Last of Us has the BEST and the WORST implemention of FSR2 I've seen yet.
The game has almost zero ghosting in motion, regardless of motion. No dissoclussion either for most gameplay.
But then you find a mirror, where the ghosting is horrendous. You find a transparent glass window, ghosting is severe on and through the window. You find a bigger section with water, if you move, it's fine. If you stay still, reflections accumulate and they look like sand. Motion is horrendous is you disable motion blur with FSR2 enabled. There are way too many edges that shimmer, even if FSR2 should handle this better than regular TAA. Also some metalic object, in the dark, shimmer like all hell in the dark with the flashlight set on them.