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Microsoft Launches Xbox Adaptive Joystick

T0@st

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Accessibility is a fundamental right for people with disabilities and makes technology easier for everyone. We see this reflected in how customers are using Microsoft technologies around the world. Copilot for Microsoft 365 is unlocking workplace productivity like never before, more than 10 million people use Edge each month to have the web Read Aloud, over 1 million people use Immersive Reader to make webpages easier to read and partners like Tobii Dynavox and Special Olympics are bringing AI to people with disabilities globally. And these are just some of the highlights of what we shared today! Here's a quick summary of the new accessibility products, features and programs announced at the 2025 Ability Summit.

What's new in 2025?
We announced that the Xbox Adaptive Joystick is now available for purchase exclusively at Microsoft Store. With more than 429 million players with disabilities worldwide, we know each player has unique needs and preferences for how they choose to play. The Xbox Adaptive Joystick is a singular, wired controller primarily designed to meet the needs of players with limited mobility. Its versatility helps players seamlessly incorporate it into their existing gaming setups. Built with the Gaming and Disability community who inform the development of Xbox products from the beginning. The joystick joins our family of adaptive accessories including the mouse, pen, adaptive kit and Xbox Adaptive Controller. For more details visit Xbox Support.




And all our Microsoft hardware comes in packaging designed to be accessible and sustainable. No more plastic clamshells! To help others with accessible packaging, today at the Summit, the Packaging and Content Team at Microsoft published its Accessible Packaging Design Guide, which offers practical guidelines, best practices and strategies to create accessible packaging and foster a trusted customer experience.



Onward
For over 30 years, Microsoft has focused on accessibility in our products. Accessibility makes our tools and technologies easier for everyone and accelerates innovation for the world. From the introduction of Sticky Keys and speech recognition in Windows 95 to Seeing AI in 2016 and beyond, accessibility innovations have benefited people in ways we designed for and ways we could have never expected. Just think about how closed captions are now invaluable for everyone watching videos and calls.



AI has the potential to create significant advancements across every sector of our economy and society. We will continue to be grounded and responsible in our approach as we work to get the latest technology to the people who can benefit from it the most. Whether this is your first or fifteenth Ability Summit, thank you for joining, and we hope you picked up a new feature, skill or nugget that helps you, your community or your organization get the most out of technology. All content will be available to watch after the event.
  • Let's move forward together.

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This the only good thing MS continues to do with their Xbox division. Its a shame there isnt too much press coverage about these peripherals.
 
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Looks like the old Nintendo Wii nunchuck.
 
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This the only good thing MS continues to do with their Xbox division. Its a shame there isnt too much press coverage about these peripherals.
Agreed, I don't like Microsoft for a myriad of reasons but their focus on accessibility in the hardware space is top-notch. Kudos to them.
 

MHD34567

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Looks like the old Nintendo Wii nunchuck.
or more like a PS3 Move Navigation that I used since a while in combination with a G600 mouse and now with a Naga v2 HyperSpeed to play video games with reWASD as the driver to remap it as an XBOX controller or keybord keys
perfect combo to play a lot of video games
 
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