (1.53/day)
Location
Over here, right where you least expect me to be !
System Name The Little One
Processor i5-11320H @4.4GHZ
Motherboard AZW SEI
Cooling Fan w/heat pipes + side & rear vents
Memory 64GB Crucial DDR4-3200 (2x 32GB)
Video Card(s) Iris XE
Storage WD Black SN850X 4TB m.2, Seagate 2TB SSD + SN850 4TB x2 in an external enclosure
Display(s) 2x Samsung 43" & 2x 32"
Case Practically identical to a mac mini, just purrtier in slate blue, & with 3x usb ports on the front !
Audio Device(s) Yamaha ATS-1060 Bluetooth Soundbar & Subwoofer
Power Supply 65w brick
Mouse Logitech MX Master 2
Keyboard Logitech G613 mechanical wireless
Software Windows 10 pro 64 bit, with all the unnecessary background shitzu turned OFF !
Benchmark Scores PDQ
If you don't like Ray tracing, just wait 5.183 seconds, and someone will change/revise/reinvent it, hehehe :D
 
Joined
Sep 17, 2014
Messages
22,684 (6.05/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
You have to see it in motion.

That's what she said

It actually looks pretty darn good as evidence by Quake II using ray tracing.

Q2 RT is grossly inaccurate, any meticulate pass of dynamic lighting could have achieved similar results - at a lower perf cost. The proof of concept for Q2 is more the fact that they could do it 'easily', as in, through a set of predefined rules and not having to redesign the whole game around it and tweaking for every game area.

Unfortunately that is also where the flaws of those defined rules come out. Not all of them are equally well designed so that they always fit. Lighting is in some places really quite wrong if you take a longer look.
 

ARF

Joined
Jan 28, 2020
Messages
4,670 (2.61/day)
Location
Ex-usa | slava the trolls
Minecraft and Quake 2 are so ancient game engines, that the last thing they need is any form of ray-tracing. They have ugly textures in the first place.

Putting ray-tracing in them is the same as putting lipstick on a pig's mouth. It's nice but it's still very ugly.

I am quite inclined to believe in some conspiracy theories behind the implementation of ray-tracing.

Its performance is so low, that it rewinds us back to the 90s, and the whole graphics cards development should begin from scratch.
 
Joined
May 4, 2011
Messages
633 (0.13/day)
System Name Smooth-Operator
Processor AMD Ryzen 7 3800x
Motherboard Asrock x570 Taichi
Cooling AMD Wraith Prism
Memory 2x16GB 3200MHz CL16@CL14 DDR4
Video Card(s) Sapphire Radeon RX 580 8GB NITRO+
Storage 2x4TB WD HGST 7K6 7200RPM 256MB
Display(s) Samsung S24E370DL 24" IPS Freesync 75Hz
Case Fractal Design Focus G Window Blue
Audio Device(s) Creative X-Fi Titanium PCIe x1
Power Supply Corsair HX850 80+ Platinum
Mouse Gigabyte Aorus M3
Keyboard Zalman ZM-K300M
Software Windows 10 x64 Enterprise/Ubuntu Budgie amd64
Minecraft and Quake 2 are so ancient game engines, that the last thing they need is any form of ray-tracing. They have ugly textures in the first place.

Putting ray-tracing in them is the same as putting lipstick on a pig's mouth. It's nice but it's still very ugly.

I am quite inclined to believe in some conspiracy theories behind the implementation of ray-tracing.

It's performance is so low, that it rewinds us back to the 90s, and the whole graphics cards development should begin from scratch.
Pigs are beautiful animals, do not call them like that!
 
Joined
Sep 17, 2014
Messages
22,684 (6.05/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
Minecraft and Quake 2 are so ancient game engines, that the last thing they need is any form of ray-tracing. They have ugly textures in the first place.

Putting ray-tracing in them is the same as putting lipstick on a pig's mouth. It's nice but it's still very ugly.

I am quite inclined to believe in some conspiracy theories behind the implementation of ray-tracing.

It's performance is so low, that it rewinds us back to the 90s, and the whole graphics cards development should begin from scratch.

That's no conspiracy, its a market reality. The mainstream does not require more performance for rasterized, realistically they can suffice with two year old cards or worse, the only reason to buy high end now is if you want to chase higher resolutions, and 4K isn't taking off really. Performance requirements for games without RT are just stalling, there is only so much you can reasonably show on screen.
 

ARF

Joined
Jan 28, 2020
Messages
4,670 (2.61/day)
Location
Ex-usa | slava the trolls
In the few RTRT games we've seen to date, RTX2070 with maxed ray tracing remains faster than RX580 which you own...
Just saying.

Not just RTX, even the Vega 56 can do ray tracing at 1080p 30 fps
 
Joined
Feb 11, 2009
Messages
5,572 (0.96/day)
System Name Cyberline
Processor Intel Core i7 2600k -> 12600k
Motherboard Asus P8P67 LE Rev 3.0 -> Gigabyte Z690 Auros Elite DDR4
Cooling Tuniq Tower 120 -> Custom Watercoolingloop
Memory Corsair (4x2) 8gb 1600mhz -> Crucial (8x2) 16gb 3600mhz
Video Card(s) AMD RX480 -> RX7800XT
Storage Samsung 750 Evo 250gb SSD + WD 1tb x 2 + WD 2tb -> 2tb MVMe SSD
Display(s) Philips 32inch LPF5605H (television) -> Dell S3220DGF
Case antec 600 -> Thermaltake Tenor HTCP case
Audio Device(s) Focusrite 2i4 (USB)
Power Supply Seasonic 620watt 80+ Platinum
Mouse Elecom EX-G
Keyboard Rapoo V700
Software Windows 10 Pro 64bit
Frankly, looking at two images at the same resolution, there's very little difference in perceived quality between classic rendering methods and ray tracing, at least from what I've seen. So a huge amount of computational effort for very, very little benefit.

Just a sales gimmick.

im sorry what? the 2 images are vastly different in the reflection area
 
Joined
Oct 2, 2015
Messages
3,152 (0.94/day)
Location
Argentina
System Name Ciel / Akane
Processor AMD Ryzen R5 5600X / Intel Core i3 12100F
Motherboard Asus Tuf Gaming B550 Plus / Biostar H610MHP
Cooling ID-Cooling 224-XT Basic / Stock
Memory 2x 16GB Kingston Fury 3600MHz / 2x 8GB Patriot 3200MHz
Video Card(s) Gainward Ghost RTX 3060 Ti / Dell GTX 1660 SUPER
Storage NVMe Kingston KC3000 2TB + NVMe Toshiba KBG40ZNT256G + HDD WD 4TB / NVMe WD Blue SN550 512GB
Display(s) AOC Q27G3XMN / Samsung S22F350
Case Cougar MX410 Mesh-G / Generic
Audio Device(s) Kingston HyperX Cloud Stinger Core 7.1 Wireless PC
Power Supply Aerocool KCAS-500W / Gigabyte P450B
Mouse EVGA X15 / Logitech G203
Keyboard VSG Alnilam / Dell
Software Windows 11
As always, Nvidia has a functioning driver to test it:

It's up to the vendors to support older cards with this.
 
Joined
Jun 28, 2016
Messages
3,595 (1.16/day)
Not just RTX, even the Vega 56 can do ray tracing at 1080p 30 fps
Game intro from late 90s strikes back.

It's been a year already. How time flies. And I have to say: I loved all the Crytek RTRT games that followed this demo.
 
Last edited:
Joined
Jun 7, 2019
Messages
189 (0.09/day)
System Name Times Killer
Processor Rytzen 5800X3D
Motherboard ASUS TUF Gaming X570-Plus Wifi
Cooling Corsair H110 Extreme Performance AIO
Memory 2x 16gb G.Skill Ripjaws @ 3800Mhz 16-16-16-38
Video Card(s) Geforce RTX 3080 10gb +130/1200 / MSI RTX 3060 VENTUS 2X OC +180/+850
Storage 2 X 1TB WD blue 1X 4gb WB red 1x LG WH16NS40 16x blu-ray writer 1X 12TB WD Gold
Display(s) HP Omen X 27
Case Corsair Obsidian 750D W/ airflow kit
Audio Device(s) SoundblasterX AE-5 plus / Asus Xonar DX
Power Supply Carsair 850-M
Mouse Logitech Proteus spectrum G502
Keyboard Logitech G213 Prodigy
Software Windows 10 home
Game intro from late 90s strikes back.

It's been a year already. How the time flyes. And I have to say: I loved all the Crytek RTRT games that followed this demo.
yup becuase we all know putting ray tracing into a games is just "plug and play" right?
 
Last edited:
Joined
Feb 17, 2010
Messages
1,678 (0.31/day)
Location
Azalea City
System Name Main
Processor Ryzen 5950x
Motherboard B550 PG Velocita
Cooling Water
Memory Ballistix
Video Card(s) RX 6900XT
Storage T-FORCE CARDEA A440 PRO
Display(s) MAG401QR
Case QUBE 500
Audio Device(s) Logitech Z623
Power Supply LEADEX V 1KW
Mouse Cooler Master MM710
Keyboard Huntsman Elite
Software 11 Pro
Benchmark Scores https://hwbot.org/user/damric/
Not just RTX, even the Vega 56 can do ray tracing at 1080p 30 fps

In the Cryengine RT benchmark my Vega56 averages around 60FPS. At 4K it becomes a slideshow. It's a nicelooking benchmark and really shows off RT if anyone is curious, but it's a rather large download since you have to download the developer engine too.
 
Joined
Jun 28, 2016
Messages
3,595 (1.16/day)
In the Cryengine RT benchmark my Vega56 averages around 60FPS. At 4K it becomes a slideshow. It's a nicelooking benchmark and really shows off RT if anyone is curious, but it's a rather large download since you have to download the developer engine too.
It's absolutely NOT a good example of why we may be interested in RT. Actually, it's more like a "proof" of recurring "we can get this kind of reflections without RTRT".
And this is why the demo runs so well on GPGPU.

The real gain of RTRT are light dispersing and shadows - NOT mirror reflections.
 
Joined
Feb 11, 2009
Messages
5,572 (0.96/day)
System Name Cyberline
Processor Intel Core i7 2600k -> 12600k
Motherboard Asus P8P67 LE Rev 3.0 -> Gigabyte Z690 Auros Elite DDR4
Cooling Tuniq Tower 120 -> Custom Watercoolingloop
Memory Corsair (4x2) 8gb 1600mhz -> Crucial (8x2) 16gb 3600mhz
Video Card(s) AMD RX480 -> RX7800XT
Storage Samsung 750 Evo 250gb SSD + WD 1tb x 2 + WD 2tb -> 2tb MVMe SSD
Display(s) Philips 32inch LPF5605H (television) -> Dell S3220DGF
Case antec 600 -> Thermaltake Tenor HTCP case
Audio Device(s) Focusrite 2i4 (USB)
Power Supply Seasonic 620watt 80+ Platinum
Mouse Elecom EX-G
Keyboard Rapoo V700
Software Windows 10 Pro 64bit
Where are these two images?

RT OFF


RT ON
 
Joined
Jun 7, 2019
Messages
189 (0.09/day)
System Name Times Killer
Processor Rytzen 5800X3D
Motherboard ASUS TUF Gaming X570-Plus Wifi
Cooling Corsair H110 Extreme Performance AIO
Memory 2x 16gb G.Skill Ripjaws @ 3800Mhz 16-16-16-38
Video Card(s) Geforce RTX 3080 10gb +130/1200 / MSI RTX 3060 VENTUS 2X OC +180/+850
Storage 2 X 1TB WD blue 1X 4gb WB red 1x LG WH16NS40 16x blu-ray writer 1X 12TB WD Gold
Display(s) HP Omen X 27
Case Corsair Obsidian 750D W/ airflow kit
Audio Device(s) SoundblasterX AE-5 plus / Asus Xonar DX
Power Supply Carsair 850-M
Mouse Logitech Proteus spectrum G502
Keyboard Logitech G213 Prodigy
Software Windows 10 home
hmm.. rtx on seems to be missing pretty much every red reflective light in the scene...
 
Joined
Feb 11, 2009
Messages
5,572 (0.96/day)
System Name Cyberline
Processor Intel Core i7 2600k -> 12600k
Motherboard Asus P8P67 LE Rev 3.0 -> Gigabyte Z690 Auros Elite DDR4
Cooling Tuniq Tower 120 -> Custom Watercoolingloop
Memory Corsair (4x2) 8gb 1600mhz -> Crucial (8x2) 16gb 3600mhz
Video Card(s) AMD RX480 -> RX7800XT
Storage Samsung 750 Evo 250gb SSD + WD 1tb x 2 + WD 2tb -> 2tb MVMe SSD
Display(s) Philips 32inch LPF5605H (television) -> Dell S3220DGF
Case antec 600 -> Thermaltake Tenor HTCP case
Audio Device(s) Focusrite 2i4 (USB)
Power Supply Seasonic 620watt 80+ Platinum
Mouse Elecom EX-G
Keyboard Rapoo V700
Software Windows 10 Pro 64bit
hmm.. rtx on seems to be missing pretty much every red reflective light in the scene...

Not really, you dont have the 4 lights on the left pillar yeah, probably because its an unrealistic/fake reflection thus not precent in something ray traced.
On the other hand you have red lights reflected just fine in the scene on the wall to the right.
 
Top