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AceZone A-Rise Gaming Headset

VSG

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AceZone makes a strong entry into the TechPowerUp review database with its compelling A-Rise gaming headset targeting professional players and competitive gamers alike. It uses a combination of active and passive noise cancellation along with specific EQ profiles to put out a non-fatiguing yet emphasized sound signature for FPS gaming with no noise floor or distortion.

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Yeah, if I was a professional gamer signed to an organization, I'd have them requisition this for me as a company expense. :laugh: $799.99 is a no-go for any "gamer", whether they're sweaty or not.
 

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Yeah, if I was a professional gamer signed to an organization, I'd have them requisition this for me as a company expense. :laugh: $799.99 is a no-go for any "gamer", whether they're sweaty or not.
I have their more affordable A-Spire here as well, will see how close it gets to the A-Rise.
 

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I have their more affordable A-Spire here as well, will see how close it gets to the A-Rise.

Let us know how it goes. That A-Spire is still a painful $360 that I would rather spend on a good Beyerdynamic (DT 900 PRO X), AKG (K701/K702) or Audio Technica (ATH-AD900X). I know those aren't "gaming"/competition headsets, but that just justifies my doubt. :D

The frequencies on that A-Rise are spot-on for real competitive gaming (e.g. qualifying for tournaments, scrimmages, etc.), but I don't feel its $800 justifiable. It also makes sense that using this for gaming and music would not be that great because it's supposed to help the player identify different sounds for target tracking. It really is tuned for a specific niche of gamers.
 
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VSG

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Let us know how it goes. That A-Spire is still a painful $360 that I would rather spend on a good Beyerdynamic (DT 900 PRO X), AKG (K701/K702) or Audio Technica (ATH-AD900X). I know those aren't "gaming"/competition headsets, but that just justifies my doubt. :D

The frequencies on that A-Rise are spot-on for real competitive gaming (e.g. qualifying for tournaments, scrimmages, etc.), but I don't feel its $800 justifiable. It also makes sense that using this for gaming and music would not be that great because it's supposed to help the player identify different sounds for target tracking. It really is tuned for a specific niche of gamers.
Yes, those sets you mentioned are more all-rounders that can work for gaming too. The AceZone headsets are more focused on specific gaming needs while trying to, and not necessarily successful with, music playback.
 
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Yeah, I'd pass on these, just too expensive. great review though.

However, it did make me think about my gaming experiences recently. I have been messing with audio settings on a couple of games as I just can't really hear footsteps too well or determine direction. I put this down to some game updates, but it occurs to me that swapping from closed back Meze headphones to open backed Hifiman may actually be the issue!!! While my music and movies have never sounded better, positioning sound in games is worse, possible due to the lack of sound isolation.... Must test this some more....
 
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I cannot see anyway that I could justify buying this for the money. It is very like Optane storage or TRX40 HEDT. No thanks
 
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Bluetooth on a gaming product is LOL. The focus on gaming is nice though for it's target audience.

I actually like clamp down force. That's a bonus in a lot of settings.
 
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Bluetooth on a gaming product is LOL. The focus on gaming is nice though for it's target audience.

I actually like clamp down force. That's a bonus in a lot of settings.
Bluetooth is likely just a result of the ANC SoC already supporting it, the company strongly recommends going wired over USB.
 
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Yeah, I'd pass on these, just too expensive. great review though.

However, it did make me think about my gaming experiences recently. I have been messing with audio settings on a couple of games as I just can't really hear footsteps too well or determine direction. I put this down to some game updates, but it occurs to me that swapping from closed back Meze headphones to open backed Hifiman may actually be the issue!!! While my music and movies have never sounded better, positioning sound in games is worse, possible due to the lack of sound isolation.... Must test this some more....

Like everything it depends on the game and everything else, but for gaming it's really often the game, and WHERE you game.

There are some games where open backed headphones with their own stack really shine. AKA throw your audiophile gear at it. There are other situations and games were closed back headphones are really critical because you're not looking for the "open world" so much as you are looking for specific details. Which is a round about way to say, sound stage and positioning are often in a battle. For gaming, closed back is better.

Then throw your home situation out of it. If you are at a LAN or an event open backed is just not an option. I've played games at LANs and in the special area before in the past the dirty fucking secret here was NOBODY used the audio from cans. What everyone did do is use non ANC iems under the headset from the sponsor and the headset acted as a mic and another set of noise isolation. This obviously doesn't apply to home use or streaming it's an edge case but it's worth noting.

A lot of what people think "competive" gamers use is just flat out wrong. It's based off streaming and utterly false illusions created by sponsorships. There are plenty of people out there who stream themselves curb stomping noobs with brands XYZ but when they go into a locked game you will never see they don't use that.

Which means that the harsh clamp down, and specific gaming type targets here shows they are at least taking this seriously.
 
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