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Assassin's Creed Mirage Performance Benchmark

W1zzard

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Assassin's Creed Mirage delivers a fresh experience by stripping away RPG elements, allowing players to fully engage in the series' core stealth gameplay. In our performance review, we're taking a closer look at image quality, VRAM usage, and performance on a wide selection of modern graphics cards.

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Thanks for the review. Intel has to be commended for beating AMD and Nvidia in releasing a game ready driver. Unfortunately for them though, the A770 still trails the 6600 XT and the 3060.
 

bug

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I will say, for all their flaws, many games these days look pretty darn good even on "low" quality settings.
 
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AC Mirage is a very CPU drama queen game. I wish I could tell you how much without them blocking you from relaunching the game soon after a hardware swap.
Curse you, Ubisoft.
 

W1zzard

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AC Mirage is a very CPU drama queen game. I wish I could tell you how much without them blocking you from relaunching the game soon after a hardware swap.
Curse you, Ubisoft.
That's just standard Denuvo mechanisms, not sure if Ubisoft can be blamed for that.
 
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Benchmark Scores Cinebench R23 (Single Core) 1936 @ stock Cinebench R23 (Multi Core) 23006 @ stock
So it would run @ about 60fps @ 1440p with my 2070 Super...Alright then..
Not bad for my ageing GPU.:)
 
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Thanks for the review. Intel has to be commended for beating AMD and Nvidia in releasing a game ready driver. Unfortunately for them though, the A770 still trails the 6600 XT and the 3060.

And at 1080p where it's performance class makes the most sense it looses to the 6600..... But at least it doesn't have any issues because apparently that's the bar you have to clear in 2023.
 

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Honestly I wouldn't care so much about Denuvo if it didn't leave files behind AFTER I uninstall the game I played, from what I understand from friends I trust, it does indeed leave a scourge of hidden files behind. Just seems shady to me, and that's all I have to really say about it.

Other than that looks like a good game.
 
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Great comparison thank you.

I will say the absolutely horrific thing they did here, is that they forced Chromatic Abberration on and it looks just horrific in this game. You cannot disable it, and it makes everything look color fringed and blurry. Really hope they are gonna update and add a switch for it, its so bad.

Image attached where you can see the insane color fringing and blur. This is with DLAA and max settings, motion blur off.
 

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Great comparison thank you.

I will say the absolutely horrific thing they did here, is that they forced Chromatic Abberration on and it looks just horrific in this game. You cannot disable it, and it makes everything look color fringed and blurry. Really hope they are gonna update and add a switch for it, its so bad.

Image attached where you can see the insane color fringing and blur. This is with DLAA and max settings, motion blur off.

Really stupid for those that don't like it. Can it not be disabled in the config file?
 
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Really stupid for those that don't like it. Can it not be disabled in the config file?
Who the F*** likes that s****? It looks disgusting! Few things in the world make me as angry as chromatic aberration does. AAAARRRGHHH!!!!
 

bug

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That's just standard Denuvo mechanisms, not sure if Ubisoft can be blamed for that.
Well, who chose to include Denuvo?
 
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Seems in recent games the 4070ti is edging ahead of the 7900xt while it was 10% slower on launch. Is it drivers or what?
 
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Seems in recent games the 4070ti is edging ahead of the 7900xt while it was 10% slower on launch. Is it drivers or what?

Fine green wine... :D
 
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Seems in recent games the 4070ti is edging ahead of the 7900xt while it was 10% slower on launch. Is it drivers or what?

Except recent UE5 games and Starfield I guess.... These cards are going to continue trading blows till the 4070ti runs out of vram will that be 2 years, 5 years who knows.
 
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Except recent UE5 games and Starfield I guess.... These cards are going to continue trading blows till the 4070ti runs out of vram will that be 2 years, 5 years who knows.
Nothing that's not amd runs starfield well though. I mean Intel doesn't even work so... :D
 

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Engine and graphics are very close to AC Valhalla thus AC Odyssey, 2018 title. OK, same graphics but more demanding.
 
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Meanwhile - some insights on CPU usage of AC Mirage until denuvo wakes up and decides to let me test it:
The game uses 6 threads and often more very heavily, and if you have hyperthreaded core it will only use one thread of that core. The game targets physical cores, so using 3 threads from 2 cores is not going to happen.
When the GPU allows it, those 6 cores will get maxed out quite easily on their particular threads. This game needs a hell of a lot of horsepower to carry you through particularly high framerate. Otherwise, if a core is pegged on a particular process you might experience some nasty and very often drops and framerate inconsistencies.
Locking framerate to 90 when you can do 100+ is recommended for smoothness. Unfortunately 90 is as high as FPS lock will go, wish it was at least 120.
 
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That's just standard Denuvo mechanisms, not sure if Ubisoft can be blamed for that.
Sure, Ubisoft chooses to rape its customer base by doing so. They don't have to. We're all held accountable for our choices, right? In a normal world, if you buy a game, it doesn't matter what hardware it runs on. You bought it. Its yours. This sliding scale nonsense needs to stop, the infinite 'oh but its not SO bad' attitude is the very cause this shit keeps happening. As do many other things we actually don't like.

And with that, my quick review of AC Mirage comes to a close ;) Next!
 

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Meanwhile - some insights on CPU usage of AC Mirage until denuvo wakes up and decides to let me test it:
The game uses 6 threads and often more very heavily, and if you have hyperthreaded core it will only use one thread of that core. The game targets physical cores, so using 3 threads from 2 cores is not going to happen.
When the GPU allows it, those 6 cores will get maxed out quite easily on their particular threads. This game needs a hell of a lot of horsepower to carry you through particularly high framerate. Otherwise, if a core is pegged on a particular process you might experience some nasty and very often drops and framerate inconsistencies.
Locking framerate to 90 when you can do 100+ is recommended for smoothness. Unfortunately 90 is as high as FPS lock will go, wish it was at least 120.

I wonder if the game works any better on x3d cache cpu's? hmm might have to look at a few other reviews next week and see if x3d cpu's benefit this game any.
 
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