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The Last of Us Part I Updated with Support for FSR 3.1

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The Last of Us Part I (PC version) was updated to version 1.1.4 last Friday—at the time, patch notes revealed that Iron Galaxy Studios/Nixxes Software had added support for AMD FidelityFX Super Resolution (FSR) 3.1 Super Resolution and FSR 3.1 Frame Generation. Several popular first-party PlayStation titles received similar updates mid-way through last year, so industry watchdogs have questioned the timing of this latest upgrade—up until late last week, The Last of Us Part I was ticking along with support for FSR 3.0 (super resolution and frame generation).

Naturally, Team Red is in the process of preparing FSR 4.0 for an upcoming product launch—now delayed, due to the engineering team requiring: "extra time to optimize the software stack for maximum performance and enable more titles." AMD's latest graphics technology was showcased at CES earlier this month, alongside their new (RDNA 4) Radeon RX 9070 XT and 9070 (non-XT) graphics cards. According to Team Red, it is relatively easy to go from version 3.1 up to 4.0. The Last of Us Part I's development team (for PC platforms) could have everything ready to go in a couple of weeks, and be prepared well in advance for the game's sequel (due in April).



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"extra time to optimize the software stack for maximum performance and enable more titles."

The latest rumors say that they where thinking of prices over $700 for the RX 9070 models and probably hit the brakes when they saw Nvidia putting a $550 price tag on the 5070.

3.1 up to 4.1
4.0?

Just a small conspiracy theory.
Maybe in games important for Nvidia, developers had.... "decided" to not implement FSR 3.1 so RTX 3000 series owners to not enjoy DLSS with AMD's Frame generation. With multiframe generation in RTX 5000, Nvidia probably doesn't care if RTX 3000 series cards get frame generation, because now Nvidia has something better to sell to owners of RTX 3000 and RTX 4000 cards. If this little conspiracy theory isn't completely stupid(there is a huge propability that people who will find it stupid, are also those who where absolutely sure that AMD blocked DLSS in Starfield), we might see other games getting updated to FSR 3.1/4.0, even games sponsored by Nvidia.
 
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