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The Last of Us Part I: FSR 2.2 vs. DLSS Comparison

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The Last of Us Part I is out now, with support for NVIDIA's DLSS Super Resolution (DLSS 3.1) and AMD's FidelityFX Super Resolution 2.2 (FSR 2.2). In this mini-review we take a look, comparing the image quality and performance gains offered by these technologies.

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wish they'd just provide a resolution scale slider when using dlss/fsr instead of preset resolutions
i'd much rather use an internal resolution of 3200x1800 with fsr when playing at 4k, since TAA is garbage and blurs the fuck out of everything, but upscaling 2560x1440p is sometimes worse than TAA where 3200x1800 would yield a far better result than TAA 99.999% of the time, along with improved performance
 
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wish they'd just provide a resolution scale slider when using dlss/fsr instead of preset resolutions
i'd much rather use an internal resolution of 3200x1800 with fsr when playing at 4k, since TAA is garbage and blurs the fuck out of everything, but upscaling 2560x1440p is sometimes worse than TAA where 3200x1800 would yield a far better result than TAA 99.999% of the time, along with improved performance

If I set games to 1800p and just use RSR (which is just driver level FSR1) it looks indistinguishable to native 4K.
 
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wish they'd just provide a resolution scale slider when using dlss/fsr instead of preset resolutions
i'd much rather use an internal resolution of 3200x1800 with fsr when playing at 4k, since TAA is garbage and blurs the fuck out of everything, but upscaling 2560x1440p is sometimes worse than TAA where 3200x1800 would yield a far better result than TAA 99.999% of the time, along with improved performance
You can use DLSS Tweaks and set the scaling values at whatever resolution you need to or just force DLAA instead.
 

gQx

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You can use DLSS Tweaks and set the scaling values at whatever resolution you need to or just force DLAA instead.
yes they should increase the raw power and market the dlaa instead
 
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If I set games to 1800p and just use RSR (which is just driver level FSR1) it looks indistinguishable to native 4K.
sorry i meant fsr 2.x, rsr doesn't cut it for me
 
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Last of Us has the BEST and the WORST implemention of FSR2 I've seen yet.

The game has almost zero ghosting in motion, regardless of motion. No dissoclussion either for most gameplay.

But then you find a mirror, where the ghosting is horrendous. You find a transparent glass window, ghosting is severe on and through the window. You find a bigger section with water, if you move, it's fine. If you stay still, reflections accumulate and they look like sand. Motion is horrendous is you disable motion blur with FSR2 enabled. There are way too many edges that shimmer, even if FSR2 should handle this better than regular TAA. Also some metalic object, in the dark, shimmer like all hell in the dark with the flashlight set on them.
 
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Last of Us has the BEST and the WORST implemention of FSR2 I've seen yet.

The game has almost zero ghosting in motion, regardless of motion. No dissoclussion either for most gameplay.

But then you find a mirror, where the ghosting is horrendous. You find a transparent glass window, ghosting is severe on and through the window. You find a bigger section with water, if you move, it's fine. If you stay still, reflections accumulate and they look like sand. Motion is horrendous is you disable motion blur with FSR2 enabled. There are way too many edges that shimmer, even if FSR2 should handle this better than regular TAA. Also some metalic object, in the dark, shimmer like all hell in the dark with the flashlight set on them.
In some scenarios if you turn on/off the flashlight the is some weird ghosting? for a split second. It's noticable.
Effects like fire look very pixelated with FSR as if it doesn't even upscale them. (At 1080p at least)
 
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Yeah, turning flashlight on/off reconstructs the entire image for a split second, it's weird. I've seen this exact behaviour happening in some other game, but I forgot which.
 
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15+ gigs of VRAM used at 4K native. Jesus.
 
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Why does the article say DLSS 3+? There's no Frame Generation.
I see absolutely no difference between 4K DLSS Quality vs Performance. Absolutely frames for free. Playing on a 4090, it's nearly always stuck to 120 FPS.
 
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