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Hello Games Introduces No Man's Sky: RELICS Update

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Following hot on the heels of the massive Worlds Part II update back in January which introduced a whole range of visual enhancements, gameplay additions and quality of life improvements to No Man's Sky, the team have let their imaginations run wild on something whimsical but remarkably transformative for what is possibly our most surprising update yet. We're calling it Relics, and it is available to download for PC, console and VR free to existing players from today. Since launch, because of the way that No Man's Sky's planetary terrain works, players have enjoyed being able to dig down through the earth to find buried technologies or other valuable items hidden beneath their feet. From today, players will start to find a whole new category of palaeontological finds—the skeletal remains of alien creatures which used to inhabit these worlds. So, terrain manipulators at the ready!

Just as the living creatures which continue to populate the star systems, there is a huge variety of prehistoric bones, in all shapes and sizes, to excavate and collect. It's up to you how you reassemble them and there's a lot of fun to be had building ever-more outrageous skeletons to put on display in your bases-turned-museums or share with your fellow Travellers. Much like with the aquatic life from the Aquarius expedition from last year, the skulls and bones out there to be discovered vary hugely in rarity so you never quite know what you're going to unearth. The most uncommon finds hold huge value and can be bartered with at the Space Station. To coincide with Relics, a tailor-made community expedition starts shortly which challenges players to compete for the rarest finds.




Players should be wary where they choose to excavate though. Much like how the Sentinels keep watch above ground, or the fiends protect their whispering eggs, dangerous artefact creatures guard the greatest treasure and can be easily awoken from their eon-long slumber!


The Relics update brings the sense of a before-time to No Man's Sky and we think players will have a lot of fun digging into the new-found palaeontology of the universe. Who knows, they may even find the massive skeleton of the epic and awesome Titan Worm.



The year got off to a great start with Worlds Part II, and we welcomed a huge influx of new players. I can't wait to show you what else we have in store for 2025.

Full patch notes for RELICS can be found here.

Our journey continues.

P.S. Please consider wishlisting our next big game, Light No Fire, here.


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My favourite cozy game right now. Each update brings me back to experience the new content. Only nitpick is they've left FSR at 2.2. An update to FSR 3.1 or FSR 4 is long overdue. As it stands I'd rather play the game on my old 3060 Ti with DLSS 4.
 
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Only nitpick is they've left FSR at 2.2. An update to FSR 3.1 or FSR 4 is long overdue. As it stands I'd rather play the game on my old 3060 Ti with DLSS 4.

Surely there are mods for that?

I am not familiar with either FSR nor No Mans Sky's modding scene.
 
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Surely there are mods for that?

I am not familiar with either FSR nor No Mans Sky's modding scene.

There are currently no mods for No Man's Sky that can upgrade the FSR to 3.1+. I'm hoping Light No Fire will get updated upscaling and framegen versions that they will then backport to No Man's Sky.
 
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There are currently no mods for No Man's Sky that can upgrade the FSR to 3.1+. I'm hoping Light No Fire will get updated upscaling and framegen versions that they will then backport to No Man's Sky.

Apologies for my ignorance (Ha! I really am Canadian...) but isn't updating DLSS a matter of swapping out DLLs? Wouldn't it be similar for FSR?

Sincerely not trolling. I haven't followed Radeon's ecosystem since my R9 290 died in 2018. Friend's bachelor party straight into POST magic smoke, good times!
 
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Apologies for my ignorance (Ha! I really am Canadian...) but isn't updating DLSS a matter of swapping out DLLs? Wouldn't it be similar for FSR?

Sincerely not trolling. I haven't followed Radeon's ecosystem since my R9 290 died in 2018. Friend's bachelor party straight into POST magic smoke, good times!

I'm actually new to the Radeon ecosystem myself. My previous "AMD" GPU was actually an ATI 9800 (non-pro).

AMD did not design FSR to have a overridable dll until FSR 3.1. Due to this unfortunate lack of foresight, there are quite a few games stuck with FSR 2.x baked in. For newer FSR 3.1 games such as Remnant 2, it's a simple matter of toggling a switch in the drivers to get FSR 4.

Native support in No Man's Sky would be ideal. Alternatively, there's an awesome community-developed tool called OptiScaler that can intercept the calls for one upscaler and pass them to another. If that gets Vulkan support, we'd be able to use in it No Man's Sky.
 
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