I find it funny that people are so fussy, lets face it most of the time you would not even notice if you were not directly comparing the pictures. Any of them are pretty dam good how ever you look at it.
I would definitely notice the power lines/cables, but that is pretty much it, at least when we are talking DLSS vs. TSR. TSR looks better than native too, though I expect it does have some problems in motion.
FSR destroys the power lines even in Ultra Performance. But FSR Performance is when the image gets really blurry. I would still use it to get to 60 FPS if there was no alternative, but if developers take the time to implement FSR, they should absolutely implement other technologies as well.
This game seems to have insane GPU requirements, though. 30 FPS at 4K on a 3080? There is nothing on that screenshot that warrants this kind of performance. I fear developers will start using these upscaling technologies as an excuse for not optimizing their games.
I am very curious about Intel's XeSS. It will be using Intel's equivalent of tensor cores, but it will also run on specific NVIDIA and AMD cards, with lower performance gains.