- Joined
- May 27, 2008
- Messages
- 3,629 (0.60/day)
System Name | Ultra 64 |
---|---|
Processor | NEC VR4300 (MIPS R4300i) |
Motherboard | proprietary design |
Cooling | Fanless aircooled |
Memory | 4.5MB 250 MHz RDRAM |
Video Card(s) | 62.5 MHz Reality Coprocessor |
Storage | 32 - 512 Mbit ROM Cartridge |
Display(s) | 720x576 |
Case | Clear Blue Funtastic |
Audio Device(s) | 16-bit CD quality |
Power Supply | proprietary design |
Mouse | N64 mouse for use with N64DD |
Keyboard | N64 keyboard for use with N64DD |
Firstly I know this isn't really the forum for this kind of project. However I'm not a member of any other forums more related to this kind of stuff and from memory (been a while since I've engaged with TPU admittedly) there are members here who are into this kind of thing.
Plus I need assistance and can't think of where else to ask, but its mostly to share my project. (well probably 70/30 to the assistance side but...)
So the project, I'm using an Arduino nano 33 IOT to communicate with Bluetooth enabled controllers and then hijack the buttons on the PSP. Initially ill just be doing the buttons then once that is working focus on the analog stick, most likely using a digital potentiometer. This will be going into a PSP 2003 model as that has tv out functionality which would give me a nice Nintendo Switch like UX. Maybe even attempt to 3D print a little dock or something, but that's far into the future.
Space is at a premium inside these things so ill be dropping the UMD drive and mounting it in that space. The end goal is to hopefully design a daughter board to solder the Arduino to using the castellated holes to mount it flush. Then mount that using the existing UMD fixing points. Having a play designing very basic PCB's in KiCad but that's a very steep learning curve in and of itself.
I'm using the very impressive library Bluepad 32 to actually communicate with the controllers, currently got a hello world project running and communicating with a Nintendo Wii controller and num-chuk (ill share that shortly). It will be interesting to see if I can access some of the gyroscope functionality that the Wii and I think some newer PlayStation controllers have, but lets get a MVP out the door first!
My code and any PCB designs I do create will shared on my GitHub. Not created a repo yet but when I do ill share it here.
More actually interesting stuff to come very soon.
Plus I need assistance and can't think of where else to ask, but its mostly to share my project. (well probably 70/30 to the assistance side but...)
So the project, I'm using an Arduino nano 33 IOT to communicate with Bluetooth enabled controllers and then hijack the buttons on the PSP. Initially ill just be doing the buttons then once that is working focus on the analog stick, most likely using a digital potentiometer. This will be going into a PSP 2003 model as that has tv out functionality which would give me a nice Nintendo Switch like UX. Maybe even attempt to 3D print a little dock or something, but that's far into the future.
Space is at a premium inside these things so ill be dropping the UMD drive and mounting it in that space. The end goal is to hopefully design a daughter board to solder the Arduino to using the castellated holes to mount it flush. Then mount that using the existing UMD fixing points. Having a play designing very basic PCB's in KiCad but that's a very steep learning curve in and of itself.
I'm using the very impressive library Bluepad 32 to actually communicate with the controllers, currently got a hello world project running and communicating with a Nintendo Wii controller and num-chuk (ill share that shortly). It will be interesting to see if I can access some of the gyroscope functionality that the Wii and I think some newer PlayStation controllers have, but lets get a MVP out the door first!
My code and any PCB designs I do create will shared on my GitHub. Not created a repo yet but when I do ill share it here.
More actually interesting stuff to come very soon.