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Destiny 2 Developer Looks to Alternative Game Formats and Pivots Game's Update Strategy

Cpt.Jank

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Over the years, Destiny 2's popularity has waxed and waned, once peaking at over 300,000 players per month and subsequently settling at around 35,000 players, with annual updates often resulting in an influx of returning and new players. Now, according to a blog post from Bungie, the developer claims that Destiny 2 will adopt a new content delivery strategy and look to a combination of non-linear narratives and new game formats, like "rogue-likes or survival shooters" for future content updates.

In the blog post celebrating the Destiny franchise's 10th anniversary, Bungie details how the company will be moving away from large, yearly explanations containing one-shot stories. Instead, with the new content delivery strategy, which Bungie calls Codename: Frontiers, the free-to-play RPG will get two expansions per year and four major free content updates every year.



It's important to note that these new expansions will be smaller in scale than the previous yearly expansions, with Bungie calling them "medium-sized." Destiny 2 game director, Tyson Green, specifically calls out Metroidvania and rogue-like game mechanics for future game expansions, citing a formulaic and repetitive expansion cadence as the reason for the shift.

The first update in Destiny 2's new content strategy is Codename: Apollo, which will be a non-linear adventure that will supposedly have players follow various different threads, in no specific order, to get to the end-point, instead of players simply following the same story beats and travelling from one location to the next in a pre-determined fashion. As previously mentioned, Destiny 2's annual updates generally result in a sudden bump in player count, so it's possible that Bungie is trying to capitalize on that interest and increase average player counts by updating more frequently.

It's also worth noting that Destiny 2 won't be the first game in the genre to experiment with different game types in its expansions. Warframe, a third-person shooter MMO often compared to Destiny, recently garnered praise for The Duviri—a roguelike game mode introduced in a major content update.

In the same blog post, Bungie committed to addressing several common complaints regarding the core gameplay. Namely, the developer wants to make the core game both more approachable for new players and more challenging for veterans. It aims to achieve this by offering a greater degree of customization to in-game challenges and introducing what it calls gameplay modifiers. It sounds like these modifiers will be things like enemy buffs and ability and kit changes that make enemy encounters more engaging, rather than turning foes into bullet sponges.

Ultimately, it looks like Bungie wants Destiny 2 players to engage with the game more freely, experiment with different gear, and explore more of the world.

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This post and the ones for changes to rewards and activities scream of desperation.
Good luck to the D2 team as I saw in the Jason Schreier Bungie article that hundreds (380+) of staff are expected to be moved to Marathon, Sony's game division, and a planning and building group for future games.
Truthfully I quit playing in early 2019 because the game is what the British call a "skinnerbox" and the community is toxic.
 
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Let it die, it was a big lie since the release of the first game and then the release of Destiny 2. Its all just a shameless plug to keep selling and deprecating content. They should have gone for true persistence, instead they went for a total reset with D2 and that was the end for this franchise. A slow demise. But a demise, inevitably

'Expansion' 'Seasons' 'Major updates'... lol. Its like roadmaps are a game on their own these days, its tiring because the game's just waiting for nonsense to waste more money on. There's no real game to play. Just numbers changing. With the ever impending moment the whole things gets unplugged just like that.
 
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Played Destiny for a while with some friends a long time ago. My impression was:
Empty pointless worlds, repetitive gameplay, bosses are health sponges, enemy AI is inexistent, abilities are a joke, annoying companion 24/7, game treat you like a kid with objectives and missions, story is plain-dumb imo w/ only a few likable chars and good quests, you can only play w friends otherwise the game become boring asf.
That's why the player base came with expansions, and just after playing for a while with friends they /quit. The new strategy might work better with their player base.
 
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i admit, I played the game a lot. I liked to just login and do strikes for an hour or so and then jump off. The problem was all the changes they’d keep introducing on leveling up your character. You’d get used to one way and they’d scrap that and do a new way that only got even more confusing. I gave up when they went to the latest ability level up system. Also, you’d get something good and they’d eventually nerf it. That just really took the excitement out of getting any new shiny thing, especially knowing you had to waste 10-15 minutes going back to the tower to collect your paycheck.

Still, I liked the mechanics and gameplay, but it did always feel like an empty game and that they never could quite figure out what to do with it. Throw in their stubborn refusal to support proton, and it became a non-factor when I jumped to Linux on my desktop.
 
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