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Sony Boss Thinks PlayStation Division is Capable of Taking on Cloud Gaming Challenges

T0@st

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Kenichiro Yoshida, the chief executive at Sony Corporation has recently sat down with the Financial Times for an interview discussing his company's plans for the future. He touched upon his PlayStation division's early experiments in the cloud gaming sector - arch rival Microsoft has already carved out a strong position here with its Xbox Game Pass subscription service. Yoshida-san discussed numerous issues (latency is major point of contention) that the Sony gaming arm continues to battle with, but the team will persevere: "I think cloud itself is an amazing business model, but when it comes to games, the technical difficulties are high...so there will be challenges to cloud gaming, but we want to take on those challenges."

Sony has looked at competitors in order to learn lessons in advance - most notably in the area of high and low traffic periods: "The dark time for cloud gaming had been an issue for Microsoft as well as Google (with their now defunct Stadia platform), but it was meaningful that we were able to use those (quieter) hours for AI learning." stated Yoshida. The company has been figuring out ways to get the most out of idle/low activity cloud gaming periods - an AI agent called GT Sophy has been tasked with figuring out ways to beat human opponents during periods of low activity.



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shhh dont say that too loud or the UK will allow MS to buy Activision/Blizzard
 
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Cloud gaming.

Dear God, this needs to die.
 

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Cloud gaming.

Dear God, this needs to die.

It can't die but it should. Whatever service Sony cooks up and implements (if they really do) will be shut down not too long afterwards.

.......and another one bites the dust.
 
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It can't die but it should. Whatever service Sony cooks up and implements (if they really do) will be shut down not too long afterwards.

.......and another one bites the dust.
They are all really trying to push it hard cause they know they can milk everyone on service fees which will just keep climbing and climbing.
 

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Because Sony Boss thinks you can throw money at any problem and solve it, because looking at the stats X amount of people have Y bandwidth and latency on average and they look good
Except in reality 80% of those people dont have good enough internet to use it at the times or locations they want to, meaning they simply wont


"Customers buy the console, and when it runs badly we blame the ISP! Hah! They pay the costs, not us! Profits go weeeee"

Reality: Why so many consoles returned and sales so low?
 
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Cloud gaming.

Dear God, this needs to die.

Unfortunately the industry was able to redefine what cloud gaming should be - using resources in the cloud to build bigger worlds - into what is most convenient for bean counters and investors - lame subscription services.
 
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It can't die but it should. Whatever service Sony cooks up and implements (if they really do) will be shut down not too long afterwards.

.......and another one bites the dust.
IIRC Sony started streaming before MS. I've used Nvidia, Sony and MS game streaming. For me, it is really nice to do it just to try games out, see if I like it. Going through a huge catalog of games and just trying a bunch of them to see if you wanna play anything is really awesome. Or sitting down with a few people, seeing what is available to play and have a gaming session with a game or two. Instant play instead of having to download and wait.
For me, latency was never an issue with any of these services. Back when I had PS Now, Sony IIRC was limited to like 720p and some games had pretty obvious compression, but if I cared about that I'd already have the game downloaded and installed because I was going to play it through.
 
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