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System Name | RBMK-1000 |
---|---|
Processor | AMD Ryzen 7 5700G |
Motherboard | ASUS ROG Strix B450-E Gaming |
Cooling | DeepCool Gammax L240 V2 |
Memory | 2x 8GB G.Skill Sniper X |
Video Card(s) | Palit GeForce RTX 2080 SUPER GameRock |
Storage | Western Digital Black NVMe 512GB |
Display(s) | BenQ 1440p 60 Hz 27-inch |
Case | Corsair Carbide 100R |
Audio Device(s) | ASUS SupremeFX S1220A |
Power Supply | Cooler Master MWE Gold 650W |
Mouse | ASUS ROG Strix Impact |
Keyboard | Gamdias Hermes E2 |
Software | Windows 11 Pro |
AMD today released the first public version of FLM, or Frame Latency Meter, a utility that lets you measure the response time of games with mouse movements. The tool targets advanced gamers, power users, and game developers wanting to optimize whole-system latency or reducing input latency. It measures the time it takes for a mouse movement to translate into a new frame on the screen. Options are included to use frame capture codecs such as AMF (optimized for AMD GPUs) or DXGI (any brand of GPUs). The tool generates detailed latency and effective-framerate statistics that can be exported to CSVs for data analysis. A key difference between FLM and NVIDIA LDAT is that it doesn't rely on "muzzle flashes" on the screens to measure latency, which means your measurement data can span any amount of time without worrying about running out of ammo during your test session.
DOWNLOAD: AMD Frame Latency Meter (FLM) v1.0
View at TechPowerUp Main Site | Source
DOWNLOAD: AMD Frame Latency Meter (FLM) v1.0
View at TechPowerUp Main Site | Source