Yeah, linear switches aren't for me and I don't understand the point of them.
- To type fast I need some tactile feedback to know 100% that I'm mashing the keys at speed in the correct order and I'm also trying to avoid bottoming out the keys for prolonged typing sessions. I cannot do that on linear keyboards as the only feedback you have that the key has actuated is a character appearing on screen which entails several tens of milisseconds of electronic and digital (both meanings of the word) delay. You're basically forced to bottom out the key travel which is dumb because at that point you've sailed past the actuation point, and moved the key 2-3x further than you needed to. That adds travel delay, contributes to fatigue, and slows down repeat letters - to name just a few of the issues.
- To game, the critical aspect is actuation delay, Pre-activation travel is worthless, and surplus travel after actuation if of zero benefit whatsoever. Short-travel switches win the day here and whether they're tactile or not is completely irrelevant to me.
This is just my opinion, but linear switches don't work for typing
or gaming. They're an
objectively inferior solution and a
subjectively jarring experience that I've failed to like despite buying twice and sinking hundreds of hours into.