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Ghostwire Tokyo: DLSS vs. TSR vs. FSR Comparison

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Ghostwire Tokyo recently released on PC with support for NVIDIA's Deep Learning Super Sampling (DLSS), Unreal Engine's Temporal Super Resolution (TSR) and AMD's FidelityFX Super Resolution (FSR). In this mini-review, we take a look at and compare the image quality and performance offered by these technologies in this game.

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It's too bad all of the actually effective upscalers need deep hooks into the game engine. I'm glad FSR is there for older games but it's clear FSR is only the best when it's the only choice. FSR2 will likely be in the same group as TSR and DLSS, with DLSS being top because the algorithm simply has more information and more silicon behind it. As an Nvidia card owner but a future Steam Deck owner I hope we get a lot of good choices for upscaling and also I hope devs don't take all of these upscaling techniques as license to let their game engines become unoptimized.
 
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DLSS Performance looks better than native res or any of the TSR/FSR modes. That is astonishing.
 
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I'd just enable DLSS if the option is there, same performance but slighty better visuals, although if TSR and/or FSR was the only option I'd put them on for sure. Upscaling has become good enough that the FPS advantage outweighs the reduced image quality.
 
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tensor cores in shambles :roll:
 
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Looks like DLSS finally have some serious competition, Nvidia better speed up the AI training network to improve DLSS algorithm :D.

@maxus24 Have you tried DLL v2.3.9? should be better than v2.4.0
 

wolf

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DLSS Performance looks better than native res or any of the TSR/FSR modes. That is astonishing.

I find it funny that people are so fussy, lets face it most of the time you would not even notice if you were not directly comparing the pictures. Any of them are pretty dam good how ever you look at it.
 
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I find it funny that people are so fussy, lets face it most of the time you would not even notice if you were not directly comparing the pictures. Any of them are pretty dam good how ever you look at it.

I would definitely notice the power lines/cables, but that is pretty much it, at least when we are talking DLSS vs. TSR. TSR looks better than native too, though I expect it does have some problems in motion.

FSR destroys the power lines even in Ultra Performance. But FSR Performance is when the image gets really blurry. I would still use it to get to 60 FPS if there was no alternative, but if developers take the time to implement FSR, they should absolutely implement other technologies as well.
This game seems to have insane GPU requirements, though. 30 FPS at 4K on a 3080? There is nothing on that screenshot that warrants this kind of performance. I fear developers will start using these upscaling technologies as an excuse for not optimizing their games.

I am very curious about Intel's XeSS. It will be using Intel's equivalent of tensor cores, but it will also run on specific NVIDIA and AMD cards, with lower performance gains.
 
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DLSS Performance looks better than native res or any of the TSR/FSR modes. That is astonishing.
I don't think this needs to be stated, especially with FSR 1.0 (DLSS temporal data trumps FSR 1.0 spatial data). Let's see what FSR 2.0 brings to the table. Besides, the majority of us do not have RTX cards.
 
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You should really disable the chromatic aberation crap when doing these image comparisons. Can't see anything because of the artificial blurriness and double vision.
 

Maazer

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Maybe they have patched it, but when I just enabled FSR there is a sharpness slider underneath the quality option.
 
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