Microsoft has discussed upcoming additions to Xbox Cloud Gaming including mouse and keyboard support along with latency improvements during a recent developer event. The current list of Xbox titles supporting keyboard and mouse input is currently quite short but as Microsoft promotes this new feature we would expect this lineup to grow. Microsoft also announced a new Direct Capture feature in their Display Details API that can reduce latency by up to 72 ms to as low as 2 -12 ms compared to 8 - 74 ms with the current pipeline.
This new API does come with some limitations however such as only allowing a maximum resolution of 1440p and not supporting dynamic resolution or HDR yet. These limitations should have a minimal effect on developers as streams are currently limited to 720p on mobile and 1080p on other platforms. Microsoft also plans to launch several new tools soon to assist developers in adding Direct Capture support to their games.
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This new API does come with some limitations however such as only allowing a maximum resolution of 1440p and not supporting dynamic resolution or HDR yet. These limitations should have a minimal effect on developers as streams are currently limited to 720p on mobile and 1080p on other platforms. Microsoft also plans to launch several new tools soon to assist developers in adding Direct Capture support to their games.
Morgan Brown - Software Engineer @ Xbox said:Xbox has been supporting keyboard and mouse for a few years now, and we're working on adding it to streaming for PC users
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