DPI/CPI by itself is a pointless metric. Saying “I play at X DPI” is meaningless since games all have different ways of implementing sensitivity and 1600 at 3 in one game might be 1600 at 10 in another. The only sane and consistent way of relaying your sens is cm/360.
100% agreed. If you could get game to use CPI and cm/360 that would be fantastic, but not in 35 years of mouse gaming have I ever seen a game ask for cm/360, so I've been using calculators for the last 20 years or so to try and match the sensitivity that originally trained my muscle memory (Quake 3 Arena, Logi MX300 fixed 800dpi mouse, with tournament rules of 125fps max and pmove_fixed=1).
I basically use Quake3 as my default because id software got it right 25 years ago by exposing filtering, acceleration, mouse capture method, CPI count, pitch and yaw scales independently, all via console commands that could be saved to your default config.
If games simply asked "what cm/360" would you like, that would be fantastic. I'd just answer "5.08cm" and provide dpi settings for the mouse if that isn't exposed by the dxinput.
But, uh, I am not surprised you are using high sens. Fingertip with a Basilisk is… an interesting choice.
I had to look because I didn't pay for this mouse, it was gifted as a promo - I use loads of different mice and Razer are right down at the bottom of my list of preferences, but I have huge hands so I can comfortably fingertip-grip anything as long as the sides are vertical at some point.
What matters to me is linear tracking at 800-1600CPI because regardless of how you handle game sensitivity settings, Windows adds the least interference/jitter/scaling with the slider in the middle and acceleration (enhance pointer precision) unticked. The
only way to get 1:1 mouse input to any application that doesn't sample raw mouse values is to use that middle mouse speed setting in Windows, which means 800-1600cpi is a reasonable range for working on 1080p to 4K displays for me, especially with the large number of games that still use the Windows cursor positioning for menus or UI elements.
You lost me at precise aiming with 4 360 spins and 2007 muscle memory pseudo science. Muscle memory doesn't really exist in shooters. Otherwise pretty much true in terms of polling rate/dpi. Although.. I will say the click speed has a noticeable difference for me and I've never been one to fuss or even tell the difference between clicks on most mice. I bought it to test the shape without knowing anything about the unique switch actuation and noticed straight away that right clicking on the desktop felt almost instantaneous. It does for me feel noticeably snappier than say my old Zowie Ec2-B
4x 360-degree spins in one sweep is 5cm (2inches) per 360, which seems to be a pretty normal, ordinary, common range for game sensitivity as far as I can tell.
I wouldn't class myself as low sensitivity (people who pick up the mouse after a 180-degree turn) nor high sensitivity (will use 8000dpi in windows at that cursor speed, travelling across the entirety of two 4K monitors with an inch of mouse movement)