• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Forspoken: FSR 2.1 vs. DLSS Comparison

Joined
Sep 9, 2021
Messages
76 (0.06/day)
Forspoken is out now, with support for NVIDIA's DLSS Super Resolution (DLSS 2.5) and AMD's FidelityFX Super Resolution 2.1 (FSR 2.1). In this mini-review we take a look, comparing the image quality and performance gains offered by these technologies.

Show full review
 
Joined
Apr 14, 2022
Messages
758 (0.77/day)
Location
London, UK
Processor AMD Ryzen 7 5800X3D
Motherboard ASUS B550M-Plus WiFi II
Cooling Noctua U12A chromax.black
Memory Corsair Vengeance 32GB 3600Mhz
Video Card(s) Palit RTX 4080 GameRock OC
Storage Samsung 970 Evo Plus 1TB + 980 Pro 2TB
Display(s) Acer Nitro XV271UM3B IPS 180Hz
Case Asus Prime AP201
Audio Device(s) Creative Gigaworks - Razer Blackshark V2 Pro
Power Supply Corsair SF750
Mouse Razer Viper
Keyboard Asus ROG Falchion
Software Windows 11 64bit
...this is the only time that FSR looks better than DLSS.
I wonder why.
 
Joined
Jan 8, 2017
Messages
9,504 (3.27/day)
System Name Good enough
Processor AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge
Motherboard ASRock B650 Pro RS
Cooling 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30
Memory 32GB - FURY Beast RGB 5600 Mhz
Video Card(s) Sapphire RX 7900 XT - Alphacool Eisblock Aurora
Storage 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB
Display(s) LG UltraGear 32GN650-B + 4K Samsung TV
Case Phanteks NV7
Power Supply GPS-750C
...this is the only time that FSR looks better than DLSS.
I wonder why.

Ah, yes, AMD must have used some magic pixel fairy dust and make the image look better. That makes the most sense to me.
 
Joined
Apr 14, 2022
Messages
758 (0.77/day)
Location
London, UK
Processor AMD Ryzen 7 5800X3D
Motherboard ASUS B550M-Plus WiFi II
Cooling Noctua U12A chromax.black
Memory Corsair Vengeance 32GB 3600Mhz
Video Card(s) Palit RTX 4080 GameRock OC
Storage Samsung 970 Evo Plus 1TB + 980 Pro 2TB
Display(s) Acer Nitro XV271UM3B IPS 180Hz
Case Asus Prime AP201
Audio Device(s) Creative Gigaworks - Razer Blackshark V2 Pro
Power Supply Corsair SF750
Mouse Razer Viper
Keyboard Asus ROG Falchion
Software Windows 11 64bit
Not AMD, Square Enix.

FSR 2.x nearly matches DLSS 2.x. It's extremely unlikely to provide better image.
In this case, and it's the only one case, the DLSS is miles worse than the FSR.

So yes. Square Enix developed the most unoptimized game.
It's like targeting the greens. There is no excuse for that. It's not a tech demo (like Portal RTX).
 
Joined
Jun 10, 2014
Messages
826 (0.21/day)
Location
Poland
System Name Proper
Processor 5900X + OC
Motherboard GB X570s Elite AX
Cooling WC Heatkiller 3.0 LT
Memory G.Skill 3600 CL16
Video Card(s) Zotac RTX 3070 Ti Trinity LC'ed + OC
Storage KC2500 1TB + A2000 1TB
Display(s) GB M32Q
Case Fractal Define R6 USB C
Audio Device(s) Creative AE-7 + Phonic AM120 MkIII + H/K AVR 265 -> Paradigm Monitor 11 v.7 + AKG K712 Pro
Power Supply Seasonic Prime PX-850
Mouse Log G502 X LS
Keyboard Keychron K5 Opt.brown
Software Win10 Pro
...this is the only time that FSR looks better than DLSS.
I wonder why.

It's pretty amazing how bad DLSS Q looks in this game - short-sighted people might think they forgot to put their glasses on.
 
Joined
Oct 31, 2022
Messages
199 (0.25/day)
FSR-Q 2.1 looks sharper then DLSS-Q. Is there a sharpen setting?
The new DLSS 2.5 doesn't make use of the sharpen feature anymore, maybe that "broke" it.
Maybe try DLSS 2.4.
 
Joined
Jul 13, 2016
Messages
3,329 (1.08/day)
Processor Ryzen 7800X3D
Motherboard ASRock X670E Taichi
Cooling Noctua NH-D15 Chromax
Memory 32GB DDR5 6000 CL30
Video Card(s) MSI RTX 4090 Trio
Storage Too much
Display(s) Acer Predator XB3 27" 240 Hz
Case Thermaltake Core X9
Audio Device(s) Topping DX5, DCA Aeon II
Power Supply Seasonic Prime Titanium 850w
Mouse G305
Keyboard Wooting HE60
VR HMD Valve Index
Software Win 10
Is it possible to have the "DLSS" and "FSR" labels hidden on each image comparison unless I press a button? A blind comparison is much more effective and removes some potential bias.
 
Joined
May 18, 2009
Messages
2,986 (0.52/day)
Location
MN
System Name Personal / HTPC
Processor Ryzen 5900x / Ryzen 5600X3D
Motherboard Asrock x570 Phantom Gaming 4 /ASRock B550 Phantom Gaming
Cooling Corsair H100i / bequiet! Pure Rock Slim 2
Memory 32GB DDR4 3200 / 16GB DDR4 3200
Video Card(s) EVGA XC3 Ultra RTX 3080Ti / EVGA RTX 3060 XC
Storage 500GB Pro 970, 250 GB SSD, 1TB & 500GB Western Digital / lots
Display(s) Dell - S3220DGF & S3222DGM 32"
Case CoolerMaster HAF XB Evo / CM HAF XB Evo
Audio Device(s) Logitech G35 headset
Power Supply 850W SeaSonic X Series / 750W SeaSonic X Series
Mouse Logitech G502
Keyboard Black Microsoft Natural Elite Keyboard
Software Windows 10 Pro 64 / Windows 10 Pro 64
All the grass with DLSS was just a blurred mess. I haven't made use of RT or DLSS with my GPUs in any games I've played. I don't see the benefit of them. Perhaps one day they may appeal to me, but for now they're overpriced gimmicks.
 

forgotten05

New Member
Joined
Jan 31, 2023
Messages
7 (0.01/day)
I noticed that when tpu compares fsr and dlss, they manually update dlss version. Why though? In some reviews I saw some of the editors were mentioning they were focusing on stock experience yet they replace dlss file in nearly every fsr vs dlss comparison if compatible. Most of the people who plays the game are not aware or doesn't even bother to update it. In short, very few people do it. It ruins what it has been shipped and when updated, it doesn't represent game's stock experience.
Personally I think it should be stock, but that's me, I don't know.
 
Joined
Mar 28, 2020
Messages
1,761 (1.02/day)
I think that is the flipside of all these upscaling technology. The image quality is really as good as the optimization. Did the Tensor cores do anything smart to improve image quality? May be, but a good part seems to be contributed by human developers' effort.

I noticed that when tpu compares fsr and dlss, they manually update dlss version. Why though? In some reviews I saw some of the editors were mentioning they were focusing on stock experience yet they replace dlss file in nearly every fsr vs dlss comparison if compatible. Most of the people who plays the game are not aware or doesn't even bother to update it. In short, very few people do it. It ruins what it has been shipped and when updated, it doesn't represent game's stock experience.
Personally I think it should be stock, but that's me, I don't know.
I believe it could be like driver, where you are building/ optimizing what is currently available. In other words. running the latest DLSS version should not cause regression in image quality (which is the ideal case). In this case, it looks bad and likely not contributed by the DLSS version.
 

forgotten05

New Member
Joined
Jan 31, 2023
Messages
7 (0.01/day)
I think that is the flipside of all these upscaling technology. The image quality is really as good as the optimization. Did the Tensor cores do anything smart to improve image quality? May be, but a good part seems to be contributed by human developers' effort.


I believe it could be like driver, where you are building/ optimizing what is currently available. In other words. running the latest DLSS version should not cause regression in image quality (which is the ideal case). In this case, it looks bad and likely not contributed by the DLSS version.
My bad saying it's just ruining. What I meant is it ruins the aim of comparison since people who are looking to these comparison won't find the same result on their end or it will lead them in a wrong way since that is not what they have since most people will be using stock settings and won't replace it.
 
Joined
Jun 27, 2019
Messages
2,110 (1.05/day)
Location
Hungary
System Name I don't name my systems.
Processor i5-12600KF 'stock power limits/-115mV undervolt+contact frame'
Motherboard Asus Prime B660-PLUS D4
Cooling ID-Cooling SE 224 XT ARGB V3 'CPU', 4x Be Quiet! Light Wings + 2x Arctic P12 black case fans.
Memory 4x8GB G.SKILL Ripjaws V DDR4 3200MHz
Video Card(s) Asus TuF V2 RTX 3060 Ti @1920 MHz Core/@950mV Undervolt
Storage 4 TB WD Red, 1 TB Silicon Power A55 Sata, 1 TB Kingston A2000 NVMe, 256 GB Adata Spectrix s40g NVMe
Display(s) 29" 2560x1080 75Hz / LG 29WK600-W
Case Be Quiet! Pure Base 500 FX Black
Audio Device(s) Onboard + Hama uRage SoundZ 900+USB DAC
Power Supply Seasonic CORE GM 500W 80+ Gold
Mouse Canyon Puncher GM-20
Keyboard SPC Gear GK630K Tournament 'Kailh Brown'
Software Windows 10 Pro
All the grass with DLSS was just a blurred mess. I haven't made use of RT or DLSS with my GPUs in any games I've played. I don't see the benefit of them. Perhaps one day they may appeal to me, but for now they're overpriced gimmicks.

Opposite for me, ever since I have my 3060 Ti and tried them I've been using DLSS in almost every game I've played that had it implemented.
Personally I have hard time noticing the loss of image quality while actually playing the game but I sure as hell notice 20-30+ FPS differences when it turns the game from a borderline playable experience to a good enough one for me.
In some cases DLSS Quality looks even better to my eyes than native TAA regardless of what I'm told or read, if thats what my eyes are telling me then I'm defo using it and get the free performance with higher settings on top.

RT is game/implementation dependant, I do like RT reflections and lights but don't care much for shadows/ambient occlusion and always check how the game looks/feels with or w/o and then decide if I want to use it or not. 'Currently I have RT reflections and lights enabled on Ultra in Cyberpunk and I prefer it this way'
 
Joined
Sep 17, 2014
Messages
22,673 (6.05/day)
Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
So we're walking through fully empty environments here and we can look far into the distance: all GPU performance destroyed. Dead Space gets a remaster on Frostbite: all GPU performance destroyed in tight confined environments while your average Battlefield runs a 64 player instance on it just fine.

Funny and coincidental how new card releases coincide with terribly optimized titles and performance analyses :) Gosh. You'd almost think you had to go out and buy a GPU that can hardly play this at 1200 bucks. Don't you all feel motivated now?
 
Joined
Oct 1, 2006
Messages
4,934 (0.74/day)
Location
Hong Kong
Processor Core i7-12700k
Motherboard Z690 Aero G D4
Cooling Custom loop water, 3x 420 Rad
Video Card(s) RX 7900 XTX Phantom Gaming
Storage Plextor M10P 2TB
Display(s) InnoCN 27M2V
Case Thermaltake Level 20 XT
Audio Device(s) Soundblaster AE-5 Plus
Power Supply FSP Aurum PT 1200W
Software Windows 11 Pro 64-bit
Ah, yes, AMD must have used some magic pixel fairy dust and make the image look better. That makes the most sense to me.
Same reason why Polaris doesn't run natively in this game but works with DXVK.
This game is just a mess. Not surprisng given the Dev team.
 
Joined
Jan 8, 2017
Messages
9,504 (3.27/day)
System Name Good enough
Processor AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge
Motherboard ASRock B650 Pro RS
Cooling 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30
Memory 32GB - FURY Beast RGB 5600 Mhz
Video Card(s) Sapphire RX 7900 XT - Alphacool Eisblock Aurora
Storage 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB
Display(s) LG UltraGear 32GN650-B + 4K Samsung TV
Case Phanteks NV7
Power Supply GPS-750C
In this case, and it's the only one case, the DLSS is miles worse than the FSR.
Except it isn't, they're about the same with FSR having more shimmering. FSR often looks very similar in terms of sharpness and detail with more shimmering, this is nothing new, you're imagining things.
 
Last edited:
Joined
Jun 10, 2014
Messages
826 (0.21/day)
Location
Poland
System Name Proper
Processor 5900X + OC
Motherboard GB X570s Elite AX
Cooling WC Heatkiller 3.0 LT
Memory G.Skill 3600 CL16
Video Card(s) Zotac RTX 3070 Ti Trinity LC'ed + OC
Storage KC2500 1TB + A2000 1TB
Display(s) GB M32Q
Case Fractal Define R6 USB C
Audio Device(s) Creative AE-7 + Phonic AM120 MkIII + H/K AVR 265 -> Paradigm Monitor 11 v.7 + AKG K712 Pro
Power Supply Seasonic Prime PX-850
Mouse Log G502 X LS
Keyboard Keychron K5 Opt.brown
Software Win10 Pro
All the grass with DLSS was just a blurred mess. I haven't made use of RT or DLSS with my GPUs in any games I've played. I don't see the benefit of them. Perhaps one day they may appeal to me, but for now they're overpriced gimmicks.

It's not just the grass - the whole screen is lacking sharpness and detail.

As for using DLSS - it depends on the implementation - here it's just plain awful, but in some cases, Q mode can look even better than the native mode. And You can't call it a gimmick, if it gives You a lot more performance without having to resort to changing the resolution (worst case scenario), or graphic details. It matter especially to those who don't have a powerful GPU.
 
Joined
Jan 17, 2018
Messages
440 (0.17/day)
Processor Ryzen 7 5800X3D
Motherboard MSI B550 Tomahawk
Cooling Noctua U12S
Memory 32GB @ 3600 CL18
Video Card(s) AMD 6800XT
Storage WD Black SN850(1TB), WD Black NVMe 2018(500GB), WD Blue SATA(2TB)
Display(s) Samsung Odyssey G9
Case Be Quiet! Silent Base 802
Power Supply Seasonic PRIME-GX-1000
FSR-Q 2.1 looks sharper then DLSS-Q. Is there a sharpen setting?
The new DLSS 2.5 doesn't make use of the sharpen feature anymore, maybe that "broke" it.
Maybe try DLSS 2.4.
This is mostly the answer to everyone's question on why FSR looks better. It's clear that DLSS has no/little sharpening or FSR just has more. If you zoom WAY in, you'll notice the sharpening 'blocks'.

This is always an issue with comparing DLSS & FSR. Half the time the game doesn't have a sharpening slider and they're at a set level by the developers and you can't change it, the other half of the time, the same sharpening settings in the game actually sharpen the image differently for FSR & DLSS.
 

AsRock

TPU addict
Joined
Jun 23, 2007
Messages
19,107 (2.99/day)
Location
UK\USA
Ah, yes, AMD must have used some magic pixel fairy dust and make the image look better. That makes the most sense to me.

If that's so it's a real shame they did not use it on the rest of the game to make it worth while buying in the 1st place.
 
Joined
Jun 10, 2014
Messages
826 (0.21/day)
Location
Poland
System Name Proper
Processor 5900X + OC
Motherboard GB X570s Elite AX
Cooling WC Heatkiller 3.0 LT
Memory G.Skill 3600 CL16
Video Card(s) Zotac RTX 3070 Ti Trinity LC'ed + OC
Storage KC2500 1TB + A2000 1TB
Display(s) GB M32Q
Case Fractal Define R6 USB C
Audio Device(s) Creative AE-7 + Phonic AM120 MkIII + H/K AVR 265 -> Paradigm Monitor 11 v.7 + AKG K712 Pro
Power Supply Seasonic Prime PX-850
Mouse Log G502 X LS
Keyboard Keychron K5 Opt.brown
Software Win10 Pro
If that's so it's a real shame they did not use it on the rest of the game to make it worth while buying in the 1st place.

Don't You have enough dust in the game? It all looks like a giant particle showdown. :p
 

AsRock

TPU addict
Joined
Jun 23, 2007
Messages
19,107 (2.99/day)
Location
UK\USA
Don't You have enough dust in the game? It all looks like a giant particle showdown. :p

takes more than pretty graphics to make a good game, there are so many other problems with it. The lack of thought in the story, the annoyances of being interrupted all the time and so forth.

Graphics are good enough for me, it's a good part of the rest of the game that sucks. Never mind the gameplay seems kinda Meh at best or like the story to it bland comes to mind.
 
Joined
Oct 31, 2022
Messages
199 (0.25/day)
This is mostly the answer to everyone's question on why FSR looks better. It's clear that DLSS has no/little sharpening or FSR just has more. If you zoom WAY in, you'll notice the sharpening 'blocks'.

This is always an issue with comparing DLSS & FSR. Half the time the game doesn't have a sharpening slider and they're at a set level by the developers and you can't change it, the other half of the time, the same sharpening settings in the game actually sharpen the image differently for FSR & DLSS.
Digital Foundry made a Video for the PC Version and they use DLSS 2.4.12, which seems come with the game. They don't have the problem with the sharpening...but there is a Problem with Motion Blur and specular highlights.
They also show that RTAO and RT Shadows almost don't do anything and don't seem to work properly...
 
Joined
Dec 10, 2022
Messages
486 (0.65/day)
System Name The Phantom in the Black Tower
Processor AMD Ryzen 7 5800X3D
Motherboard ASRock X570 Pro4 AM4
Cooling AMD Wraith Prism, 5 x Cooler Master Sickleflow 120mm
Memory 64GB Team Vulcan DDR4-3600 CL18 (4×16GB)
Video Card(s) ASRock Radeon RX 7900 XTX Phantom Gaming OC 24GB
Storage WDS500G3X0E (OS), WDS100T2B0C, TM8FP6002T0C101 (x2) and ~40TB of total HDD space
Display(s) Haier 55E5500U 55" 2160p60Hz
Case Ultra U12-40670 Super Tower
Audio Device(s) Logitech Z200
Power Supply EVGA 1000 G2 Supernova 1kW 80+Gold-Certified
Mouse Logitech MK320
Keyboard Logitech MK320
VR HMD None
Software Windows 10 Professional
Benchmark Scores Fire Strike Ultra: 19484 Time Spy Extreme: 11006 Port Royal: 16545 SuperPosition 4K Optimised: 23439
Ok, something's wrong here. In those slider bars, it's quite clear that different shadow settings had been enabled in both FSR and DLSS. When you pass the slider over the rock in the middle of the screen the rock looks white if the shadow is absent or dark grey if the shadow is present. The shadow extends across the grass above so this is not an apples-to-apples comparison. You can't use a comparative slider bar when the two images have different graphics settings!

The shadow also has nothing to do with either FSR or DLSS because at 2160p the extra shadows are absent for Native and DLSS Quality but present for FSR Quality. Then, at 1440p they reverse and are only present for Native and DLSS Quality while absent for FSR Quality. After that, they're all over the place. The other bad aspect of this is the fact that with different shadow settings, the FPS comparisons aren't valid either. This article is one big dumpster fire because of this and I stopped reading it.

The optics of this make it appear that someone really wants to make DLSS Quality look more like native than FSR Quality at higher resolutions and are using the shadow settings to achieve that goal. Only at 1080p was this comparison done properly with the extra shadows not being there across the board. If I had done this graphic, I'd be embarrassed as hell and would've re-done it immediately because I would rather release an article a day late than release it on time with optics as bad as this.

Check for yourself:

2160p:
Native TAA - Shadow is absent
FSR Quality - Shadow is present
DLSS Quality - Shadow is absent
FSR Balanced - Shadow is present
DLSS Balanced - Shadow is absent
FSR Performance - Shadow is absent
DLSS Performance - Shadow is absent
FSR Ultra Performance - Shadow is present
DLSS Ultra Performance - Shadow is absent

1440p:
Native TAA - Shadow is present
FSR Quality - Shadow is absent
DLSS Quality - Shadow is present
FSR Balanced - Shadow is absent
DLSS Balanced - Shadow is absent
FSR Performance - Shadow is absent
DLSS Performance - Shadow is absent

This renders the entire comparison slider useless because the images weren't the same to begin with.
 
Last edited:
Joined
May 18, 2009
Messages
2,986 (0.52/day)
Location
MN
System Name Personal / HTPC
Processor Ryzen 5900x / Ryzen 5600X3D
Motherboard Asrock x570 Phantom Gaming 4 /ASRock B550 Phantom Gaming
Cooling Corsair H100i / bequiet! Pure Rock Slim 2
Memory 32GB DDR4 3200 / 16GB DDR4 3200
Video Card(s) EVGA XC3 Ultra RTX 3080Ti / EVGA RTX 3060 XC
Storage 500GB Pro 970, 250 GB SSD, 1TB & 500GB Western Digital / lots
Display(s) Dell - S3220DGF & S3222DGM 32"
Case CoolerMaster HAF XB Evo / CM HAF XB Evo
Audio Device(s) Logitech G35 headset
Power Supply 850W SeaSonic X Series / 750W SeaSonic X Series
Mouse Logitech G502
Keyboard Black Microsoft Natural Elite Keyboard
Software Windows 10 Pro 64 / Windows 10 Pro 64
Ok, something's wrong here. In those slider bars, it's quite clear that different shadow settings had been enabled in both FSR and DLSS. When you pass the slider over the rock in the middle of the screen the rock looks white if the shadow is absent or dark grey if the shadow is present. The shadow extends across the grass above so this is not an apples-to-apples comparison. You can't use a comparative slider bar when the two images have different graphics settings!

The shadow also has nothing to do with either FSR or DLSS because at 2160p the extra shadows are absent for Native and DLSS Quality but present for FSR Quality. Then, at 1440p they reverse and are only present for Native and DLSS Quality while absent for FSR Quality. After that, they're all over the place. The other bad aspect of this is the fact that with different shadow settings, the FPS comparisons aren't valid either. This article is one big dumpster fire because of this and I stopped reading it.

The optics of this make it appear that someone really wants to make DLSS Quality look more like native than FSR Quality at higher resolutions and are using the shadow settings to achieve that goal. Only at 1080p was this comparison done properly with the extra shadows not being there across the board. If I had done this graphic, I'd be embarrassed as hell and would've re-done it immediately because I would rather release an article a day late than release it on time with optics as bad as this.

Check for yourself:

2160p:
Native TAA - Shadow is absent
FSR Quality - Shadow is present
DLSS Quality - Shadow is absent
FSR Balanced - Shadow is present
DLSS Balanced - Shadow is absent
FSR Performance - Shadow is absent
DLSS Performance - Shadow is absent
FSR Ultra Performance - Shadow is present
DLSS Ultra Performance - Shadow is absent

1440p:
Native TAA - Shadow is present
FSR Quality - Shadow is absent
DLSS Quality - Shadow is present
FSR Balanced - Shadow is absent
DLSS Balanced - Shadow is absent
FSR Performance - Shadow is absent
DLSS Performance - Shadow is absent

This renders the entire comparison slider useless because the images weren't the same to begin with.
Are you talking about what appears to be the cloud shadows?
 

Gahl1k

New Member
Joined
Nov 25, 2021
Messages
12 (0.01/day)
Ok, something's wrong here. In those slider bars, it's quite clear that different shadow settings had been enabled in both FSR and DLSS. When you pass the slider over the rock in the middle of the screen the rock looks white if the shadow is absent or dark grey if the shadow is present. The shadow extends across the grass above so this is not an apples-to-apples comparison. You can't use a comparative slider bar when the two images have different graphics settings!

The shadow also has nothing to do with either FSR or DLSS because at 2160p the extra shadows are absent for Native and DLSS Quality but present for FSR Quality. Then, at 1440p they reverse and are only present for Native and DLSS Quality while absent for FSR Quality. After that, they're all over the place. The other bad aspect of this is the fact that with different shadow settings, the FPS comparisons aren't valid either. This article is one big dumpster fire because of this and I stopped reading it.

The optics of this make it appear that someone really wants to make DLSS Quality look more like native than FSR Quality at higher resolutions and are using the shadow settings to achieve that goal. Only at 1080p was this comparison done properly with the extra shadows not being there across the board. If I had done this graphic, I'd be embarrassed as hell and would've re-done it immediately because I would rather release an article a day late than release it on time with optics as bad as this.

Check for yourself:

2160p:
Native TAA - Shadow is absent
FSR Quality - Shadow is present
DLSS Quality - Shadow is absent
FSR Balanced - Shadow is present
DLSS Balanced - Shadow is absent
FSR Performance - Shadow is absent
DLSS Performance - Shadow is absent
FSR Ultra Performance - Shadow is present
DLSS Ultra Performance - Shadow is absent

1440p:
Native TAA - Shadow is present
FSR Quality - Shadow is absent
DLSS Quality - Shadow is present
FSR Balanced - Shadow is absent
DLSS Balanced - Shadow is absent
FSR Performance - Shadow is absent
DLSS Performance - Shadow is absent

This renders the entire comparison slider useless because the images weren't the same to begin with.
I'm not sure what your end goal is with this mental gymnastics, but the game uses volumetric cloud system that casts shadows. It's not within the author's ability to hold the shadows in place while recording—that's why they're 'absent' in some images (you can see the shadows moving upwards on the higher rocks and distant building). I also fail to see how the shadows relate to your argument of DLSS being comparable to Native. FSR is the closest to Native—you can see it in the foliage, the buildings, the rocks, the protagonist, and the stone road—while DLSS comes bundled with Vaseline®.
 
Top