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Silent Hill 2 Remake: DLSS vs. FSR vs. XeSS Comparison

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Silent Hill 2 Remake is out now on PC, with support for NVIDIA's DLSS Super Resolution, Intel's Xe Super Sampling, UE5's Temporal Super Resolution and AMD's FidelityFX Super Resolution upscaling. In this review we compare the image quality and performance gains offered by these technologies.

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Space Lynx

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I hate this new scaling world we live in. I really miss the days of MSAA x4, AA x8 or x16, and set everything else to high except shadows to medium if my rig was slightly old. Boom done, time to game.

Maybe we are all actually dead and this is just a joke being played on us, Acronym hellscape and Scaling hellscape.
 
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I hate this new scaling world we live in. I really miss the days of MSAA x4, AA x8 or x16, and set everything else to high except shadows to medium if my rig was slightly old. Boom done, time to game.

Maybe we are all actually dead and this is just a joke being played on us, Acronym hellscape and Scaling hellscape.
That hasnt changed for me lol, just now I set DLSS Quality instead of MSAA x4 and gain performance instead of losing it.
 
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So, to conclude:
  • decent but not amazing graphics
  • bad performance
  • bad upscalers implementation
  • stutterfest
  • bad TAA/TSR implementation so you can't escape artifacts even without upscaling
Did I miss something?
 
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The shader complitation, traversal stutter and other frame time issues in unreal and other games is completley unacceptable. Only going to get worse now that it seems like devs are counting on DLSS/FSR to help out with bad optimization.
 
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I’m glad that the developers did a poor job period, since all upscalers “failed”.
but i’m sure that the haters will still trash FSR…
 
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Interestingly, According to DLSStweaks page, it can force DLAA on any game that supports DLSS 2+.
 
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I think an emulated PS2 version of SH2 will be way better than this shit....
 
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Since it's a static scene but the trees are moving around, you can see how DLSS still looks quite good even in performance mode for everything stationary, but look at the trees as they're blowing around, even in quality they look crappy. XESS actually looks better than I thought for the stuff in motion.
 

wolf

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A shame basically all the upscalers have lacklustre implementations, as they're such a useful tool for all gamers to have at their disposal to be able to tweak their gaming experience, this is bad news for any gamer that wants to play.

The game also being super heavy for the visual return is another separate issue.
 
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