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System Name | RBMK-1000 |
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Processor | AMD Ryzen 7 5700G |
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Keyboard | Gamdias Hermes E2 |
Software | Windows 11 Pro |
NVIDIA Reflex is a new innovation designed to minimize input latency with competitive e-sports games. When it comes out later this month with patches to popular e-sports titles such as Fortnite, Apex Legends, and Valorant, along with a GeForce driver update, the feature could improve input latencies even without any specialized hardware. Input latency is defined as the time it takes for a user input (such as a mouse click) in a game, to reflect as output on the screen, or the time it takes for your mouse click to register as a gunshot in an online shooter, and appear on-screen. The feature is compatible with any NVIDIA GeForce GPU, GTX 900 series or later.
NVIDIA briefly detailed how this works. On the software side, the NVIDIA driver co-operates with a compatible game engine to optimize the game's 3D rendering pipeline. This is accomplished by dynamically reducing the rendering queue, so fewer frames are queued up for the GPU to render. NVIDIA claims that the technology can also keep the GPU perfectly in sync with the CPU (1:1 render queue), reducing the "back-pressure" on the GPU, letting the game sample mouse input at the last possible moment. NVIDIA is releasing Reflex to gamers as GeForce driver updates, and to game developers as the Reflex SDK. This allows them to integrate the technology with their game engine, providing a toggle for the technology, and also put out in-game performance metrics.
Speaking of metrics, NVIDIA innovated Reflex as a hardware feature for its new G-SYNC 360 Hz IPS gaming display standard. Popular display manufacturers such as Acer, ASUS, MSI, GIGABYTE, ViewSonic, etc., are developing new monitors that feature the G-SYNC 360 feature logo. These monitors feature G-SYNC hardware, as well as a hardware-side implementation of Reflex, called Reflex Latency Analyzer, that lets you precisely measure input latency and optimize the software-side further. It's important to note here, that these new monitors are not a requirement to use Reflex, and anyone with a compatible graphics card and updated drivers can use it on compatible games.
In G-SYNC 360 Hz IPS gaming displays, you will find a 2-port USB hub, in the display. You plug this hub to your PC via an included USB cable, and plug in your gaming mouse to one of the two downstream USB ports of the monitor. This can't be just any mouse, but an NVIDIA-certified mouse. ASUS, Razer, and Logitech are developing these mice. With the mouse plugged in, you launch the Reflex Latency Analyzer utility from the monitor's OSD settings, and run the game with the Reflex metrics toggle enabled.
This way this works is, each time you click on the mouse, the click is registered in the USB hub of the monitor, which then measures the time it takes for the "output" gun flash pixels to appear on the screen. You can train the utility to look for where the gun flash pixels appear. This way, you get extremely accurate measurements of not just input latency, but also end-to-end system latency. Something like this required high-speed cameras and manual math to calculate in the past. Input latencies, coupled with end-to-end latency data, can be viewed from the Performance Metrics screen in the GeForce Experience overlay, when spawned in a compatible game.
View at TechPowerUp Main Site
NVIDIA briefly detailed how this works. On the software side, the NVIDIA driver co-operates with a compatible game engine to optimize the game's 3D rendering pipeline. This is accomplished by dynamically reducing the rendering queue, so fewer frames are queued up for the GPU to render. NVIDIA claims that the technology can also keep the GPU perfectly in sync with the CPU (1:1 render queue), reducing the "back-pressure" on the GPU, letting the game sample mouse input at the last possible moment. NVIDIA is releasing Reflex to gamers as GeForce driver updates, and to game developers as the Reflex SDK. This allows them to integrate the technology with their game engine, providing a toggle for the technology, and also put out in-game performance metrics.
Speaking of metrics, NVIDIA innovated Reflex as a hardware feature for its new G-SYNC 360 Hz IPS gaming display standard. Popular display manufacturers such as Acer, ASUS, MSI, GIGABYTE, ViewSonic, etc., are developing new monitors that feature the G-SYNC 360 feature logo. These monitors feature G-SYNC hardware, as well as a hardware-side implementation of Reflex, called Reflex Latency Analyzer, that lets you precisely measure input latency and optimize the software-side further. It's important to note here, that these new monitors are not a requirement to use Reflex, and anyone with a compatible graphics card and updated drivers can use it on compatible games.
In G-SYNC 360 Hz IPS gaming displays, you will find a 2-port USB hub, in the display. You plug this hub to your PC via an included USB cable, and plug in your gaming mouse to one of the two downstream USB ports of the monitor. This can't be just any mouse, but an NVIDIA-certified mouse. ASUS, Razer, and Logitech are developing these mice. With the mouse plugged in, you launch the Reflex Latency Analyzer utility from the monitor's OSD settings, and run the game with the Reflex metrics toggle enabled.
This way this works is, each time you click on the mouse, the click is registered in the USB hub of the monitor, which then measures the time it takes for the "output" gun flash pixels to appear on the screen. You can train the utility to look for where the gun flash pixels appear. This way, you get extremely accurate measurements of not just input latency, but also end-to-end system latency. Something like this required high-speed cameras and manual math to calculate in the past. Input latencies, coupled with end-to-end latency data, can be viewed from the Performance Metrics screen in the GeForce Experience overlay, when spawned in a compatible game.
View at TechPowerUp Main Site