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NVIDIA Shows Reflex Latency Improvements in Counter-Strike 2 and Sackboy: A Big Adventure

GFreeman

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March was an exciting month for GeForce gamers with the announcement of Reflex, DLSS and more for Diablo IV and other hotly anticipated titles, and the launch of the world's first 500 Hz competitive gaming monitor. Let's dive in for a quick look at this month's NVIDIA Reflex news.

Counter-Strike 2 Features NVIDIA Reflex
Valve has announced Counter-Strike 2, a graphical and technological update that upgrades Counter-Strike: Global Offensive to the Source 2 engine. The latest edition leverages newer graphics APIs for improved fidelity and responsiveness. NVIDIA is collaborating with Valve to ensure latency is at an absolute minimum with the addition of NVIDIA Reflex.
Sackboy: A Big Adventure Available Now With NVIDIA DLSS 3 & NVIDIA Reflex
When Sackboy: A Big Adventure launched last October, it included support for DLSS 2, and featured ray-traced reflections, ray-traced shadows and ray-traced ambient occlusion effects. This adventure is a true test of mettle for any system when enjoyed in 4K with all options maxed out.



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Mussels

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Motherboard Asus x570-F (BIOS Modded)
Cooling Alphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplate
Memory 2x32GB DDR4 3600 Corsair Vengeance RGB @3866 C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V)
Video Card(s) Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))
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DX12 for whatever reason forces 2 frame render ahead, without reflex or an FPS cap (and a PC that can sustain that cap) it becomes a total mess. It's no wonder Esports titles have stuck with DX12 as optional, or ignored it entirely for so long
 
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