zekrahminator
McLovin
- Joined
- Jan 29, 2006
- Messages
- 9,066 (1.31/day)
- Location
- My house.
Processor | AMD Athlon 64 X2 4800+ Brisbane @ 2.8GHz (224x12.5, 1.425V) |
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Motherboard | Gigabyte sumthin-or-another, it's got an nForce 430 |
Cooling | Dual 120mm case fans front/rear, Arctic Cooling Freezer 64 Pro, Zalman VF-900 on GPU |
Memory | 2GB G.Skill DDR2 800 |
Video Card(s) | Sapphire X850XT @ 580/600 |
Storage | WD 160 GB SATA hard drive. |
Display(s) | Hanns G 19" widescreen, 5ms response time, 1440x900 |
Case | Thermaltake Soprano (black with side window). |
Audio Device(s) | Soundblaster Live! 24 bit (paired with X-530 speakers). |
Power Supply | ThermalTake 430W TR2 |
Software | XP Home SP2, can't wait for Vista SP1. |
Big deal, most would say, every console or device that hopes to catch on needs an SDK (Software Development Kit), so that popular games and applications can run on the device. However, for quite a while, Apple seemed to think it was impervious to this law of the market. With the latest iPhone controversy however, involving lawsuits of network-locking and possible toxicity, Apple decided it was for the better if they let third-party developers put their stuff on the iPhone. An SDK will be shipped to anyone who wants one as soon as all the kinks are worked out, which Apple estimates to be some time in February 2008.
View at TechPowerUp Main Site
View at TechPowerUp Main Site