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The Last of Us Part 1 v1.1 Patch Released, Now Steam Deck Verified

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Naughty Dog and Iron Galaxy have proudly announced a major set of improvements for their PC port of The Last of Us Part 1. A social media message from yesterday stated: "Patch 1.1 is now live for The Last of Us Part I on PC, including performance improvements, fixes for various crashes, and more. Read the patch notes here. We are also happy to announce that Part I is now Steam Deck Verified.✅"

The development team has outlined a significant number of improvements for the PC version—just in time for the game's tenth anniversary celebrations this week. The patch notes mention tweaks for global CPU and GPU performance, texture and environment load times, a full shader rebuild as well as fixes for multiple types of game crashes. General performance on Steam Deck has been improved, and a memory leak issue has been addressed which previously caused crashes on the handheld system. These fixes very likely got Valve's attention, hence the granting of Verified status.




A patch for The Last of Us Part I is now live. This update primarily focuses on performance improvements, Steam Deck performance, various crashes, and more. Alongside this patch, The Last of Us Part I is now Steam Deck Verified. You will find the latest patch notes for Steam Deck below.

Downloading this patch will trigger a full shader rebuild.
  • Optimizations to improve global CPU and GPU performance throughout the game
  • Overall improvements to texture and environment loading
  • Improved shader compilations times
  • Fixed a crash that could occur after changing custom controller settings
  • Fixed a crash that could occur in Photo Mode when saving images in 4K
  • Fixed a crash that could occur when playing on Ultra graphics preset with DLSS enabled
  • Fixed a crash that could occur when using a mouse with a high DPI
  • Fixed a crash that could occur when entering Options > Graphics
  • Fixed multiple crashes affecting players with Intel GPUs
  • Fixed an issue where players could lose the ability to aim or shoot immediately after exiting menus
  • Fixed an issue where the Flashlight tutorial would not leave the screen if ignored
  • Fixed an issue where exiting Photo Mode could cause the player to throw an equipped item
  • Fixed issues where players could see outside the game world in some locations
  • Addressed issues where screen tearing could still occur with V-Sync enabled
  • Fixed an audio issue that could occur when using a USB audio device alongside Spatial Audio Plug-Ins
  • Added support for players using third-party audio drivers
  • Fixed an issue where changing graphics presets (Options > Graphics > Graphics Presets) in-game would not save
  • Fixed an issue where the Speedrun timer could roll back after a crash or when quitting to desktop
  • Fixed an issue where scrollable menu descriptions could not be navigated with a mouse scroll wheel
  • Updated the QTE button UI to correctly display when using Xbox controllers
  • Corrected several in-game, menu, and text-to-speech translation errors
  • GPU Performance HUD more accurately displays usage when launched, CPU Performance HUD now more accurate
  • Corrected an issue where the Aiming Mirror settings did not affect motion sensor aiming
  • Fixed an issue where settings would not Reset to Defaults if players had any of the menu drop downs still open
  • Fixed an issue so that scrolling in Photo Mode does not affect the in-game camera
  • Fixed an issue where the game could reset a user's Monitor setting when launching the game
  • Fixed an issue where the shader loading could be shown as complete before it actually was
  • Fixed an issue with Corsair and Logitech device LEDs turning off on start-up
  • Display settings are now saved per device and not shared through cloud saves
  • [The Suburbs] Fixed a crash that could occur in the sniper fight
  • [The Suburbs] Fixed an issue where Sam would appear wet during a cinematic in a dry area
  • Added a new Very Low graphics preset (Options > Graphics > Graphics Presets)
  • Added a new AI Quality setting in the graphics menu (Options > Graphics)
  • Added a new Dynamic Lights Quality setting in the graphics menu (Options > Graphics)

AMD
  • Fixed an issue where the game could crash while shaders were building on AMD hardware
  • Fixed an issue where FPS could be impacted while enabling the GPU Usage monitor (Options > HUD > GPU Usage)

Epic Games Store
  • Fixed a crash that could occur when quitting to the main menu
  • Fixed an issue where vibrations did not work for some players

Steam
  • Fixed a crash affecting players missing a Steam user folder

Steam Deck
  • Overall improvements to performance while playing on Steam Deck
  • Addressed a memory leak issue that could cause crashes
  • Fixed an issue where certain button prompts would be misaligned
  • Fixed an issue where changing (Options > Graphics > Graphics Preset) could trigger an intense lighting effect
  • Fixed an issue where in-game HUD did not match Steam Deck Performance Overlay FPS value
  • Fixed a crash that could occur during loading screens
  • Effects Density now defaults to Very Low instead of Low
  • [Lakeside Resort] Fixed a crash that could occur at the start of a cutscene
  • [Pittsburgh] Fixed a crash that could occur at certain checkpoints
  • [The Outskirts] Fixed an issue where locked FPS could make it difficult to move pushable objects

We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches. We are actively optimizing, working on game stability, and implementing additional fixes which will all be included in regularly released future updates.

For other issues we are currently tracking or investigating, please refer to our Known Issues. And be sure to read our The Last of Us Part I PC FAQs for some common questions and solutions. If you encounter any problems, please contact support to help us gather more data and insights.

View at TechPowerUp Main Site | Source
 

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**Steam deck sweats profusely**
 

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Just tested...

On the Steam Deck running SteamOS - solid 30 FPS with dips to 29 FPS, 10W TDP
On another Steam Deck running Windows 11 with March 21st APU drivers - solid 30 FPS with dips to 26 FPS, 10W TDP
On ROG Ally running Windows 11, latest BIOS update - solid 60 FPS with dips to 52 FPS, 1080p, 15W Performance Mode
 
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It is a “tiny” 25,7 gigs download, but I love to see ongoing support.
 

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Just tested...

On the Steam Deck running SteamOS - solid 30 FPS with dips to 29 FPS, 10W TDP
On another Steam Deck running Windows 11 with March 21st APU drivers - solid 30 FPS with dips to 26 FPS, 10W TDP
On ROG Ally running Windows 11, latest BIOS update - solid 60 FPS with dips to 52 FPS, 1080p, 15W Performance Mode

have you hit the x button hard on your RoG Ally yet? apparently they all stick and get stuck, unless Linus is just heavy handed. which is most likely. not everyone smashes the buttons when playing, i just do light taps myself.
 
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Just tested...

On the Steam Deck running SteamOS - solid 30 FPS with dips to 29 FPS, 10W TDP
On another Steam Deck running Windows 11 with March 21st APU drivers - solid 30 FPS with dips to 26 FPS, 10W TDP
On ROG Ally running Windows 11, latest BIOS update - solid 60 FPS with dips to 52 FPS, 1080p, 15W Performance Mode
Solid. I like to run my Deck (in SteamOS) at usually 11W (except for some older stuff that I typically run at 9W) So 30FPS @ 10W is a good sign. I don't have this game but it is nice to know that the Deck can run it and have battery life in the 3 hour range.
 

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Solid. I like to run my Deck (in SteamOS) at usually 11W (except for some older stuff that I typically run at 9W) So 30FPS @ 10W is a good sign. I don't have this game but it is nice to know that the Deck can run it and have battery life in the 3 hour range.

I hope the Steam Deck comes in two variants, one with no battery that has extra cooling and a longer power cord, and then the standard mobile one with battery just downclocked more. i know it won't ever happen, but I can dream
 
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I playing this game from day1 and had only a few issues, but seeing this long patch notes.
They really did bad releasing the game in March
Shame on Sony and Naughty doggo.
 

Space Lynx

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I playing this game from day1 and had only a few issues, but seeing this long patch notes.
They really did bad releasing the game in March
Shame on Sony and Naughty doggo.

yeah I never play anything on launch day anymore, I always wait 6 months or more lol
 
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yeah I never play anything on launch day anymore, I always wait 6 months or more lol
Well, actually.... :D
The System Shock 1 remake is great and it had only minor bugs, and it been mostly fixed before bugs.
You can see the Steam page, it has a mark of "very positive" and you have to look for thumb downs since there is only a few of them :toast:

1686832030637.png


Of course those guys did not just give us a "product" but seems like they actually liked working on the remake.
 

Space Lynx

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Well, actually.... :D
The System Shock 1 remake is great and it had only minor bugs, and it been mostly fixed before bugs.
You can see the Steam page, it has a mark of "very positive" and you have to look for thumb downs since there is only a few of them :toast:

View attachment 300946

Of course those guys did not just give us a "product" but seems like they actually liked working on the remake.

well I also wait 6 months cause I am a cheap ass, lol
 
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It is also "cheap" with a good game for $40 :cool:
 
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I playing this game from day1 and had only a few issues, but seeing this long patch notes.
They really did bad releasing the game in March
Shame on Sony and Naughty doggo.

Naughty Dog actually had no hand in the release of TLoU on PC. Sony picked another studio to handle the work.

Naughty Dog IS actually responsible for fixing the port however. So the fact that they were able to turn it around so nicely is great. Now here's hoping that Sony actually allows the studio that makes the games, port the games to other platforms.
 

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have you hit the x button hard on your RoG Ally yet? apparently they all stick and get stuck, unless Linus is just heavy handed. which is most likely. not everyone smashes the buttons when playing, i just do light taps myself.

Mine was manufactured April 2023, X button seems to be fine and I press it a lot (Apex Legends). The only issue is this weird deadzone on the right stick in Desktop mode, so it is a software issue, most likely a problem with how Armoury Crate SE's (ugh) maps and translates to mouse movement. I don't think I feel it in Gamepad mode (Apex Legends uses raw input), but my current inaccuracy could be due to slight discomfort in not being used to form factor and the smaller sticks compared to the Steam Deck.
 
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Naughty Dog actually had no hand in the release of TLoU on PC. Sony picked another studio to handle the work.

Naughty Dog IS actually responsible for fixing the port however. So the fact that they were able to turn it around so nicely is great. Now here's hoping that Sony actually allows the studio that makes the games, port the games to other platforms.
The studio was acquired by Sony Computer Entertainment in 2001.
NG is Sony, there is no more to it.
If you imply that NG developers might delay the release, I totally believe you.
But NG is owned by Sony and they "followed orders".
 
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Yes, I know NaughtyDog is owned by Sony. Like I said, NaughtyDog didn't have development time on porting TLoU to PC, Sony chose another studio to handle that. When the port released, and it was proven to be a disaster NaughtyDog was tasked with fixing the port for PC players.
 
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This game is a constant s**t show of crashing to desktop, I got it during the town cinematic in the car, I've gotten it at various places through the game and I am only upto Roberts compound at this point. I am running patch v1.1, but the game is still a f**king crash-fest. Anyone would think this is a Bethesda game.....

Horizon Zero Dawn, God of War, Days gone were all rock solid, Wtf Sony...
 
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